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lv_blend_fill simplify API + shadow drawing experiments
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commit
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@ -51,14 +51,21 @@
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* @param opa
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* @param mode
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*/
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void lv_blend_fill(const lv_area_t * disp_area, const lv_area_t * clip_area, const lv_area_t * fill_area,
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lv_color_t * disp_buf, lv_img_cf_t cf, lv_color_t color,
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lv_opa_t * mask, lv_mask_res_t mask_res, lv_opa_t opa, lv_blend_mode_t mode)
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void lv_blend_fill(const lv_area_t * clip_area, const lv_area_t * fill_area,
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lv_color_t color, lv_opa_t * mask, lv_mask_res_t mask_res, lv_opa_t opa,
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lv_blend_mode_t mode)
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{
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/*Do not draw transparent things*/
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if(opa < LV_OPA_MIN) return;
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if(mask_res == LV_MASK_RES_FULL_TRANSP) return;
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lv_disp_t * disp = lv_refr_get_disp_refreshing();
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lv_disp_buf_t * vdb = lv_disp_get_buf(disp);
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const lv_area_t * disp_area = &vdb->area;
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lv_color_t * disp_buf = vdb->buf_act;
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lv_img_cf_t cf = LV_IMG_CF_TRUE_COLOR;
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/* Get clipped fill area which is the real draw area.
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* It is always the same or inside `fill_area` */
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lv_area_t draw_area;
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@ -34,9 +34,9 @@ typedef enum {
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* GLOBAL PROTOTYPES
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**********************/
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void lv_blend_fill(const lv_area_t * disp_area, const lv_area_t * clip_area, const lv_area_t * fill_area,
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lv_color_t * disp_buf, lv_img_cf_t cf, lv_color_t color,
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lv_opa_t * mask, lv_mask_res_t mask_res, lv_opa_t opa, lv_blend_mode_t mode);
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void lv_blend_fill(const lv_area_t * clip_area, const lv_area_t * fill_area,
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lv_color_t color, lv_opa_t * mask, lv_mask_res_t mask_res, lv_opa_t opa,
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lv_blend_mode_t mode);
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void lv_blend_map(const lv_area_t * clip_area, const lv_area_t * map_area, const lv_color_t * map_buf,
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@ -384,9 +384,9 @@ void lv_draw_letter(const lv_point_t * pos_p, const lv_area_t * clip_area, const
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if(mask_p + (row_end - row_start) < sizeof(mask_buf)) {
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fill_area.y2 ++;
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} else {
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lv_blend_fill(&vdb->area, clip_area, &fill_area,
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vdb->buf_act, LV_IMG_CF_TRUE_COLOR, color,
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mask_buf, LV_MASK_RES_CHANGED, opa, LV_BLIT_MODE_NORMAL);
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lv_blend_fill(clip_area, &fill_area,
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color, mask_buf, LV_MASK_RES_CHANGED, opa,
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LV_BLIT_MODE_NORMAL);
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fill_area.y1 = fill_area.y2 + 1;
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fill_area.y2 = fill_area.y1;
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@ -402,9 +402,9 @@ void lv_draw_letter(const lv_point_t * pos_p, const lv_area_t * clip_area, const
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/*Flush the last part*/
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if(fill_area.y1 != fill_area.y2) {
