/** * @file lv_conf.h * */ /* * COPY THIS FILE AS lv_conf.h */ #if 0 /*Set it to "1" to enable content*/ #ifndef LV_CONF_H #define LV_CONF_H /*=================== Graphical settings *===================*/ /* Horizontal and vertical resolution of the library.*/ #define LV_HOR_RES_MAX (480) #define LV_VER_RES_MAX (320) /*Color settings*/ #define LV_COLOR_DEPTH 16 /*Color depth: 1/8/16/32*/ #define LV_COLOR_16_SWAP 0 /*Swap the 2 bytes of RGB565 color. Useful if the display has a 8 bit interface (e.g. SPI)*/ #define LV_COLOR_SCREEN_TRANSP 0 /*1: Enable screen transparency. Useful for OSD or other overlapping GUIs. Requires ARGB8888 colors*/ #define LV_COLOR_TRANSP LV_COLOR_LIME /*Images pixels with this color will not be drawn (with chroma keying)*/ /* Enable anti-aliasing (lines, and radiuses will be smoothed) */ #define LV_ANTIALIAS 1 /*1: Enable anti-aliasing*/ /*Screen refresh period in milliseconds. LittlevGL will redraw the screen with this period*/ #define LV_REFR_PERIOD 30 /*[ms]*/ /* Dot Per Inch: used to initialize default sizes. E.g. a button with width = LV_DPI / 2 -> half inch wide * (Not so important, you can adjust it to modify default sizes and spaces)*/ #define LV_DPI 100 /*[px]*/ /*=================== Dynamic memory *===================*/ /* Memory size which will be used by the library * to store the graphical objects and other data */ #define LV_MEM_CUSTOM 0 /*1: use custom malloc/free, 0: use the built-in lv_mem_alloc/lv_mem_free*/ #if LV_MEM_CUSTOM == 0 # define LV_MEM_SIZE (32U * 1024U) /*Size of the memory used by `lv_mem_alloc` in bytes (>= 2kB)*/ # define LV_MEM_ATTR /*Complier prefix for big array declaration*/ # define LV_MEM_ADR 0 /*Set an address for memory pool instead of allocation it as an array. Can be in external SRAM too.*/ # define LV_MEM_AUTO_DEFRAG 1 /*Automatically defrag on free*/ #else /*LV_MEM_CUSTOM*/ # define LV_MEM_CUSTOM_INCLUDE /*Header for the dynamic memory function*/ # define LV_MEM_CUSTOM_ALLOC malloc /*Wrapper to malloc*/ # define LV_MEM_CUSTOM_FREE free /*Wrapper to free*/ #endif /*LV_MEM_CUSTOM*/ /* Garbage Collector settings * Used if lvgl is binded to higher language and the memory is managed by that language */ #define LV_ENABLE_GC 0 #if LV_ENABLE_GC != 0 # define LV_MEM_CUSTOM_REALLOC your_realloc /*Wrapper to realloc*/ # define LV_MEM_CUSTOM_GET_SIZE your_mem_get_size /*Wrapper to lv_mem_get_size*/ # define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/ #endif /* LV_ENABLE_GC */ /*================= Misc. setting *=================*/ /*Input device settings*/ #define LV_INDEV_READ_PERIOD 30 /*Input device read period in milliseconds*/ #define LV_INDEV_POINT_MARKER 0 /*Mark the pressed points (required: LV_USE_REAL_DRAW = 1)*/ #define LV_INDEV_DRAG_LIMIT 10 /*Drag threshold in pixels */ #define LV_INDEV_DRAG_THROW 20 /*Drag throw slow-down in [%]. Greater value means faster slow-down */ #define LV_INDEV_LONG_PRESS_TIME 400 /*Long press time in milliseconds*/ #define LV_INDEV_LONG_PRESS_REP_TIME 100 /*Repeated trigger period in