#include "../../lv_examples.h" #if LV_BUILD_EXAMPLES #if LV_USE_LOTTIE /** * Load an lottie animation from file */ void lv_example_lottie_2(void) { lv_obj_t * lottie = lv_lottie_create(lv_screen_active()); lv_lottie_set_src_file(lottie, "lvgl/examples/widgets/lottie/lv_example_lottie_approve.json"); #if LV_DRAW_BUF_ALIGN == 4 && LV_DRAW_BUF_STRIDE_ALIGN == 1 /*If there are no special requirements, just declare a buffer x4 because the Lottie is rendered in ARGB8888 format*/ static uint8_t buf[64 * 64 * 4]; lv_lottie_set_buffer(lottie, 64, 64, buf); #else /*For GPUs and special alignment/strid setting use a draw_buf instead*/ LV_DRAW_BUF_DEFINE(draw_buf, 64, 64, LV_COLOR_FORMAT_ARGB8888); lv_lottie_set_draw_buf(lottie, &draw_buf); #endif lv_obj_center(lottie); } #else void lv_example_lottie_2(void) { /*fallback for online examples*/ lv_obj_t * label = lv_label_create(lv_screen_active()); lv_label_set_text(label, "Lottie cannot be previewed online"); lv_obj_center(label); } #endif /*LV_USE_LOTTIE*/ #endif /*LV_BUILD_EXAMPLES*/