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fill_area.y2--;
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lv_blend_fill(&vdb->area, clip_area, &fill_area,
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vdb->buf_act, LV_IMG_CF_TRUE_COLOR, color,
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mask_buf, LV_MASK_RES_CHANGED, opa, LV_BLIT_MODE_NORMAL);
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lv_blend_fill(clip_area, &fill_area,
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color, mask_buf, LV_MASK_RES_CHANGED, opa,
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LV_BLIT_MODE_NORMAL);
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mask_p = 0;
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}
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}
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@ -94,9 +94,9 @@ static void draw_line_hor(const lv_point_t * point1, const lv_point_t * point2,
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/*If there is no mask then simply draw a rectangle*/
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if(other_mask_cnt == 0) {
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lv_blend_fill(disp_area, clip, &draw_area,
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disp_buf, LV_IMG_CF_TRUE_COLOR, style->line.color,
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NULL, LV_MASK_RES_FULL_COVER, style->line.opa, LV_BLIT_MODE_NORMAL);
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lv_blend_fill(clip, &draw_area,
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style->line.color, NULL, LV_MASK_RES_FULL_COVER, style->line.opa,
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LV_BLIT_MODE_NORMAL);
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}
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/*If there other mask apply it*/
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else {
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@ -128,9 +128,9 @@ static void draw_line_hor(const lv_point_t * point1, const lv_point_t * point2,
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memset(mask_buf, LV_OPA_COVER, draw_area_w);
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mask_res = lv_mask_apply(mask_buf, vdb->area.x1 + draw_area.x1, vdb->area.y1 + h, draw_area_w);
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lv_blend_fill(disp_area, clip, &fill_area,
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disp_buf, LV_IMG_CF_TRUE_COLOR, style->line.color,
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mask_buf, mask_res, style->line.opa, LV_BLIT_MODE_NORMAL);
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lv_blend_fill(clip, &fill_area,
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style->line.color, mask_buf, mask_res, style->line.opa,
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LV_BLIT_MODE_NORMAL);
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fill_area.y1++;
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fill_area.y2++;
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@ -166,9 +166,9 @@ static void draw_line_ver(const lv_point_t * point1, const lv_point_t * point2,
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/*If there is no mask then simply draw a rectangle*/
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if(other_mask_cnt == 0) {
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lv_blend_fill(disp_area, clip, &draw_area,
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disp_buf, LV_IMG_CF_TRUE_COLOR, style->line.color,
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NULL, LV_MASK_RES_FULL_COVER, style->line.opa, LV_BLIT_MODE_NORMAL);
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lv_blend_fill(clip, &draw_area,
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style->line.color, NULL, LV_MASK_RES_FULL_COVER, style->line.opa,
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LV_BLIT_MODE_NORMAL);
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}
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/*If there other mask apply it*/
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else {
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@ -200,9 +200,9 @@ static void draw_line_ver(const lv_point_t * point1, const lv_point_t * point2,
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memset(mask_buf, LV_OPA_COVER, draw_area_w);
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mask_res = lv_mask_apply(mask_buf, vdb->area.x1 + draw_area.x1, vdb->area.y1 + h, draw_area_w);
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lv_blend_fill(disp_area, clip, &fill_area,
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disp_buf, LV_IMG_CF_TRUE_COLOR, style->line.color,
