/** * @file lv_style.c * */ /********************* * INCLUDES *********************/ #include "lv_obj.h" #include "../lv_core/lv_debug.h" #include "../lv_misc/lv_mem.h" #include "../lv_misc/lv_anim.h" /********************* * DEFINES *********************/ #define STYLE_MIX_MAX 256 #define STYLE_MIX_SHIFT 8 /*log2(STYLE_MIX_MAX)*/ #define VAL_PROP(v1, v2, r) v1 + (((v2 - v1) * r) >> STYLE_MIX_SHIFT) #define STYLE_ATTR_MIX(attr, r) \ if(start->attr != end->attr) { \ res->attr = VAL_PROP(start->attr, end->attr, r); \ } else { \ res->attr = start->attr; \ } #define LV_STYLE_PROP_TO_ID(prop) (prop & 0xFF); #define LV_STYLE_PROP_GET_TYPE(prop) ((prop >> 8) & 0xFF); /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static inline int32_t get_property_index(const lv_style_t * style, lv_style_property_t prop); static lv_style_t * get_local_style(lv_style_list_t * list); /********************** * GLOABAL VARIABLES **********************/ //lv_style_t lv_style_transp_tight; /********************** * STATIC VARIABLES **********************/ /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ /** * Initialize a style * @param style pointer to a style to initialize */ void lv_style_init(lv_style_t * style) { style->map = NULL; } /** * Copy a style with all its properties * @param style_dest pointer to the destination style. (Should be initialized with `lv_style_init()`) * @param style_src pointer to the source (to copy )style */ void lv_style_copy(lv_style_t * style_dest, const lv_style_t * style_src) { if(style_src == NULL) return; if(style_src->map == NULL) return; uint16_t size = lv_style_get_mem_size(style_src); style_dest->map = lv_mem_alloc(size); memcpy(style_dest->map, style_src->map, size); } /** * Initialize a style list * @param list a style list to initialize */ void lv_style_list_init(lv_style_list_t * list) { list->style_list = NULL; list->style_cnt = 0; list->has_local = 0; } /** * Copy a style list with all its styles and local style properties * @param list_dest pointer to the destination style list. (should be initialized with `lv_style_list_init()`) * @param list_src pointer to the source (to copy) style list. */ void lv_style_list_copy(lv_style_list_t * list_dest, const lv_style_list_t * list_src) { lv_style_list_reset(list_dest); if(list_src->style_list == NULL) return; if(list_src->has_local == 0) { list_dest->style_list = lv_mem_alloc(list_src->style_cnt * sizeof(lv_style_t *)); memcpy(list_dest->style_list, list_src->style_list, list_src->style_cnt * sizeof(lv_style_t *)); list_dest->style_cnt = list_src->style_cnt; } else { list_dest->style_list = lv_mem_alloc((list_src->style_cnt - 1) * sizeof(lv_style_t *)); memcpy(list_dest->style_list, list_src->style_list + 1, (list_src->style_cnt - 1) * sizeof(lv_style_t *)); list_dest->style_cnt = list_src->style_cnt - 1; lv_style_t * local_style = get_local_style(list_dest); lv_style_copy(local_style, get_local_style((lv_style_t *)list_src)); } } /** * Add a style to a style list. * Only the the style pointer will be saved so the shouldn't be a local variable. * (It should be static, global or dynamically allocated) * @param list pointer to a style list * @param style pointer to a style to add */ void lv_style_list_add_style(lv_style_list_t * list, lv_style_t * style) { if(list == NULL) return; /*Remove the style first if already exists*/ lv_style_list_remove_style(list, style); lv_style_t ** new_classes; if(list->style_cnt == 0) new_classes = lv_mem_alloc(sizeof(lv_style_t *)); else new_classes = lv_mem_realloc(list->style_list, sizeof(lv_style_t *) * (list->style_cnt + 1)); LV_ASSERT_MEM(new_classes); if(new_classes == NULL) { LV_LOG_WARN("lv_style_list_add_style: couldn't add the class"); return; } /*Make space for the new style at the beginning. Leave local style if exists*/ uint8_t i; uint8_t first_style = list->has_local ? 