///**lip // * @file lv_draw_line.c // * // */ // ///********************* // * INCLUDES // *********************/ //#include //#include //#include "lv_draw.h" //#include "lv_draw_mask.h" //#include "lv_draw_blend.h" //#include "../lv_core/lv_refr.h" //#include "../lv_misc/lv_math.h" // ///********************* // * DEFINES // *********************/ // ///********************** // * TYPEDEFS // **********************/ // ///********************** // * STATIC PROTOTYPES // **********************/ //static void draw_line_skew(const lv_point_t * point1, const lv_point_t * point2, const lv_area_t * clip, // const lv_style_t * style, lv_opa_t opa_scale); //static void draw_line_hor(const lv_point_t * point1, const lv_point_t * point2, const lv_area_t * clip, // const lv_style_t * style, lv_opa_t opa_scale); //static void draw_line_ver(const lv_point_t * point1, const lv_point_t * point2, const lv_area_t * clip, // const lv_style_t * style, lv_opa_t opa_scale); // // ///********************** // * STATIC VARIABLES // **********************/ // ///********************** // * MACROS // **********************/ // ///********************** // * GLOBAL FUNCTIONS // **********************/ // ///** // * Draw a line // * @param point1 first point of the line // * @param point2 second point of the line // * @param mask the line will be drawn only on this area // * @param style pointer to a line's style // * @param opa_scale scale down all opacities by the factor // */ //void lv_draw_line(const lv_point_t * point1, const lv_point_t * point2, const lv_area_t * clip, // const lv_style_t * style, lv_opa_t opa_scale) //{ // if(style->line.width == 0) return; // if(point1->x == point2->x && point1->y == point2->y) return; // // lv_area_t clip_line; // clip_line.x1 = LV_MATH_MIN(point1->x, point2->x) - style->line.width/2; // clip_line.x2 = LV_MATH_MAX(point1->x, point2->x) + style->line.width/2; // clip_line.y1 = LV_MATH_MIN(point1->y, point2->y) - style->line.width/2; // clip_line.y2 = LV_MATH_MAX(point1->y, point2->y) + style->line.width/2; // // bool is_common; // is_common = lv_area_intersect(&clip_line, &clip_line, clip); // if(!is_common) return; // // if(point1->y == point2->y) draw_line_hor(point1, point2, &clip_line, style, opa_scale); // else if(point1->x == point2->x) draw_line_ver(point1, point2, &clip_line, style, opa_scale); // else draw_line_skew(point1, point2, &clip_line, style, opa_scale); //} // ///********************** // * STATIC FUNCTIONS // **********************/ // //static void draw_line_hor(const lv_point_t * point1, const lv_point_t * point2, const lv_area_t * clip, // const lv_style_t * style, lv_opa_t opa_scale) //{ // lv_opa_t opa = style->line.opa; // if(opa_scale != LV_OPA_COVER) opa = (opa * opa_scale) >> 8; // // lv_disp_t * disp = lv_refr_get_disp_refreshing(); // lv_disp_buf_t * vdb = lv_disp_get_buf(disp); // // const lv_area_t * disp_area = &vdb->area; // // lv_coord_t w = style->line.width - 1; // lv_coord_t w_half0 = w >> 1; // lv_coord_t w_half1 = w_half0 + (w & 0x1); /*Compensate rounding error*/ // // // int16_t other_mask_cnt = lv_draw_mask_get_cnt(); // // lv_area_t draw_area; // draw_area.x1 = LV_MATH_MIN(point1->x, point2->x); // draw_area.x2 = LV_MATH_MAX(point1->x, point2->x) - 1; // draw_area.y1 = point1->y - w_half1; // draw_area.y2 = point1->y + w_half0; // // /*If there is no mask then simply draw a rectangle*/ // if(other_mask_cnt == 0) { // lv_blend_fill(clip, &draw_area, // style->line.color, NULL, LV_DRAW_MASK_RES_FULL_COVER,opa, // LV_BLEND_MODE_NORMAL); // } // /*If there other mask apply it*/ // else { // /* Get clipped fill area which is the real draw area. // * It is always the same or inside `fill_area` */ // bool is_common; // is_common = lv_area_intersect(&draw_area, clip, &draw_area); // if(!is_common) return; // // /* Now `draw_area` has absolute coordinates. // * Make it relative to `disp_area` to simplify draw to `disp_buf`*/ // draw_area.x1 -= vdb->area.x1; // draw_area.y1 -= vdb->area.y1; // draw_area.x2 -= vdb->area.x1; // draw_area.y2 -= vdb->area.y1; // // lv_coord_t draw_area_w = lv_area_get_width(&draw_area); // // lv_area_t fill_area; // fill_area.x1 = draw_area.x1 + disp_area->x1; // fill_area.x2 = draw_area.x2 + disp_area->x1; // fill_area.y1 = draw_area.y1 + disp_area->y1; // fill_area.y2 = fill_area.y1; // // lv_opa_t * mask_buf = lv_mem_buf_get(draw_area_w); // lv_coord_t h; // lv_draw_mask_res_t mask_res; // for(h = draw_area.y1; h <= draw_area.y2; h++) { // memset(mask_buf, LV_OPA_COVER, draw_area_w); // mask_res = lv_draw_mask_apply(mask_buf, vdb->area.x1 + draw_area.x1, vdb->area.y1 + h, draw_area_w); // // lv_blend_fill(clip, &fill_area, // style->line.color, mask_buf, mask_res, style->line.opa, // style->line.blend_mode); // // fill_area.y1++; // fill_area.y2++; // } // lv_mem_buf_release(mask_buf); // } //} // // //static void draw_line_ver(const lv_point_t * point1, const lv_point_t * point2, const lv_area_t * clip, // const lv_style_t * style, lv_opa_t opa_scale) //{ // lv_opa_t opa = style->line.opa; // if(opa_scale != LV_OPA_COVER) opa = (opa * opa_scale) >> 8; // // lv_disp_t * disp = lv_refr_get_disp_refreshing(); // lv_disp_buf_t * vdb = lv_disp_get_buf(disp); // // const lv_area_t * disp_area = &vdb->area; // // lv_coord_t w = style->line.width - 1; // lv_coord_t w_half0 = w >> 1; // lv_coord_t w_half1 = w_half0 + (w & 0x1); /*Compensate rounding error*/ // // // int16_t other_mask_cnt = lv_draw_mask_get_cnt(); // // lv_area_t draw_area; // draw_area.x1 = point1->x - w_half1; // draw_area.x2 = point1->x + w_half0; // draw_area.y1 = LV_MATH_MIN(point1->y, point2->y); // draw_area.y2 = LV_MATH_MAX(point1->y, point2->y) - 1; // // /*If there is no mask then simply draw a rectangle*/ // if(other_mask_cnt == 0) { // // lv_blend_fill(clip, &draw_area, // style->line.color, NULL, LV_DRAW_MASK_RES_FULL_COVER, opa, // style->line.blend_mode); // } // /*If there other mask apply it*/ // else { // /* Get clipped fill area which is the real draw area. // * It is always the same or inside `fill_area` */ // bool is_common; // is_common = lv_area_intersect(&draw_area, clip, &draw_area); // if(!is_common) return; // // /* Now `draw_area` has absolute coordinates. // * Make it relative to `disp_area` to simplify draw to `disp_buf`*/ // draw_area.x1 -= vdb->area.x1; // draw_area.y1 -= vdb->area.y1; // draw_area.x2 -= vdb->area.x1; // draw_area.y2 -= vdb->area.y1; // // lv_coord_t draw_area_w = lv_area_get_width(&draw_area); // // lv_area_t fill_area; // fill_area.x1 = draw_area.x1 + disp_area->x1; // fill_area.x2 = draw_area.x2 + disp_area->x1; // fill_area.y1 = draw_area.y1 + disp_area->y1; // fill_area.y2 = fill_area.y1; // // lv_opa_t * mask_buf = lv_mem_buf_get(draw_area_w); // lv_coord_t h; // lv_draw_mask_res_t mask_res; // for(h = draw_area.y1; h <= draw_area.y2; h++) { // memset(mask_buf, LV_OPA_COVER, draw_area_w); // mask_res = lv_draw_mask_apply(mask_buf, vdb->area.x1 + draw_area.x1, vdb->area.y1 + h, draw_area_w); // // lv_blend_fill(clip, &fill_area, // style->line.color, mask_buf, mask_res, style->line.opa, // LV_BLEND_MODE_NORMAL); // // fill_area.y1++; // fill_area.y2++; // } // lv_mem_buf_release(mask_buf); // } //} // // //static void draw_line_skew(const lv_point_t * point1, const lv_point_t * point2, const lv_area_t * clip, // const lv_style_t * style, lv_opa_t opa_scale) //{ // lv_opa_t opa = style->line.opa; // if(opa_scale != LV_OPA_COVER) opa = (opa * opa_scale) >> 8; // // /*Keep the great y in p1*/ // lv_point_t p1; // lv_point_t p2; // if(point1->y < point2->y) { // p1.y = point1->y; // p2.y = point2->y; // p1.x = point1->x; // p2.x = point2->x; // } else { // p1.y = point2->y; // p2.y = point1->y; // p1.x = point2->x; // p2.x = point1->x; // } // // lv_coord_t xdiff = p2.x - p1.x; // lv_coord_t ydiff = p2.y - p1.y; // bool flat = LV_MATH_ABS(xdiff) > LV_MATH_ABS(ydiff) ? true : false; // // static const