long press [ms] */ /*Text settings*/ #define LV_TXT_UTF8 1 /*Enable UTF-8 coded Unicode character usage */ #define LV_TXT_BREAK_CHARS " ,.;:-_" /*Can break texts on these chars*/ #define LV_TXT_LINE_BREAK_LONG_LEN 12 /* If a character is at least this long, will break wherever "prettiest" */ #define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3 /* Minimum number of characters of a word to put on a line before a break */ #define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 1 /* Minimum number of characters of a word to put on a line after a break */ /*Feature usage*/ #define LV_USE_ANIMATION 1 /*1: Enable all animations*/ #define LV_USE_SHADOW 1 /*1: Enable shadows*/ #define LV_USE_GROUP 1 /*1: Enable object groups (for keyboards)*/ #if LV_USE_GROUP typedef void * lv_group_user_data_t; #endif /*LV_USE_GROUP*/ #define LV_USE_GPU 1 /*1: Enable GPU interface*/ #define LV_USE_FILESYSTEM 1 /*1: Enable file system (might be required for images*/ #define LV_USE_USER_DATA_SINGLE 1 /*1: Add a `user_data` to drivers and objects*/ #define LV_USE_USER_DATA_MULTI 0 /*1: Add separate `user_data` for every callback*/ /*Compiler settings*/ #define LV_ATTRIBUTE_TICK_INC /* Define a custom attribute to `lv_tick_inc` function */ #define LV_ATTRIBUTE_TASK_HANDLER /* Define a custom attribute to `lv_task_handler` function */ #define LV_COMPILER_VLA_SUPPORTED 1 /* 1: Variable length array is supported*/ #define LV_COMPILER_NON_CONST_INIT_SUPPORTED 1 /* 1: Initialization with non constant values are supported */ /*HAL settings*/ #define LV_TICK_CUSTOM 0 /*1: use a custom tick source (removing the need to manually update the tick with `lv_tick_inc`) */ #if LV_TICK_CUSTOM == 1 #define LV_TICK_CUSTOM_INCLUDE "something.h" /*Header for the sys time function*/ #define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current systime in ms*/ #endif /*LV_TICK_CUSTOM*/ typedef void * lv_disp_drv_user_data_t; /*Type of user data in the display driver*/ typedef void * lv_indev_drv_user_data_t; /*Type of user data in the display driver*/ /*Log settings*/ #define LV_USE_LOG 1 /*Enable/disable the log module*/ #if LV_USE_LOG /* How important log should be added: * LV_LOG_LEVEL_TRACE A lot of logs to give detailed information * LV_LOG_LEVEL_INFO Log important events * LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem * LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail */ # define LV_LOG_LEVEL LV_LOG_LEVEL_WARN /* 1: Print the log with 'printf'; 0: user need to register a callback*/ # define LV_LOG_PRINTF 0 #endif /*LV_USE_LOG*/ /*================ * THEME USAGE *================*/ #define LV_THEME_LIVE_UPDATE 0 /*1: Allow theme switching at run time. Uses 8..10 kB of RAM*/ #define LV_USE_THEME_TEMPL 0 /*Just for test*/ #define LV_USE_THEME_DEFAULT 0 /*Built mainly from the built-in styles. Consumes very few RAM*/ #define LV_USE_THEME_ALIEN 0 /*Dark futuristic theme*/ #define LV_USE_THEME_NIGHT 0 /*Dark elegant theme*/ #define LV_USE_THEME_MONO 0 /*Mono color theme for monochrome displays*/ #define