/** * @file lv_draw_vbasic.h * */ #ifndef LV_DRAW_VBASIC_H #define LV_DRAW_VBASIC_H /********************* * INCLUDES *********************/ #include "lv_conf.h" #if LV_VDB_SIZE != 0 #include "misc/gfx/color.h" #include "misc/gfx/area.h" #include "misc/gfx/font.h" /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ /********************** * GLOBAL PROTOTYPES **********************/ void lv_vpx(cord_t x, cord_t y, const area_t * mask_p, color_t color, opa_t opa); /** * Fill an area in the Virtual Display Buffer * @param cords_p coordinates of the area to fill * @param mask_p fill only o this mask * @param color fill color * @param opa opacity of the area (0..255) */ void lv_vfill(const area_t * cords_p, const area_t * mask_p, color_t color, opa_t opa); /** * Draw a letter in the Virtual Display Buffer * @param pos_p left-top coordinate of the latter * @param mask_p the letter will be drawn only on this area * @param font_p pointer to font * @param letter a letter to draw * @param color color of letter * @param opa opacity of letter (0..255) */ void lv_vletter(const point_t * pos_p, const area_t * mask_p, const font_t * font_p, uint8_t letter, color_t color, opa_t opa); /** * Draw a color map to the display * @param cords_p coordinates the color map * @param mask_p the map will drawn only on this area * @param map_p pointer to a color_t array * @param opa opacity of the map (ignored, only for compatibility with lv_vmap) * @param transp true: enable transparency of LV_IMG_COLOR_TRANSP color pixels * @param upscale true: upscale to double size * @param recolor mix the pixels with this color * @param recolor_opa the intense of recoloring */ void lv_vmap(const area_t * cords_p, const area_t * mask_p, const color_t * map_p, opa_t opa, bool transp, bool upscale, color_t recolor, opa_t recolor_opa); /********************** * MACROS **********************/ #endif #endif