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mask_buf, mask_res, style->line.opa, LV_BLIT_MODE_NORMAL);
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lv_blend_fill(clip, &fill_area,
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style->line.color, mask_buf, mask_res, style->line.opa,
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LV_BLIT_MODE_NORMAL);
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fill_area.y1++;
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fill_area.y2++;
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@ -320,9 +320,9 @@ static void draw_line_skew(const lv_point_t * point1, const lv_point_t * point2,
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memset(mask_buf, LV_OPA_COVER, draw_area_w);
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mask_res = lv_mask_apply(mask_buf, vdb->area.x1 + draw_area.x1, vdb->area.y1 + h, draw_area_w);
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lv_blend_fill(disp_area, clip, &fill_area,
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disp_buf, LV_IMG_CF_TRUE_COLOR, style->line.color,
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mask_buf, mask_res, style->line.opa, LV_BLIT_MODE_NORMAL);
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lv_blend_fill(clip, &fill_area,
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style->line.color, mask_buf, mask_res, style->line.opa,
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LV_BLIT_MODE_NORMAL);
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fill_area.y1++;
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fill_area.y2++;
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@ -25,6 +25,8 @@
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* STATIC PROTOTYPES
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**********************/
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static void draw_bg(const lv_area_t * coords, const lv_area_t * clip, const lv_style_t * style, lv_opa_t opa_scale);
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static void draw_shadow(const lv_area_t * coords, const lv_area_t * clip, const lv_style_t * style, lv_opa_t opa_scale);
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static void shadow_draw_corner_buf(lv_opa_t * sh_buf, lv_coord_t s, lv_coord_t r);
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/**********************
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* STATIC VARIABLES
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@ -49,9 +51,10 @@ void lv_draw_rect(const lv_area_t * coords, const lv_area_t * clip, const lv_sty
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{
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if(lv_area_get_height(coords) < 1 || lv_area_get_width(coords) < 1) return;
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draw_bg(coords, clip, style, opa_scale);
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draw_shadow(coords, clip, style, opa_scale);
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}
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@ -100,9 +103,9 @@ static void draw_bg(const lv_area_t * coords, const lv_area_t * clip, const lv_s
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/*Most simple case: just a plain rectangle*/
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if(other_mask_cnt == 0 && rout == 0 && style->body.main_color.full == style->body.grad_color.full) {
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lv_blend_fill(disp_area, clip, coords,
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disp_buf, LV_IMG_CF_TRUE_COLOR, style->body.main_color,
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NULL, LV_MASK_RES_FULL_COVER, style->body.opa, LV_BLIT_MODE_NORMAL);
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lv_blend_fill(clip, coords,
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style->body.main_color, NULL, LV_MASK_RES_FULL_COVER, style->body.opa,
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LV_BLIT_MODE_NORMAL);
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}
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/*More complex case: there is a radius, gradient or mask.*/
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else {
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@ -131,7 +134,7 @@ static void draw_bg(const lv_area_t * coords, const lv_area_t * clip, const lv_s
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/*In not corner areas apply the mask only if required*/
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if(y > coords->y1 + rout + 1 &&
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y < coords->y2 - rout - 1) {
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y < coords->y2 - rout - 1) {
