CANVAS_WIDTH = 50 CANVAS_HEIGHT = 50 LV_COLOR_SIZE = 32 # # Draw a rectangle to the canvas # # Create a buffer for the canvas cbuf = bytearray((LV_COLOR_SIZE // 8) * CANVAS_WIDTH * CANVAS_HEIGHT) # Create a canvas and initialize its palette*/ canvas = lv.canvas(lv.screen_active()) canvas.set_buffer(cbuf, CANVAS_WIDTH, CANVAS_HEIGHT, lv.COLOR_FORMAT.NATIVE) canvas.fill_bg(lv.color_hex3(0xccc), lv.OPA.COVER) canvas.center() dsc = lv.draw_rect_dsc_t() dsc.init() dsc.bg_color = lv.palette_main(lv.PALETTE.RED) dsc.border_color = lv.palette_main(lv.PALETTE.BLUE) dsc.border_width = 3 dsc.outline_color = lv.palette_main(lv.PALETTE.GREEN) dsc.outline_width = 2 dsc.outline_pad = 2 dsc.outline_opa = lv.OPA._50 dsc.radius = 5 dsc.border_width = 3 coords = lv.area_t() coords.x1 = 10 coords.y1 = 10 coords.x2 = 30 coords.y2 = 20 layer = lv.layer_t() canvas.init_layer(layer); lv.draw_rect(layer, dsc, coords) canvas.finish_layer(layer)