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mirror of https://github.com/lvgl/lvgl.git synced 2025-01-28 07:03:00 +08:00

21 Commits

Author SHA1 Message Date
nicusorcitu
ee8de1e1a0
feat(nxp): release NXP PXP and VG-Lite for LVGL v9.0 (#5288)
Signed-off-by: Nicușor Cîțu <nicusor.citu@nxp.com>
Signed-off-by: Ana Grad <ana.grad@nxp.com>
Co-authored-by: Ana Grad <ana.grad@nxp.com>
2024-01-12 11:54:42 +01:00
Gabor Kiss-Vamosi
d5daccdd48 docs: update API comments 2023-12-13 22:23:03 +01:00
Neo Xu
2b53325f49
chore: do not use strdup in c99 (#4983)
Signed-off-by: Xu Xingliang <xuxingliang@xiaomi.com>
2023-12-11 19:50:13 +01:00
Neo Xu
6bc99b1d1f
feat(stdlib): add lv_memmove (#4888)
Signed-off-by: Xu Xingliang <xuxingliang@xiaomi.com>
2023-11-29 11:15:27 +01:00
lhdjply
e2646e0f01
chore(stdlib): replace strcmp with lv_strcmp (#4875)
Signed-off-by: lhdjply <lhdjply@126.com>
2023-11-28 10:37:00 +01:00
Gabor Kiss-Vamosi
2f3e8d4066 feat(draw): add initial SDL renderer
It caches SW rendered bitmaps in textures.
The cache is also updated to support data and source separately.
E.g. source is a path to an image, and if that image changes all
related cache entries needs to found and invalidated.

Limitations of SDL rederer:
- not all draw task types are supported
- image transformation is not supported
- some textures (e.g. button matrix texts) are not detected as cached
- images are not cached
- images are supported only from path
2023-11-18 15:35:45 +01:00
Gabor Kiss-Vamosi
f9c98905b9 fix(draw): make tests work with non default LV_DRAW_BUF_ALIGN 2023-11-14 14:52:59 +01:00
Viktor Szépe
cc6581ae03
ci: upgrade astyle tool (#4776)
Install from source to use the latest version
2023-11-10 15:37:23 +01:00
lhdjply
df910893e4
feat(stdlib):add rtthread function to stdlib (#4777) 2023-11-10 13:41:00 +01:00
bjsylvia
09d07c9d8a
fix(mem): fix locking mutex before initializing mutex (#4762)
Signed-off-by: XiaoweiYan <yanxiaowei@xiaomi.com>
Co-authored-by: XiaoweiYan <yanxiaowei@xiaomi.com>
2023-11-07 14:51:00 +01:00
Niklas Fiekas
91edcf0930
feat(stdlib): add and use lv_malloc_zeroed (#4728) 2023-11-06 15:10:56 +01:00
Gabor Kiss-Vamosi
84c8cf8573 feat(arc): add float support 2023-10-25 11:05:04 +02:00
PGNetHun
8c2fc7ec4b
chore: code and documentation cleanups, renames and fixes (#4607) 2023-09-27 12:23:40 +02:00
PGNetHun
453235c245
chore: code and configs cleanups; add builtin cache tracing (#4593) 2023-09-25 17:16:22 +02:00
Gabor Kiss-Vamosi
0721884ee9 refactor: disp->display, res->result/resolution, hor/ver->horizontal/vertical, txt->text, angle->rotation, zoom->scale 2023-09-18 22:57:30 +02:00
Gabor Kiss-Vamosi
757877b1fc feat(cache): rework cache
- based in cache size instead of entry count
- not only for images
- needs to be called manually in decoders (and not the cache manages the decoders)
2023-09-14 23:23:29 +02:00
Neo Xu
5b60d1de72
feat(str): add lv_strdup (#4498)
Signed-off-by: Xu Xingliang <xuxingliang@xiaomi.com>
2023-08-29 18:20:29 +02:00
Brandon Holland
b92cfe801d
fix(mem): for typo in mem pool allocation (#4496) 2023-08-28 22:21:15 +02:00
Gabor Kiss-Vamosi
0b83a82a07 feat(multi-instance): collect all the global variables into a struct to allow running multiple instances of LVGL
Closes #4358
2023-08-19 01:42:37 +02:00
Gabor Kiss-Vamosi
536997c9e8 fix(arc): fix memory leak 2023-07-05 21:43:17 +02:00
Gabor Kiss-Vamosi
f753265a79 arch(draw): add parallel rendering architecture
BREAKING CHANGE

This is a huge update which introduces parallel rendering. lv_conf.h needs to be updated too.
2023-07-05 13:05:19 +02:00