typedef int _keep_pedantic_happy; //#include "../../lv_examples.h" // ///** // * Using the transitions style properties // */ //void lv_example_style_10(void) //{ // static lv_style_t style; // lv_style_init(&style); // // /*Set a background color and a radius*/ // lv_style_set_radius(&style, LV_STATE_DEFAULT, 5); // lv_style_set_bg_opa(&style, LV_STATE_DEFAULT, LV_OPA_COVER); // lv_style_set_bg_color(&style, LV_STATE_DEFAULT, lv_color_grey_lighten_3()); // // /*Set different background color in pressed state*/ // lv_style_set_bg_color(&style, LV_STATE_PRESSED, lv_palette_main(LV_PALETTE_GREY)); // // /*Set different transition time in default and pressed state // *fast press, slower revert to default*/ // lv_style_set_transition_time(&style, LV_STATE_DEFAULT, 500); // lv_style_set_transition_time(&style, LV_STATE_PRESSED, 200); // // /*Small delay to make transition more visible*/ // lv_style_set_transition_delay(&style, LV_STATE_DEFAULT, 100); // // /*Add `bg_color` to transitioned properties*/ // lv_style_set_transition_prop_1(&style, LV_STATE_DEFAULT, LV_STYLE_BG_COLOR); // // /*Create an object with the new style*/ // lv_obj_t * obj = lv_obj_create(lv_scr_act()); // lv_obj_add_style(obj, LV_OBJ_PART_MAIN, &style); // lv_obj_align(obj, NULL, LV_ALIGN_CENTER, 0, 0); //} //