uint8_t wcorr[] = { // 128, 128, 128, 129, 129, 130, 130, 131, // 132, 133, 134, 135, 137, 138, 140, 141, // 143, 145, 147, 149, 151, 153, 155, 158, // 160, 162, 165, 167, 170, 173, 175, 178, // 181, // }; // // lv_coord_t w = style->line.width; // lv_coord_t wcorr_i = 0; // if(flat) wcorr_i = (LV_MATH_ABS(ydiff) << 5) / LV_MATH_ABS(xdiff); // else wcorr_i = (LV_MATH_ABS(xdiff) << 5) / LV_MATH_ABS(ydiff); // // w = (w * wcorr[wcorr_i]) >> 7; // lv_coord_t w_half0 = w >> 1; // lv_coord_t w_half1 = w_half0 + (w & 0x1); /*Compensate rounding error*/ // // lv_area_t draw_area; // draw_area.x1 = LV_MATH_MIN(p1.x, p2.x) - w; // draw_area.x2 = LV_MATH_MAX(p1.x, p2.x) + w; // draw_area.y1 = LV_MATH_MIN(p1.y, p2.y) - w; // draw_area.y2 = LV_MATH_MAX(p1.y, p2.y) + w; // // /* Get the union of `coords` and `clip`*/ // /* `clip` is already truncated to the `vdb` size // * in 'lv_refr_area' function */ // bool is_common = lv_area_intersect(&draw_area, &draw_area, clip); // if(is_common == false) return; // // lv_draw_mask_line_param_t mask_left_param; // lv_draw_mask_line_param_t mask_right_param; // lv_draw_mask_line_param_t mask_top_param; // lv_draw_mask_line_param_t mask_bottom_param; // // if(flat) { // if(xdiff > 0) { // lv_draw_mask_line_points_init(&mask_left_param, p1.x, p1.y - w_half0, p2.x, p2.y - w_half0, LV_DRAW_MASK_LINE_SIDE_LEFT); // lv_draw_mask_line_points_init(&mask_right_param, p1.x, p1.y + w_half1, p2.x, p2.y + w_half1, LV_DRAW_MASK_LINE_SIDE_RIGHT); // } else { // lv_draw_mask_line_points_init(&mask_left_param, p1.x, p1.y + w_half1, p2.x, p2.y + w_half1, LV_DRAW_MASK_LINE_SIDE_LEFT); // lv_draw_mask_line_points_init(&mask_right_param, p1.x, p1.y - w_half0, p2.x, p2.y - w_half0, LV_DRAW_MASK_LINE_SIDE_RIGHT); // } // } else { // lv_draw_mask_line_points_init(&mask_left_param, p1.x + w_half1, p1.y, p2.x + w_half1, p2.y, LV_DRAW_MASK_LINE_SIDE_LEFT); // lv_draw_mask_line_points_init(&mask_right_param, p1.x - w_half0, p1.y, p2.x - w_half0, p2.y, LV_DRAW_MASK_LINE_SIDE_RIGHT); // } // // /*Use the normal vector for the endings*/ // lv_draw_mask_line_points_init(&mask_top_param, p1.x, p1.y, p1.x - ydiff, p1.y + xdiff, LV_DRAW_MASK_LINE_SIDE_BOTTOM); // lv_draw_mask_line_points_init(&mask_bottom_param, p2.x, p2.y,p2.x - ydiff, p2.y + xdiff, LV_DRAW_MASK_LINE_SIDE_TOP); // // int16_t mask_left_id = lv_draw_mask_add(&mask_left_param, NULL); // int16_t mask_right_id = lv_draw_mask_add(&mask_right_param, NULL); // int16_t mask_top_id = lv_draw_mask_add(&mask_top_param, NULL); // int16_t mask_bottom_id = lv_draw_mask_add(&mask_bottom_param, NULL); // // lv_disp_t * disp = lv_refr_get_disp_refreshing(); // lv_disp_buf_t * vdb = lv_disp_get_buf(disp); // // const lv_area_t * disp_area = &vdb->area; // // /*Store the coordinates of the `draw_a` relative to the VDB */ // draw_area.x1 -= disp_area->x1; // draw_area.y1 -= disp_area->y1; // draw_area.x2 -= disp_area->x1; // draw_area.y2 -= disp_area->y1; // // lv_coord_t draw_area_w = lv_area_get_width(&draw_area); // // /*Draw the background line by line*/ // lv_coord_t h; // lv_draw_mask_res_t mask_res; // lv_opa_t * mask_buf = lv_mem_buf_get(draw_area_w); // lv_area_t fill_area; // fill_area.x1 = draw_area.x1 + disp_area->x1; // fill_area.x2 = draw_area.x2 + disp_area->x1; // fill_area.y1 = draw_area.y1 + disp_area->y1; // fill_area.y2 = fill_area.y1; // // /*Fill the first row with 'color'*/ // for(h = draw_area.y1; h <= draw_area.y2; h++) { // memset(mask_buf, LV_OPA_COVER, draw_area_w); // mask_res = lv_draw_mask_apply(mask_buf, vdb->area.x1 + draw_area.x1, vdb->area.y1 + h, draw_area_w); // // lv_blend_fill(clip, &fill_area, // style->line.color, mask_buf, mask_res, opa, // style->line.blend_mode); // // fill_area.y1++; // fill_area.y2++; // } // // lv_mem_buf_release(mask_buf); // // lv_draw_mask_remove_id(mask_left_id); // lv_draw_mask_remove_id(mask_right_id); // lv_draw_mask_remove_id(mask_top_id); // lv_draw_mask_remove_id(mask_bottom_id); //}