///** // * @file lv_draw_arc.c // * // */ // ///********************* // * INCLUDES // *********************/ //#include "lv_draw_arc.h" //#include "lv_draw_mask.h" //#include "../lv_misc/lv_math.h" // ///********************* // * DEFINES // *********************/ // ///********************** // * TYPEDEFS // **********************/ // ///********************** // * STATIC PROTOTYPES // **********************/ //static void get_rounded_area(int16_t angle, lv_coord_t radius, uint8_t tickness, lv_area_t * res_area); // ///********************** // * STATIC VARIABLES // **********************/ // ///********************** // * MACROS // **********************/ // ///********************** // * GLOBAL FUNCTIONS // **********************/ // ///** // * Draw an arc. (Can draw pie too with great thickness.) // * @param center_x the x coordinate of the center of the arc // * @param center_y the y coordinate of the center of the arc // * @param radius the radius of the arc // * @param mask the arc will be drawn only in this mask // * @param start_angle the start angle of the arc (0 deg on the bottom, 90 deg on the right) // * @param end_angle the end angle of the arc // * @param style style of the arc (`body.thickness`, `body.main_color`, `body.opa` is used) // * @param opa_scale scale down all opacities by the factor // */ //void lv_draw_arc(lv_coord_t center_x, lv_coord_t center_y, uint16_t radius, const lv_area_t * clip_area, // uint16_t start_angle, uint16_t end_angle, const lv_style_t * style, lv_opa_t opa_scale) //{ // lv_style_t circle_style; // lv_style_copy(&circle_style, style); // circle_style.body.radius = LV_RADIUS_CIRCLE; // circle_style.body.opa = LV_OPA_TRANSP; // circle_style.body.border.width = style->line.width; // circle_style.body.border.color = style->line.color; // circle_style.body.border.opa = style->line.opa; // // lv_draw_mask_angle_param_t mask_angle_param; // lv_draw_mask_angle_init(&mask_angle_param, center_x, center_y, start_angle, end_angle); // // int16_t mask_angle_id = lv_draw_mask_add(&mask_angle_param, NULL); // // lv_area_t area; // area.x1 = center_x - radius; // area.y1 = center_y - radius; // area.x2 = center_x + radius - 1; /*-1 because the center already belongs to the left/bottom part*/ // area.y2 = center_y + radius - 1; // // lv_draw_rect(&area, clip_area, &circle_style, LV_OPA_COVER); // // lv_draw_mask_remove_id(mask_angle_id); // // if(style->line.rounded) { // circle_style.body.main_color = style->line.color; // circle_style.body.grad_color = style->line.color; // circle_style.body.opa = LV_OPA_COVER; // circle_style.body.border.width = 0; // // lv_area_t round_area; // get_rounded_area(start_angle, radius, style->line.width, &round_area); // round_area.x1 += center_x; // round_area.x2 += center_x; // round_area.y1 += center_y; // round_area.y2 += center_y; // // lv_draw_rect(&round_area, clip_area, &circle_style, opa_scale); // // get_rounded_area(end_angle, radius, style->line.width, &round_area); // round_area.x1 += center_x; // round_area.x2 += center_x; // round_area.y1 += center_y; // round_area.y2 += center_y; // // lv_draw_rect(&round_area, clip_area, &circle_style, opa_scale); // } //} // // ///********************** // * STATIC FUNCTIONS // **********************/ // //static void get_rounded_area(int16_t angle, lv_coord_t radius, uint8_t tickness, lv_area_t * res_area) //{ // const uint8_t ps = 8; // const uint8_t pa = 127; // // lv_coord_t thick_half = tickness / 2; // lv_coord_t thick_corr = tickness & 0x01 ? 0 : 1; // // lv_coord_t rx_corr; // lv_coord_t ry_corr; // // if(angle > 90 && angle < 270) rx_corr = 0; // else rx_corr = 0; // // if(angle > 0 && angle < 180) ry_corr = 0; // else ry_corr = 0; // // lv_coord_t cir_x; // lv_coord_t cir_y; // // cir_x = ((radius - rx_corr - thick_half) * lv_trigo_sin(90 - angle)) >> (LV_TRIGO_SHIFT - ps); // cir_y = ((radius - ry_corr - thick_half) * lv_trigo_sin(angle)) >> (LV_TRIGO_SHIFT - ps); // // /* Actually the center of the pixel need to be calculated so apply 1/2 px offset*/ // if(cir_x > 0) { // cir_x = (cir_x - pa) >> ps; // res_area->x1 = cir_x - thick_half + thick_corr; // res_area->x2 = cir_x + thick_half; // } // else { // cir_x = (cir_x + pa) >> ps; // res_area->x1 = cir_x - thick_half; // res_area->x2 = cir_x + thick_half - thick_corr; // } // // if(cir_y > 0) { // cir_y = (cir_y - pa) >> ps; // res_area->y1 = cir_y - thick_half + thick_corr; // res_area->y2 = cir_y + thick_half; // } // else { // cir_y = (cir_y + pa) >> ps; // res_area->y1 = cir_y - thick_half; // res_area->y2 = cir_y + thick_half - thick_corr; // } //}