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mask_res = LV_MASK_RES_FULL_COVER;
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if(other_mask_cnt != 0) {
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memset(mask_buf, LV_OPA_COVER, draw_area_w);
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@ -153,8 +156,8 @@ static void draw_bg(const lv_area_t * coords, const lv_area_t * clip, const lv_s
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/* If there is not other mask and drawing the corner area split the drawing to corners and middle area
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* because it the middle mask shuldn't be taken into account (therefore its faster)*/
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if(other_mask_cnt == 0 &&
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(y < coords->y1 + rout + 1 ||
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y > coords->y2 - rout - 1)) {
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(y < coords->y1 + rout + 1 ||
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y > coords->y2 - rout - 1)) {
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lv_area_t fill_area2;
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fill_area2.x1 = coords->x1;
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@ -162,30 +165,26 @@ static void draw_bg(const lv_area_t * coords, const lv_area_t * clip, const lv_s
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fill_area2.y1 = fill_area.y1;
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fill_area2.y2 = fill_area.y2;
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lv_blend_fill(disp_area, clip, &fill_area2,
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disp_buf, LV_IMG_CF_TRUE_COLOR, grad_color,
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mask_buf, mask_res, style->body.opa, LV_BLIT_MODE_NORMAL);
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lv_blend_fill(clip, &fill_area2,
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grad_color, mask_buf, mask_res, style->body.opa, LV_BLIT_MODE_NORMAL);
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fill_area2.x1 = coords->x1 + rout + 1;
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fill_area2.x2 = coords->x2 - rout - 1;
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lv_blend_fill(disp_area, clip, &fill_area2,
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disp_buf, LV_IMG_CF_TRUE_COLOR, grad_color,
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NULL, LV_MASK_RES_FULL_COVER, style->body.opa, LV_BLIT_MODE_NORMAL);
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lv_blend_fill(clip, &fill_area2,
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grad_color, NULL, LV_MASK_RES_FULL_COVER, style->body.opa, LV_BLIT_MODE_NORMAL);
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fill_area2.x1 = coords->x2 - rout;
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fill_area2.x2 = coords->x2;
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lv_coord_t mask_ofs = (coords->x2 - rout) - (vdb->area.x1 + draw_area.x1);
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if(mask_ofs < 0) mask_ofs = 0;
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lv_blend_fill(disp_area, clip, &fill_area2,
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disp_buf, LV_IMG_CF_TRUE_COLOR, grad_color,
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mask_buf + mask_ofs, mask_res, style->body.opa, LV_BLIT_MODE_NORMAL);
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lv_blend_fill(clip, &fill_area2,
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grad_color, mask_buf + mask_ofs, mask_res, style->body.opa, LV_BLIT_MODE_NORMAL);
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} else {
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lv_blend_fill(disp_area, clip, &fill_area,
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disp_buf, LV_IMG_CF_TRUE_COLOR, grad_color,
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mask_buf, mask_res, style->body.opa, LV_BLIT_MODE_NORMAL);
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lv_blend_fill(clip, &fill_area,
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grad_color,mask_buf, mask_res, style->body.opa, LV_BLIT_MODE_NORMAL);
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}
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fill_area.y1++;
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fill_area.y2++;
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@ -239,27 +238,24 @@ static void draw_bg(const lv_area_t * coords, const lv_area_t * clip, const lv_s
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fill_area2.y1 = fill_area.y1;
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fill_area2.y2 = fill_area.y2;
