/** * @file lv_btn.h * */ #ifndef LV_BTN_H #define LV_BTN_H /********************* * INCLUDES *********************/ #include "lv_conf.h" #if USE_LV_BTN != 0 /*Testing of dependencies*/ #if USE_LV_CONT == 0 #error "lv_btn: lv_cont is required. Enable it in lv_conf.h (USE_LV_CONT 1) " #endif #include #include "../lv_obj/lv_dispi.h" /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ /*Button states*/ typedef enum { LV_BTN_STATE_REL, LV_BTN_STATE_PR, LV_BTN_STATE_TREL, LV_BTN_STATE_TPR, LV_BTN_STATE_INA, LV_BTN_STATE_NUM, }lv_btn_state_t; /*Data of button*/ typedef struct { lv_cont_ext_t cont; /*Ext. of ancestor*/ /*New data for this type */ lv_action_t pr_action; /*A function to call when the button is pressed (NULL if unused)*/ lv_action_t rel_action; /*A function to call when the button is released (NULL if unused)*/ lv_action_t lpr_action; /*A function to call when the button is long pressed (NULL if unused)*/ lv_action_t lpr_rep_action; /*A function to call periodically after long press (NULL if unused)*/ lv_style_t * styles[LV_BTN_STATE_NUM]; /*Styles in each state*/ lv_btn_state_t state; /*Current state of the button from 'lv_btn_state_t' enum*/ uint8_t tgl :1; /*1: Toggle enabled*/ uint8_t lpr_exec :1; /*1: Long press action executed (Handled by the library)*/ }lv_btn_ext_t; /********************** * GLOBAL PROTOTYPES **********************/ /** * Create a button objects * @param par pointer to an object, it will be the parent of the new button * @param copy pointer to a button object, if not NULL then the new object will be copied from it * @return pointer to the created button */ lv_obj_t * lv_btn_create(lv_obj_t * par, lv_obj_t * copy); /** * Signal function of the button * @param btn pointer to a button object * @param sign a signal type from lv_signal_t enum * @param param pointer to a signal specific variable */ bool lv_btn_signal(lv_obj_t * btn, lv_signal_t sign, void * param); /** * Enable the toggled states * @param btn pointer to a button object * @param tgl true: enable toggled states, false: disable */ void lv_btn_set_tgl(lv_obj_t * btn, bool tgl); /** * Set the state of the button * @param btn pointer to a button object * @param state the new state of the button (from lv_btn_state_t enum) */ void lv_btn_set_state(lv_obj_t * btn, lv_btn_state_t state); /** * Set a function to call when the button is pressed * @param btn pointer to a button object * @param pr_action pointer to function */ void lv_btn_set_pr_action(lv_obj_t * btn, lv_action_t pr_action); /** * Set a function to call when the button is released * @param btn pointer to a button object * @param rel_action pointer to functionREL */ void lv_btn_set_rel_action(lv_obj_t * btn, lv_action_t rel_action); /** * Set a function to call when the button is long pressed * @param btn pointer to a button object * @param lpr_action pointer to function */ void lv_btn_set_lpr_action(lv_obj_t * btn, lv_action_t lpr_action); /** * Set a function to called periodically after long press. * @param btn pointer to a button object * @param lpr_rep_action pointer to function */ void lv_btn_set_lpr_rep_action(lv_obj_t * btn, lv_action_t lpr_rep_action); /** * Set styles of a button is each state * @param btn pointer to button object * @param rel pointer to a style for releases state * @param pr pointer to a style for pressed state * @param trel pointer to a style for toggled releases state * @param tpr pointer to a style for toggled pressed state * @param ina pointer to a style for inactive state */ void lv_btn_set_styles(lv_obj_t * btn, lv_style_t * rel, lv_style_t * pr, lv_style_t * trel, lv_style_t * tpr, lv_style_t * ina); /** * Get the current state of the button * @param btn pointer to a button object * @return the state of the button (from lv_btn_state_t enum) */ lv_btn_state_t lv_btn_get_state(lv_obj_t * btn); /** * Get the toggle enable attribute of the button * @param btn pointer to a button object * @return ture: toggle enabled, false: disabled */ bool lv_btn_get_tgl(lv_obj_t * btn); /** * Get the style of a button in a given state * @param btn pointer to a button object * @param state a state from 'lv_btn_state_t' in which style should be get * @return pointer to the style in the given state */ lv_style_t * lv_btn_get_style(lv_obj_t * btn, lv_btn_state_t state); /********************** * MACROS **********************/ #endif #endif