LV_USE_THEME_MATERIAL 0 /*Flat theme with bold colors and light shadows*/ #define LV_USE_THEME_ZEN 0 /*Peaceful, mainly light theme */ #define LV_USE_THEME_NEMO 0 /*Water-like theme based on the movie "Finding Nemo"*/ /*================== * FONT USAGE *===================*/ /* More info about fonts: https://docs.littlevgl.com/#Fonts * To enable a built-in font use 1,2,4 or 8 values * which will determine the bit-per-pixel. Higher value means smoother fonts */ #define LV_USE_FONT_DEJAVU_10 0 #define LV_USE_FONT_DEJAVU_10_LATIN_SUP 0 #define LV_USE_FONT_DEJAVU_10_CYRILLIC 0 #define LV_USE_FONT_SYMBOL_10 0 #define LV_USE_FONT_DEJAVU_20 4 #define LV_USE_FONT_DEJAVU_20_LATIN_SUP 4 #define LV_USE_FONT_DEJAVU_20_CYRILLIC 4 #define LV_USE_FONT_SYMBOL_20 4 #define LV_USE_FONT_DEJAVU_30 0 #define LV_USE_FONT_DEJAVU_30_LATIN_SUP 0 #define LV_USE_FONT_DEJAVU_30_CYRILLIC 0 #define LV_USE_FONT_SYMBOL_30 0 #define LV_USE_FONT_DEJAVU_40 0 #define LV_USE_FONT_DEJAVU_40_LATIN_SUP 0 #define LV_USE_FONT_DEJAVU_40_CYRILLIC 0 #define LV_USE_FONT_SYMBOL_40 0 #define LV_USE_FONT_MONOSPACE_8 0 /* Optionally declare your custom fonts here. * You can use these fonts as default font too * and they will be available globally. E.g. * #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) \ * LV_FONT_DECLARE(my_font_2) \ */ #define LV_FONT_CUSTOM_DECLARE #define LV_FONT_DEFAULT &lv_font_dejavu_20 /*Always set a default font from the built-in fonts*/ /*=================== * LV_OBJ SETTINGS *==================*/ typedef void * lv_obj_user_data_t; /*Declare the type of the user data of object (can be e.g. `void *`, `int`, `struct`)*/ #define LV_OBJ_REALIGN 0 /*Enable `lv_obj_realign()` based on `lv_obj_align()` parameters*/ /*================== * LV OBJ X USAGE *================*/ /* * Documentation of the object types: https://docs.littlevgl.com/#Object-types */ /***************** * Simple object *****************/ /*Label (dependencies: -*/ #define LV_USE_LABEL 1 #if LV_USE_LABEL != 0 # define LV_LABEL_SCROLL_SPEED 25 /*Hor, or ver. scroll speed [px/sec] in 'LV_LABEL_LONG_SCROLL/ROLL' mode*/ #endif /*Image (dependencies: lv_label*/ #define LV_USE_IMG 1 #if LV_USE_IMG != 0 # define LV_IMG_CF_INDEXED 1 /*Enable indexed (palette) images*/ # define LV_IMG_CF_ALPHA 1 /*Enable alpha indexed images*/ #endif /*Line (dependencies: -*/ #define LV_USE_LINE 1 /*Arc (dependencies: -)*/ #define LV_USE_ARC 1 /******************* * Container objects *******************/ /*Container (dependencies: -*/ #define LV_USE_CONT 1 /*Page (dependencies: lv_cont)*/ #define LV_USE_PAGE 1 /*Window (dependencies: lv_cont, lv_btn, lv_label, lv_img, lv_page)*/ #define LV_USE_WIN 1 /*Tab (dependencies: lv_page, lv_btnm)*/ #define LV_USE_TABVIEW 1 # if LV_USE_TABVIEW != 0 # define LV_TABVIEW_ANIM_TIME 300 /*Time of slide animation [ms] (0: no animation)*/ #endif /*Tileview (dependencies: lv_page) */ #define LV_USE_TILEVIEW 1 #if LV_USE_TILEVIEW # define LV_TILEVIEW_ANIM_TIME 300 /*Time of slide animation [ms] (0: no animation)*/ #endif /************************* * Data visualizer objects *************************/ /*Bar (dependencies: -)*/ #define LV_USE_BAR 1 /*Line meter (dependencies: *;)*/ #define LV_USE_LMETER 1 /*Gauge (dependencies:lv_bar, lv_lmeter)*/ #define LV_USE_GAUGE 1 /*Chart (dependencies: -)*/ #define LV_USE_CHART 1 /*Table (dependencies: lv_label)*/ #define LV_USE_TABLE 1 #if LV_USE_TABLE # define LV_TABLE_COL_MAX 12 #endif /*LED (dependencies: -)*/ #define LV_USE_LED 1 /*Message box (dependencies: lv_rect, lv_btnm, lv_label)*/ #define LV_USE_MBOX 1 /*Text area (dependencies: lv_label, lv_page)*/ #define LV_USE_TA 1 #if LV_USE_TA != 0 # define LV_TA_CURSOR_BLINK_TIME 400 /*ms*/ # define LV_TA_PWD_SHOW_TIME 1500 /*ms*/ #endif /*Spinbox (dependencies: lv_ta)*/ #define LV_USE_SPINBOX 1 /*Calendar (dependencies: -)*/ #define LV_USE_CALENDAR 1 /*Preload (dependencies: lv_arc)*/ #define LV_USE_PRELOAD 1 #if LV_USE_PRELOAD != 0 # define LV_PRELOAD_DEF_ARC_LENGTH 60 /*[deg]*/ # define LV_PRELOAD_DEF_SPIN_TIME 1000 /*[ms]*/ # define LV_PRELOAD_DEF_ANIM LV_PRELOAD_TYPE_SPINNING_ARC #endif /*Canvas (dependencies: lv_img)*/ #define LV_USE_CANVAS 1 /************************* * User input objects *************************/ /*Button (dependencies: lv_cont*/ #define LV_USE_BTN 1 #if LV_USE_BTN != 0 # define LV_BTN_INK_EFFECT 1 /*Enable button-state animations - draw a circle on click (dependencies: LV_USE_ANIMATION)*/ #endif /*Image Button (dependencies: lv_btn*/ #define LV_USE_IMGBTN 1 #if LV_USE_IMGBTN # define LV_IMGBTN_TILED 0 /*1: The imgbtn requires left, mid and right parts and the width can be set freely*/ #endif /*Button matrix (dependencies: -)*/ #define LV_USE_BTNM 1 /*Keyboard (dependencies: lv_btnm)*/ #define LV_USE_KB 1 /*Check box (dependencies: lv_btn, lv_label)*/ #define LV_USE_CB 1 /*List (dependencies: lv_page, lv_btn, lv_label, (lv_img optionally for icons ))*/ #define LV_USE_LIST 1 #if LV_USE_LIST != 0 # define LV_LIST_FOCUS_TIME 100 /*Default animation time of focusing to a list element [ms] (0: no animation) */ #endif /*Drop down list (dependencies: lv_page, lv_label, lv_symbol_def.h)*/ #define LV_USE_DDLIST 1 #if LV_USE_DDLIST != 0 # define LV_DDLIST_ANIM_TIME 200 /*Open and close default animation time [ms] (0: no animation)*/ #endif /*Roller (dependencies: lv_ddlist)*/ #define LV_USE_ROLLER 1 #if LV_USE_ROLLER != 0 # define LV_ROLLER_ANIM_TIME 200 /*Focus animation time [ms] (0: no animation)*/ # define LV_ROLLER_INF_PAGES 7 /*With inifinite rollers the options are added multiple times (on select positioned back to the center)*/ #endif /*Slider (dependencies: lv_bar)*/ #define LV_USE_SLIDER 1 /*Switch (dependencies: lv_slider)*/ #define LV_USE_SW 1 /************************* * Non-user section *************************/ #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) /* Disable warnings for Visual Studio*/ # define _CRT_SECURE_NO_WARNINGS #endif /*--END OF LV_CONF_H--*/ /*Be sure every define has a default value*/ #include "lvgl/lv_conf_checker.h" #endif /*LV_CONF_H*/ #endif /*End of "Content enable"*/