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lv_blend_fill(disp_area, clip, &fill_area2,
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disp_buf, LV_IMG_CF_TRUE_COLOR, style->body.border.color,
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mask_buf, mask_res, style->body.border.opa, LV_BLIT_MODE_NORMAL);
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lv_blend_fill(clip, &fill_area2,
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style->body.border.color, mask_buf, mask_res, style->body.border.opa, LV_BLIT_MODE_NORMAL);
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if(fill_area2.y2 < coords->y1 + style->body.border.width) {
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fill_area2.x1 = coords->x1 + rout + 1;
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fill_area2.x2 = coords->x2 - rout - 1;
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lv_blend_fill(disp_area, clip, &fill_area2,
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disp_buf, LV_IMG_CF_TRUE_COLOR, style->body.border.color,
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NULL, LV_MASK_RES_FULL_COVER, style->body.border.opa, LV_BLIT_MODE_NORMAL);
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lv_blend_fill(clip, &fill_area2,
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style->body.border.color, NULL, LV_MASK_RES_FULL_COVER, style->body.border.opa, LV_BLIT_MODE_NORMAL);
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}
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fill_area2.x1 = coords->x2 - rout;
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fill_area2.x2 = coords->x2;
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lv_coord_t mask_ofs = (coords->x2 - rout) - (vdb->area.x1 + draw_area.x1);
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if(mask_ofs < 0) mask_ofs = 0;
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lv_blend_fill(disp_area, clip, &fill_area2,
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disp_buf, LV_IMG_CF_TRUE_COLOR, style->body.border.color,
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mask_buf + mask_ofs, mask_res, style->body.border.opa, LV_BLIT_MODE_NORMAL);
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lv_blend_fill(clip, &fill_area2,
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style->body.border.color, mask_buf + mask_ofs, mask_res, style->body.border.opa, LV_BLIT_MODE_NORMAL);
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fill_area.y1++;
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fill_area.y2++;
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@ -271,59 +267,54 @@ static void draw_bg(const lv_area_t * coords, const lv_area_t * clip, const lv_s
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fill_area.y1 = disp_area->y1 + lower_corner_end;
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fill_area.y2 = fill_area.y1;
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for(h = lower_corner_end; h <= draw_area.y2; h++) {
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memset(mask_buf, LV_OPA_COVER, draw_area_w);
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mask_res = lv_mask_apply(mask_buf, vdb->area.x1 + draw_area.x1, vdb->area.y1 + h, draw_area_w);
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memset(mask_buf, LV_OPA_COVER, draw_area_w);
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mask_res = lv_mask_apply(mask_buf, vdb->area.x1 + draw_area.x1, vdb->area.y1 + h, draw_area_w);
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lv_area_t fill_area2;
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lv_area_t fill_area2;
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fill_area2.x1 = coords->x1;
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fill_area2.x2 = coords->x1 + rout;
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fill_area2.y1 = fill_area.y1;
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fill_area2.y2 = fill_area.y2;
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lv_blend_fill(disp_area, clip, &fill_area2,
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disp_buf, LV_IMG_CF_TRUE_COLOR, style->body.border.color,
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mask_buf, mask_res, style->body.border.opa, LV_BLIT_MODE_NORMAL);
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lv_blend_fill(clip, &fill_area2,
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style->body.border.color, mask_buf, mask_res, style->body.border.opa, LV_BLIT_MODE_NORMAL);
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if(fill_area2.y2 > coords->y2 - style->body.border.width) {
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fill_area2.x1 = coords->x1 + rout + 1;