1 : 0; for(i = list->style_cnt; i > first_style; i--) { new_classes[i] = new_classes[i - 1]; } new_classes[first_style] = style; list->style_cnt++; list->style_list = new_classes; } /** * Remove a style from a style list * @param style_list pointer to a style list * @param style pointer to a style to remove */ void lv_style_list_remove_style(lv_style_list_t * list, lv_style_t * style) { if(list->style_cnt == 0) return; /*Check if the style really exists here*/ uint8_t i; bool found = false; for(i = 0; i < list->style_cnt; i++) { if(list->style_list[i] == style) { found = true; break; } } if(found == false) return; if(list->style_cnt == 1) { lv_mem_free(list->style_list); list->style_list = NULL; list->style_cnt = 0; list->has_local = 0; return; } lv_style_t ** new_classes = lv_mem_realloc(list->style_list, sizeof(lv_style_t *) * (list->style_cnt - 1)); LV_ASSERT_MEM(new_classes); if(new_classes == NULL) { LV_LOG_WARN("lv_style_list_remove_style: couldn't reallocate class list"); return; } uint8_t j; for(i = 0, j = 0; i < list->style_cnt; i++) { if(list->style_list[i] == style) continue; new_classes[j] = list->style_list[i]; j++; } list->style_cnt--; list->style_list = new_classes; } /** * Remove all styles added from style list, clear the local style and free all allocated memories * @param list pointer to a style list. */ void lv_style_list_reset(lv_style_list_t * list) { if(list == NULL) return; if(list->has_local) { lv_style_t * local = lv_style_list_get_style(list, 0); lv_style_reset(local); lv_mem_free(local); } if(list->style_cnt > 0) lv_mem_free(list->style_list); list->style_list = NULL; list->style_cnt = 0; list->has_local = 0; } /** * Clear all properties from a style and all allocated memories. * @param style pointer to a style */ void lv_style_reset(lv_style_t * style) { lv_mem_free(style->map); style->map = NULL; } /** * Get the size of the properties in a style in bytes * @param style pointer to a style * @return size of the properties in bytes */ uint16_t lv_style_get_mem_size(const lv_style_t * style) { if(style->map == NULL) return 0; size_t i = 0; while(style->map[i] != _LV_STYLE_CLOSEING_PROP) { /*Go to the next property*/ if((style->map[i] & 0xF) < LV_STYLE_ID_COLOR) i+= sizeof(lv_style_int_t); else if((style->map[i] & 0xF) < LV_STYLE_ID_OPA) i+= sizeof(lv_color_t); else if((style->map[i] & 0xF) < LV_STYLE_ID_PTR) i+= sizeof(lv_opa_t); else i+= sizeof(void*); i += sizeof(lv_style_property_t); } return i + sizeof(lv_style_property_t); } /** * Set an integer typed property in a style. * @param style pointer to a style where the property should be set * @param prop a style property ORed with a state. * E.g. `LV_STYLE_BORDER_WIDTH | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)` * @param value the value to set * @note shouldn't be used directly. Use the specific property set functions instead. * For example: `lv_style_set_border_width()` * @note for performance reasons it's not checked if the property really has integer type */ void _lv_style_set_int(lv_style_t * style, lv_style_property_t prop, lv_style_int_t value) { int32_t id = get_property_index(style, prop); /*The property already exists but not sure it's state is the same*/ if(id >= 0) { lv_style_attr_t attr_found; lv_style_attr_t attr_goal; attr_found.full = *(style->map + id + 1); attr_goal.full = (prop >> 8) & 0xFFU; if(attr_found.bits.state == attr_goal.bits.state) { memcpy(style->map + id + sizeof(lv_style_property_t), &value, sizeof(lv_style_int_t)); return; } } /*Add new property if not exists yet*/ uint8_t new_prop_size = (sizeof(lv_style_property_t) + sizeof(lv_style_int_t)); lv_style_property_t end_mark = _LV_STYLE_CLOSEING_PROP; uint8_t end_mark_size = sizeof(end_mark); uint16_t size = lv_style_get_mem_size(style); if(size == 0) size += end_mark_size; size += sizeof(lv_style_property_t) + sizeof(lv_style_int_t); style->map = lv_mem_realloc(style->map, size); LV_ASSERT_MEM(style->map); if(style == NULL) return; memcpy(style->map + size - new_prop_size - end_mark_size , &prop, sizeof(lv_style_property_t)); memcpy(style->map + size - sizeof(lv_style_int_t) - end_mark_size, &value, sizeof(lv_style_int_t)); memcpy(style->map + size - end_mark_size, &end_mark, sizeof(end_mark)); } /** * Set a color typed property in a style. * @param style pointer to a style where the property should be set * @param prop a style property ORed with a state. * E.g. `LV_STYLE_BORDER_COLOR | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)` * @param value the value to set * @note shouldn't be used directly. Use the specific property set functions instead. * For example: `lv_style_set_border_color()` * @note for performance reasons it's not checked if the property really has color type */ void _lv_style_set_color(lv_style_t * style, lv_style_property_t prop, lv_color_t color) { int32_t id = get_property_index(style, prop); /*The property already exists but not sure it's state is the same*/ if(id >= 0) { lv_style_attr_t attr_found; lv_style_attr_t attr_goal; attr_found.full = *(style->map + id + 1); attr_goal.full = (prop >> 8) & 0xFFU; if(attr_found.bits.state == attr_goal.bits.state) { memcpy(style->map + id + sizeof(lv_style_property_t), &color, sizeof(lv_color_t)); return; } } /*Add new property if not exists yet*/ uint8_t new_prop_size = (sizeof(lv_style_property_t) + sizeof(lv_color_t)); lv_style_property_t end_mark = _LV_STYLE_CLOSEING_PROP; uint8_t end_mark_size = sizeof(end_mark); uint16_t size = lv_style_get_mem_size(style); if(size == 0) size += end_mark_size; size += sizeof(lv_style_property_t) + sizeof(lv_color_t); style->map = lv_mem_realloc(style->map, size); LV_ASSERT_MEM(style->map); if(style == NULL) return; memcpy(style->map + size - new_prop_size - end_mark_size, &prop, sizeof(lv_style_property_t)); memcpy(style->map + size - sizeof(lv_color_t) - end_mark_size, &color, sizeof(lv_color_t)); memcpy(style->map + size - end_mark_size, &end_mark, sizeof(end_mark)); } /** * Set an opacity typed property in a style. * @param style pointer to a style where the property should be set * @param prop a style property ORed with a state. * E.g. `LV_STYLE_BORDER_OPA | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)` * @param value the value to set * @note shouldn't be used directly. Use the specific property set functions instead. * For example: `lv_style_set_border_opa()` * @note for performance reasons it's not checked if the property really has opacity type */ void _lv_style_set_opa(lv_style_t * style, lv_style_property_t prop, lv_opa_t opa) { int32_t id = get_property_index(style, prop); /*The property already exists but not sure it's state is the same*/ if(id >= 0) { lv_style_attr_t attr_found; lv_style_attr_t attr_goal; attr_found.full = *(style->map + id + 1); attr_goal.full = (prop >> 8) & 0xFFU; if(attr_found.bits.state == attr_goal.bits.state) { memcpy(style->map + id + sizeof(lv_style_property_t), &opa, sizeof(lv_opa_t)); return; } } /*Add new property if not exists yet*/ uint8_t new_prop_size = (sizeof(lv_style_property_t) + sizeof(lv_opa_t)); lv_style_property_t end_mark = _LV_STYLE_CLOSEING_PROP; uint8_t end_mark_size = sizeof(end_mark); uint16_t size = lv_style_get_mem_size(style); if(size == 0) size += end_mark_size; size += sizeof(lv_style_property_t) + sizeof(lv_opa_t); style->map = lv_mem_realloc(style->map, size); LV_ASSERT_MEM(style->map); if(style == NULL) return; memcpy(style->map + size - new_prop_size - end_mark_size, &prop, sizeof(lv_style_property_t)); memcpy(style->map + size - sizeof(lv_opa_t) - end_mark_size, &opa, sizeof(lv_opa_t)); memcpy(style->map + size - end_mark_size, &end_mark, sizeof(end_mark)); } /** * Set a pointer typed property in a style. * @param style pointer to a style where the property should be set * @param prop a style property ORed with a state. * E.g. `LV_STYLE_TEXT_POINTER | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)` * @param value the value to set * @note shouldn't be used directly. Use the specific property set functions instead. * For example: `lv_style_set_border_width()` * @note for performance reasons it's not checked if the property is really has pointer type */ void _lv_style_set_ptr(lv_style_t * style, lv_style_property_t prop, const void * p) { int32_t id = get_property_index(style, prop); /*The property already exists but not sure it's state is the same*/ if(id >= 0) { lv_style_attr_t attr_found; lv_style_attr_t attr_goal; attr_found.full = *(style->map + id + 1); attr_goal.full = (prop >> 8) & 0xFFU; if(attr_found.bits.state == attr_goal.bits.state) { memcpy(style->map + id + sizeof(lv_style_property_t), &p, sizeof(void *)); return; } } /*Add new property if not exists yet*/ uint8_t new_prop_size = (sizeof(lv_style_property_t) + sizeof(void *)); lv_style_property_t end_mark = _LV_STYLE_CLOSEING_PROP; uint8_t end_mark_size = sizeof(end_mark); uint16_t size = lv_style_get_mem_size(style); if(size == 0) size += end_mark_size; size += sizeof(lv_style_property_t) + sizeof(void *); style->map = lv_mem_realloc(style->map, size); LV_ASSERT_MEM(style->map); if(style == NULL) return; memcpy(style->map + size - new_prop_size - end_mark_size , &prop, sizeof(lv_style_property_t)); memcpy(style->map + size - sizeof(void *) - end_mark_size , &p, sizeof(void *)); memcpy(style->map + size - end_mark_size, &end_mark, sizeof(end_mark)); } /** * Get the a property from a style. * Take into account the style state and return the property which matches the best. * @param style pointer to a style where to search * @param prop the property, might contain ORed style states too * @param res buffer to store the result * @return the weight of the found property (how well it fits to the style state). * Higher number is means better fit * -1 if the not found (`res` will be undefined) */ int16_t _lv_style_get_int(const lv_style_t * style, lv_style_property_t prop, lv_style_int_t * res) { if(style == NULL) return -1; if(style->map == NULL) return -1; int32_t id = get_property_index(style, prop); if(id < 0) { return -1; } else { memcpy(res, &style->map[id + sizeof(lv_style_property_t)], sizeof(lv_style_int_t)); lv_style_attr_t attr_act; attr_act.full = style->map[id + 1]; lv_style_attr_t attr_goal; attr_goal.full = (prop >> 8) & 0xFF; return attr_act.bits.state & attr_goal.bits.state; } } /** * Get an opacity typed property from a style. * @param style pointer to a style from where the property should be get * @param prop a style property ORed with a state. * E.g. `LV_STYLE_BORDER_OPA | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)` * @param res pointer to a buffer to store the result value * @return -1: the property wasn't found in the style. * The matching state bits of the desired state (in `prop`) and the best matching property's state * Higher value means match in higher precedence state. * @note shouldn't be used directly. Use the specific property get functions instead. * For example: `lv_style_get_border_opa()` * @note for performance reasons it's not checked if the property really has opacity type */ int16_t _lv_style_get_opa(const lv_style_t * style, lv_style_property_t prop, lv_opa_t * res) { if(style == NULL) return -1; if(style->map == NULL) return -1; int32_t id = get_property_index(style, prop); if(id < 0) { return -1; } else { memcpy(res, &style->map[id + sizeof(lv_style_property_t)], sizeof(lv_opa_t)); lv_style_attr_t attr_act; attr_act.full = style->map[id + 1]; lv_style_attr_t attr_goal; attr_goal.full = (prop >> 8) & 0xFF; return attr_act.bits.state & attr_goal.bits.state; } } /** * Get a color typed property from a style. * @param style pointer to a style from where the property should be get * @param prop a style property ORed with a state. * E.g. `LV_STYLE_BORDER_COLOR | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)` * @param res pointer to a buffer to store the result value * @return -1: the property wasn't found in the style. * The matching state bits of the desired state (in `prop`) and the best matching property's state * Higher value means match in higher precedence state. * @note shouldn't be used directly. Use the specific property get functions instead. * For example: `lv_style_get_border_color()` * @note