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rename lv_anim_del_custom to lv_anim_custom_del
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@ -274,7 +274,7 @@ bool lv_anim_del(void * var, lv_anim_exec_cb_t exec_cb);
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* or NULL to ignore it and delete all the animations of 'var
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* @return true: at least 1 animation is deleted, false: no animation is deleted
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*/
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static inline bool lv_anim_del_custom(lv_anim_t * a, lv_anim_custom_exec_cb_t exec_cb)
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static inline bool lv_anim_custom_del(lv_anim_t * a, lv_anim_custom_exec_cb_t exec_cb)
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{
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return lv_anim_del(a->var, (lv_anim_exec_cb_t)exec_cb);
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}
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