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fill_area2.x2 = coords->x2 - rout - 1;
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lv_blend_fill(disp_area, clip, &fill_area2,
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disp_buf, LV_IMG_CF_TRUE_COLOR, style->body.border.color,
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NULL, LV_MASK_RES_FULL_COVER, style->body.border.opa, LV_BLIT_MODE_NORMAL);
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lv_blend_fill(clip, &fill_area2,
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style->body.border.color, NULL, LV_MASK_RES_FULL_COVER, style->body.border.opa, LV_BLIT_MODE_NORMAL);
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}
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fill_area2.x1 = coords->x2 - rout;
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fill_area2.x2 = coords->x2;
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lv_coord_t mask_ofs = (coords->x2 - rout) - (vdb->area.x1 + draw_area.x1);
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if(mask_ofs < 0) mask_ofs = 0;
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lv_blend_fill(disp_area, clip, &fill_area2,
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disp_buf, LV_IMG_CF_TRUE_COLOR, style->body.border.color,
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mask_buf + mask_ofs, mask_res, style->body.border.opa, LV_BLIT_MODE_NORMAL);
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lv_blend_fill(clip, &fill_area2,
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style->body.border.color, mask_buf + mask_ofs, mask_res, style->body.border.opa, LV_BLIT_MODE_NORMAL);
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fill_area.y1++;
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fill_area.y2++;
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}
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fill_area.y1++;
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fill_area.y2++;
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}
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/*Draw the left vertical border part*/
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/*Draw the left vertical border part*/
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fill_area.x1 = coords->x1;
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fill_area.x2 = coords->x1 + border_width - 1;
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fill_area.y1 = coords->y1 + corner_size + 1;
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fill_area.y2 = coords->y2 - corner_size - 1;
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lv_blend_fill(disp_area, clip, &fill_area,
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disp_buf, LV_IMG_CF_TRUE_COLOR, style->body.border.color,
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NULL, LV_MASK_RES_FULL_COVER, style->body.border.opa, LV_BLIT_MODE_NORMAL);
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lv_blend_fill(clip, &fill_area,
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style->body.border.color, NULL, LV_MASK_RES_FULL_COVER, style->body.border.opa, LV_BLIT_MODE_NORMAL);
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/*Draw the right vertical border*/
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fill_area.x1 = coords->x2 - border_width + 1;
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fill_area.x2 = coords->x2;
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||||
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||||
lv_blend_fill(disp_area, clip, &fill_area,
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||||
disp_buf, LV_IMG_CF_TRUE_COLOR, style->body.border.color,
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||||
NULL, LV_MASK_RES_FULL_COVER, style->body.border.opa, LV_BLIT_MODE_NORMAL);
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||||
lv_blend_fill(clip, &fill_area,
|
||||
style->body.border.color, NULL, LV_MASK_RES_FULL_COVER, style->body.border.opa, LV_BLIT_MODE_NORMAL);
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||||
}
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||||
/*Process line by line if there is other mask too*/
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||||
else {
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||||
@ -335,9 +326,8 @@ static void draw_bg(const lv_area_t * coords, const lv_area_t * clip, const lv_s
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||||
memset(mask_buf, LV_OPA_COVER, draw_area_w);
|
||||
mask_res = lv_mask_apply(mask_buf, vdb->area.x1 + draw_area.x1, vdb->area.y1 + h, draw_area_w);
|
||||
|
||||
lv_blend_fill(disp_area, clip, &fill_area,
|
||||
disp_buf, LV_IMG_CF_TRUE_COLOR, style->body.border.color,
|
||||
mask_buf, mask_res, style->body.border.opa, LV_BLIT_MODE_NORMAL);
