/** * @file lv_img_cache.h * */ #ifndef LV_IMG_CACHE_H #define LV_IMG_CACHE_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "lv_img_decoder.h" /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ typedef struct { lv_img_decoder_dsc_t dec_dsc; /* Count the cache entries's life. Add `time_tio_open` to `life` when the entry is used. * Decrement all lifes by one every in every `lv_img_cache_open`. * If life == 0 the entry can be reused,*/ int32_t life; } lv_img_cache_entry_t; /********************** * GLOBAL PROTOTYPES **********************/ /** * Open an image using the image decoder interface and cache it. * The image will be left open meaning if the image decoder open callback allocated memory then it will remain. * The image is closed if a new image is opened and the new image takes its place in the cache. * @param src source of the image. Path to file or pointer to an `lv_img_dsc_t` variable * @param style style of the image * @return pointer to the cache entry or NULL if can open the image */ lv_img_cache_entry_t * lv_img_cache_open(const void * src, const lv_style_t * style); /** * Set the number of images to be cached. * More cached images mean more opened image at same time which might mean more memory usage. * E.g. if 20 PNG or JPG images are open in the RAM they consume memory while opened in the cache. * @param new_entry_cnt number of image to cache */ void lv_img_cache_set_size(uint16_t new_slot_num); /** * Invalidate an image source in the cache. * Useful if the image source is updated therefore it needs to be cached again. * @param src an image source path to a file or pointer to an `lv_img_dsc_t` variable. */ void lv_img_cache_invalidate_src(const void * src); /********************** * MACROS **********************/ #ifdef __cplusplus } /* extern "C" */ #endif #endif /*LV_IMG_CACHE_H*/