valid_pos = [{"x":0, "y": 0}, {"x": 0, "y": 1}, {"x": 1,"y": 1}] # resolution of the screen HOR_RES = lv.disp_get_hor_res(lv.disp_get_default()) VER_RES = lv.disp_get_ver_res(lv.disp_get_default()) tileview = lv.tileview(lv.scr_act()) tileview.set_valid_positions(valid_pos, len(valid_pos)) tileview.set_edge_flash(True) tile1 = lv.obj(tileview) tile1.set_size(HOR_RES, VER_RES) tile1.set_style(lv.style_pretty) tileview.add_element(tile1) # Tile1: just a label label = lv.label(tile1) label.set_text("Tile 1") label.align(None, lv.ALIGN.CENTER, 0, 0) # Tile2: a list lst = lv.list(tileview) lst.set_size(HOR_RES, VER_RES) lst.set_pos(0, VER_RES) lst.set_scroll_propagation(True) lst.set_sb_mode(lv.SB_MODE.OFF) tileview.add_element(lst) list_btn = lst.add_btn(None, "One") tileview.add_element(list_btn) list_btn = lst.add_btn(None, "Two") tileview.add_element(list_btn) list_btn = lst.add_btn(None, "Three") tileview.add_element(list_btn) list_btn = lst.add_btn(None, "Four") tileview.add_element(list_btn) list_btn = lst.add_btn(None, "Five") tileview.add_element(list_btn) list_btn = lst.add_btn(None, "Six") tileview.add_element(list_btn) list_btn = lst.add_btn(None, "Seven") tileview.add_element(list_btn) list_btn = lst.add_btn(None, "Eight") tileview.add_element(list_btn) # Tile3: a button tile3 = lv.obj(tileview, tile1) tile3.set_pos(HOR_RES, VER_RES) tileview.add_element(tile3) btn = lv.btn(tile3) btn.align(None, lv.ALIGN.CENTER, 0, 0) label = lv.label(btn) label.set_text("Button")