|
||||
lv_blend_fill( clip, &fill_area,
|
||||
style->body.border.color, mask_buf, mask_res, style->body.border.opa, LV_BLIT_MODE_NORMAL);
|
||||
|
||||
fill_area.y1++;
|
||||
fill_area.y2++;
|
||||
@ -349,3 +339,155 @@ static void draw_bg(const lv_area_t * coords, const lv_area_t * clip, const lv_s
|
||||
|
||||
lv_mask_remove_id(mask_rout_id);
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void draw_shadow(const lv_area_t * coords, const lv_area_t * clip, const lv_style_t * style, lv_opa_t opa_scale)
|
||||
{
|
||||
if(style->body.shadow.width == 0) return;
|
||||
// lv_area_t c2;
|
||||
// c2.x1 = 20;
|
||||
// c2.x2 = 80;
|
||||
// c2.y1 = 20;
|
||||
// c2.y2 = 80;
|
||||
//
|
||||
// coords = &c2;
|
||||
|
||||
lv_opa_t opa = style->body.opa;
|
||||
|
||||
if(opa > LV_OPA_MAX) opa = LV_OPA_COVER;
|
||||
lv_disp_t * disp = lv_refr_get_disp_refreshing();
|
||||
lv_disp_buf_t * vdb = lv_disp_get_buf(disp);
|
||||
|
||||
/* Get clipped fill area which is the real draw area.
|
||||
* It is always the same or inside `fill_area` */
|
||||
lv_area_t draw_area;
|
||||
bool is_common;
|
||||
is_common = lv_area_intersect(&draw_area, coords, clip);
|
||||
if(is_common == false) return;
|
||||
|
||||
const lv_area_t * disp_area = &vdb->area;
|
||||
lv_color_t * disp_buf = vdb->buf_act;
|
||||
|
||||
/* Now `draw_area` has absolute coordinates.
|
||||
* Make it relative to `disp_area` to simplify draw to `disp_buf`*/
|
||||
draw_area.x1 -= disp_area->x1;
|
||||
draw_area.y1 -= disp_area->y1;
|
||||
draw_area.x2 -= disp_area->x1;
|
||||
draw_area.y2 -= disp_area->y1;
|
||||
|
||||
lv_coord_t draw_area_w = lv_area_get_width(&draw_area);
|
||||
|
||||
/*Create a mask if there is a radius*/
|
||||
lv_opa_t mask_buf[LV_HOR_RES_MAX];
|
||||
|
||||
/*Draw a radius into the shadow buffer*/
|
||||
int16_t mask_rout_id = LV_MASK_ID_INV;
|
||||
uint8_t other_mask_cnt = lv_mask_get_cnt();
|
||||
|
||||
|
||||
/*Get the real radius*/
|
||||
lv_coord_t rout = style->body.radius;
|
||||
lv_coord_t short_side = LV_MATH_MIN(lv_area_get_width(coords), lv_area_get_height(coords));
|
||||
if(rout > short_side >> 1) rout = short_side >> 1;
|
||||
|
||||
|
||||
lv_coord_t corner_size = rout + 2 * style->body.shadow.width;
|
||||
|
||||
|
||||
lv_opa_t sh_buf[corner_size * corner_size];
|
||||
|
||||
shadow_draw_corner_buf(sh_buf, style->body.shadow.width, rout);
|
||||
|
||||
|
||||
lv_area_t a;
|
||||
a.x1 = coords->x1;
|
||||
a.x2 = coords->x1 + corner_size-1;
|
||||
a.y1 = coords->y1;
|
||||
a.y2 = a.y1;
|
||||
|
||||
lv_opa_t * sh_buf_tmp = sh_buf;
|
||||
|
||||
lv_coord_t y;
|
||||
for(y = 0; y < corner_size; y++) {
|
||||
lv_blend_fill(clip, &a,
|
||||
LV_COLOR_BLACK, sh_buf_tmp, LV_MASK_RES_CHANGED, LV_OPA_COVER, LV_BLIT_MODE_NORMAL);
|
||||
a.y1++;
|
||||
a.y2++;
|
||||
sh_buf_tmp += corner_size;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
#define SHADOW_UPSACALE_SHIFT 10
|
||||
|
||||
static void shadow_draw_corner_buf(lv_opa_t * sh_buf, lv_coord_t sw, lv_coord_t r)
|
||||
{
|
||||
lv_coord_t size = sw + sw + r;
|
||||
|
||||
lv_area_t sh_area;
|
||||
sh_area.x1 = -100;
|
||||
sh_area.y1 = sw;
|
||||
sh_area.x2 = sw+r-1; /*make the end far to not draw the other radius*/
|
||||
sh_area.y2 = 100;
|
||||
|
||||
lv_mask_param_t mask_param;
|
||||
lv_mask_radius_init(&mask_param, &sh_area, r, false);
|
||||
int16_t mask_id = lv_mask_add(lv_mask_radius, &mask_param, NULL);
|
||||
|
||||
/*Initialize the shadow buffer*/
|
||||
|
||||
lv_mask_res_t mask_res;
|
||||
lv_opa_t * sh_buf_tmp = sh_buf;
|
||||
lv_coord_t y;
|
||||
lv_opa_t mask_line[size];
|
||||
lv_coord_t s_left = sw >> 1;
|
||||
lv_coord_t s_right = (sw >> 1);
|
||||
if((sw & 1) == 0) s_left--;
|
||||
for(y = 0; y < size; y++) {
|
||||
memset(mask_line, 0xFF, size);
|
||||
mask_res = lv_mask_apply(mask_line, 0, y, size);
|
||||
if(mask_res == LV_MASK_RES_FULL_TRANSP) {
|
||||
memset(sh_buf_tmp, 0x00, size);
|
||||
}
|
||||
/*Horizontal blur*/
|
||||
else {
|
||||
lv_coord_t x;
|
||||
int32_t last_val = 255 << SHADOW_UPSACALE_SHIFT;
|
||||
int32_t chg = 0;
|
||||
for(x = 0; x < size; x++) {
|
||||
|
||||
if(chg) last_val += chg/sw;
|
||||
sh_buf_tmp[x] = last_val >> SHADOW_UPSACALE_SHIFT;
|
||||
|
||||
/*Forget the left pixel*/
|
||||
chg = 0;
|
||||
uint32_t left_val;
|
||||
if(x - s_left <= 0) left_val = 255;
|
||||
else left_val = mask_line[x - s_left];
|
||||
chg -= (left_val << SHADOW_UPSACALE_SHIFT);
|
||||
|
||||
/*Add the right pixel*/
|
||||
uint32_t right_val = 0;
|
||||
if(x + s_right + 1 < size) right_val = mask_line[x + s_right + 1];
|
||||
chg += (right_val << SHADOW_UPSACALE_SHIFT);
|
||||
|
||||
}
|
||||
}
|
||||
sh_buf_tmp += size;
|
||||
}
|
||||
|
||||
lv_mask_remove_id(mask_id);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user