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minor updates
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@ -38,7 +38,7 @@
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* Required for buffered drawing, opacity and anti-aliasing
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* VDB makes the double buffering, you don't need to deal with it!
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* Typical size: ~1/10 screen */
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#define LV_VDB_SIZE (20 * LV_HOR_RES) /*Size of VDB in pixel count*/
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#define LV_VDB_SIZE (20 * LV_HOR_RES) /*Size of VDB in pixel count (1/10 screen size is good for first)*/
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#define LV_VDB_ADR 0 /*Place VDB to a specific address (e.g. in external RAM) (0: allocate automatically into RAM)*/
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/* Use two Virtual Display buffers (VDB) parallelize rendering and flushing (optional)
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@ -145,7 +145,7 @@
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/*Label (dependencies: -*/
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#define USE_LV_LABEL 1
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#if USE_LV_LABEL != 0
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#define LV_LABEL_SCROLL_SPEED 25 /*Hor, or ver. scroll speed (px/sec) in 'LV_LABEL_LONG_SCROLL/ROLL' mode*/
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#define LV_LABEL_SCROLL_SPEED 25 /*Hor, or ver. scroll speed [px/sec] in 'LV_LABEL_LONG_SCROLL/ROLL' mode*/
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#endif
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/*Image (dependencies: lv_label*/
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@ -256,7 +256,7 @@ static void lmeter_init(void)
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lmeter_bg.body.padding.inner = LV_DPI / 10; /*Text padding*/
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lmeter_bg.body.border.color = LV_COLOR_HEX3(0x333);
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lmeter_bg.line.color = LV_COLOR_HEX3(0x555);
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lmeter_bg.line.width = 2;
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lmeter_bg.line.width = 1;
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lmeter_bg.text.color = LV_COLOR_HEX3(0xddd);
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theme.lmeter = &lmeter_bg;
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@ -271,7 +271,7 @@ static void gauge_init(void)
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gauge_bg.body.main_color = lv_color_hsv_to_rgb(_hue, 10, 70);
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gauge_bg.body.grad_color = gauge_bg.body.main_color;
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gauge_bg.line.color = lv_color_hsv_to_rgb(_hue, 80, 75);
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gauge_bg.line.width = 2;
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gauge_bg.line.width = 1;
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gauge_bg.text.color = LV_COLOR_HEX3(0xddd);
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theme.gauge = &gauge_bg;
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