for performance reasons it's not checked if the property really has color type */ int16_t _lv_style_get_color(const lv_style_t * style, lv_style_property_t prop, lv_color_t * res) { if(style == NULL) return -1; if(style->map == NULL) return -1; int32_t id = get_property_index(style, prop); if(id < 0) { return -1; } else { memcpy(res, &style->map[id + sizeof(lv_style_property_t)], sizeof(lv_color_t)); lv_style_attr_t attr_act; attr_act.full = style->map[id + 1]; lv_style_attr_t attr_goal; attr_goal.full = (prop >> 8) & 0xFF; return attr_act.bits.state & attr_goal.bits.state; } } /** * Get a pointer typed property from a style. * @param style pointer to a style from where the property should be get * @param prop a style property ORed with a state. * E.g. `LV_STYLE_TEXT_FONT | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)` * @param res pointer to a buffer to store the result value * @return -1: the property wasn't found in the style. * The matching state bits of the desired state (in `prop`) and the best matching property's state * Higher value means match in higher precedence state. * @note shouldn't be used directly. Use the specific property get functions instead. * For example: `lv_style_get_text_font()` * @note for performance reasons it's not checked if the property really has pointer type */ int16_t _lv_style_get_ptr(const lv_style_t * style, lv_style_property_t prop, void ** res) { if(style == NULL) return -1; if(style->map == NULL) return -1; int32_t id = get_property_index(style, prop); if(id < 0) { return -1; } else { memcpy(res, &style->map[id + sizeof(lv_style_property_t)], sizeof(void*)); lv_style_attr_t attr_act; attr_act.full = style->map[id + 1]; lv_style_attr_t attr_goal; attr_goal.full = (prop >> 8) & 0xFF; return attr_act.bits.state & attr_goal.bits.state; } } /** * Set a local integer typed property in a style list. * @param list pointer to a style list where the local property should be set * @param prop a style property ORed with a state. * E.g. `LV_STYLE_BORDER_WIDTH | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)` * @param value the value to set * @note for performance reasons it's not checked if the property really has integer type */ void lv_style_list_set_local_int(lv_style_list_t * list, lv_style_property_t prop, lv_style_int_t value) { lv_style_t * local = get_local_style(list); _lv_style_set_int(local, prop, value); } /** * Set a local opacity typed property in a style list. * @param list pointer to a style list where the local property should be set * @param prop a style property ORed with a state. * E.g. `LV_STYLE_BORDER_OPA | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)` * @param value the value to set * @note for performance reasons it's not checked if the property really has opacity type */ void lv_style_list_set_local_opa(lv_style_list_t * list, lv_style_property_t prop, lv_opa_t value) { lv_style_t * local = get_local_style(list); _lv_style_set_opa(local, prop, value); } /** * Set a local color typed property in a style list. * @param list pointer to a style list where the local property should be set * @param prop a style property ORed with a state. * E.g. `LV_STYLE_BORDER_COLOR | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)` * @param value the value to set * @note for performance reasons it's not checked if the property really has color type */ void lv_style_list_set_local_color(lv_style_list_t * list, lv_style_property_t prop, lv_color_t value) { lv_style_t * local = get_local_style(list); _lv_style_set_color(local, prop, value); } /** * Set a local pointer typed property in a style list. * @param list pointer to a style list where the local property should be set * @param prop a style property ORed with a state. * E.g. `LV_STYLE_TEXT_FONT | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)` * @param value the value to set * @note for performance reasons it's not checked if the property really has pointer type */ void lv_style_list_set_local_ptr(lv_style_list_t * list, lv_style_property_t prop, const void * value) { lv_style_t * local = get_local_style(list); _lv_style_set_ptr(local, prop, value); } /** * Get an integer typed property from a style list. * It will return the property which match best with given state. * @param list pointer to a style list from where the property should be get * @param prop a style property ORed with a state. * E.g. `LV_STYLE_BORDER_WIDTH | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)` * @param res pointer to a buffer to store the result * @return LV_RES_OK: there was a matching property in the list * LV_RES_INV: there was NO matching property in the list * @note for performance reasons it's not checked if the property really has integer type */ lv_res_t lv_style_list_get_int(lv_style_list_t * list, lv_style_property_t prop, lv_style_int_t * res) { if(list == NULL) return LV_RES_INV; if(list->style_list == NULL) return LV_RES_INV; lv_style_attr_t attr; attr.full = prop >> 8; int16_t weight_goal = attr.full; int16_t weight_act; int16_t weight = -1; lv_style_int_t value_act; int16_t ci; for(ci = 0; ci < list->style_cnt; ci++) { lv_style_t * class = lv_style_list_get_style(list, ci); weight_act = _lv_style_get_int(class, prop, &value_act); /*On perfect match return the value immediately*/ if(weight_act == weight_goal) { *res = value_act; return LV_RES_OK; } /*If the found ID is better the current candidate then use it*/ else if(weight_act > weight) { weight = weight_act; *res = value_act; } } if(weight >= 0) return LV_RES_OK; else return LV_RES_INV; } /** * Get a color typed property from a style list. * It will return the property which match best with given state. * @param list pointer to a style list from where the property should be get * @param prop a style property ORed with a state. * E.g. `LV_STYLE_BORDER_COLOR | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)` * @param res pointer to a buffer to store the result * @return LV_RES_OK: there was a matching property in the list * LV_RES_INV: there was NO matching property in the list * @note for performance reasons it's not checked if the property really has color type */ lv_res_t lv_style_list_get_color(lv_style_list_t * list, lv_style_property_t prop, lv_color_t * res) { if(list == NULL) return LV_RES_INV; if(list->style_list == NULL) return LV_RES_INV; lv_style_attr_t attr; attr.full = prop >> 8; int16_t weight_goal = attr.full; int16_t weight_act; int16_t weight = -1; lv_color_t value_act; int16_t ci; for(ci = 0; ci < list->style_cnt; ci++) { lv_style_t * class = lv_style_list_get_style(list, ci); weight_act = _lv_style_get_color(class, prop, &value_act); /*On perfect match return the value immediately*/ if(weight_act == weight_goal) { *res = value_act; return LV_RES_OK; } /*If the found ID is better the current candidate then use it*/ else if(weight_act > weight) { weight = weight_act; *res = value_act; } } if(weight >= 0) return LV_RES_OK; else return LV_RES_INV; } /** * Get an opacity typed property from a style list. * It will return the property which match best with given state. * @param list pointer to a style list from where the property should be get * @param prop a style property ORed with a state. * E.g. `LV_STYLE_BORDER_OPA| (LV_STATE_PRESSED << LV_STYLE_STATE_POS)` * @param res pointer to a buffer to store the result * @return LV_RES_OK: there was a matching property in the list * LV_RES_INV: there was NO matching property in the list * @note for performance reasons it's not checked if the property really has opacity type */ lv_res_t lv_style_list_get_opa(lv_style_list_t * list, lv_style_property_t prop, lv_opa_t * res) { if(list == NULL) return LV_RES_INV; if(list->style_list == NULL) return LV_RES_INV; lv_style_attr_t attr; attr.full = prop >> 8; int16_t weight_goal = attr.full; int16_t weight_act; int16_t weight = -1; lv_opa_t value_act = LV_OPA_TRANSP; int16_t ci; for(ci = 0; ci < list->style_cnt; ci++) { lv_style_t * class = lv_style_list_get_style(list, ci); weight_act = _lv_style_get_opa(class, prop, &value_act); /*On perfect match return the value immediately*/ if(weight_act == weight_goal) { *res = value_act; return LV_RES_OK; } /*If the found ID is better the current candidate then use it*/ else if(weight_act > weight) { weight = weight_act; *res = value_act; } } if(weight >= 0) return LV_RES_OK; else return LV_RES_INV; } /** * Get a pointer typed property from a style list. * It will return the property which match best with given state. * @param list pointer to a style list from where the property should be get * @param prop a style property ORed with a state. * E.g. `LV_STYLE_TEXT_FONT | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)` * @param res pointer to a buffer to store the result * @return LV_RES_OK: there was a matching property in the list * LV_RES_INV: there was NO matching property in the list * @note for performance reasons it's not checked if the property really has pointer type */ lv_res_t lv_style_list_get_ptr(lv_style_list_t * list, lv_style_property_t prop, void ** res) { if(list == NULL) return LV_RES_INV; if(list->style_list == NULL) return LV_RES_INV; lv_style_attr_t attr; attr.full = prop >> 8; int16_t weight_goal = attr.full; int16_t weight_act; int16_t weight = -1; void * value_act = NULL; int16_t ci; for(ci = 0; ci < list->style_cnt; ci++) { lv_style_t * class = lv_style_list_get_style(list, ci); weight_act = _lv_style_get_ptr(class, prop, &value_act); /*On perfect match return the value immediately*/ if(weight_act == weight_goal) { *res = value_act; return LV_RES_OK; } /*If the found ID is better the current candidate then use it*/ else if(weight_act > weight) { weight = weight_act; *res = value_act; } } if(weight >= 0) return LV_RES_OK; else return LV_RES_INV; } /********************** * STATIC FUNCTIONS **********************/ /** * Get a property's index (byte index in `style->map`) from a style. * Return best matching property's index considering the state of `prop` * @param style pointer to a style * @param prop a style property ORed with a state. * E.g. `LV_STYLE_TEXT_FONT | (LV_STATE_PRESSED << LV_STYLE_STATE_POS)` * @return */ static inline int32_t get_property_index(const lv_style_t * style, lv_style_property_t prop) { if(style->map == NULL) return -1; uint8_t id_to_find = prop & 0xFF; lv_style_attr_t attr; attr.full = (prop >> 8) & 0xFF; int16_t weight = -1; int16_t id_guess = -1; size_t i = 0; while(style->map[i] != _LV_STYLE_CLOSEING_PROP) { if(style->map[i] == id_to_find) { lv_style_attr_t attr_i; attr_i.full = style->map[i + 1]; /*If the state perfectly matches return this property*/ if(attr_i.bits.state == attr.bits.state) { return i; } /* Be sure the property not specifies other state than the requested. * E.g. For HOVER+PRESS, HOVER only is OK, but HOVER+FOCUS not*/ else if((attr_i.bits.state & (~attr.bits.state)) == 0) { /* Use this property if it describes better the requested state than the current candidate. * E.g. for HOVER+FOCUS+PRESS prefer HOVER+FOCUS over FOCUS*/ if(attr_i.bits.state > weight) { weight = attr_i.bits.state; id_guess = i; } } } /*Go to the next property*/ if((style->map[i] & 0xF) < LV_STYLE_ID_COLOR) i+= sizeof(lv_style_int_t); else if((style->map[i] & 0xF) < LV_STYLE_ID_OPA) i+= sizeof(lv_color_t); else if((style->map[i] & 0xF) < LV_STYLE_ID_PTR) i+= sizeof(lv_opa_t); else i+= sizeof(void*); i += sizeof(lv_style_property_t); } return id_guess; } /** * Get he local style from a style list. Allocate it if not exists yet. * @param list pointer to a style list * @return pointer to the local style */ static lv_style_t * get_local_style(lv_style_list_t * list) { if(list->has_local) return lv_style_list_get_style(list, 0); lv_style_t * local_style = lv_mem_alloc(sizeof(lv_style_t)); LV_ASSERT_MEM(local_style); if(local_style == NULL) { LV_LOG_WARN("get_local_style: couldn't create local style"); return NULL; } lv_style_init(local_style); lv_style_list_add_style(list, local_style); list->has_local = 1; return local_style; }