/** * @file lv_port_disp_templ.c * */ /*Copy this file as "lv_port_disp.c" and set this value to "1" to enable content*/ #if 0 /********************* * INCLUDES *********************/ #include "lv_port_disp_templ.h" /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void disp_init(void); static void disp_flush(int32_t x1, int32_t y1, int32_t x2, int32_t y2, const lv_color_t * color_p); static void disp_map(int32_t x1, int32_t y1, int32_t x2, int32_t y2, const lv_color_t * color_p); static void disp_fill(int32_t x1, int32_t y1, int32_t x2, int32_t y2, lv_color_t color); #if USE_LV_GPU static void mem_blend(lv_color_t * dest, const lv_color_t * src, uint32_t length, lv_opa_t opa); static void mem_fill(lv_color_t * dest, uint32_t length, lv_color_t color); #endif /********************** * STATIC VARIABLES **********************/ /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ void lv_port_disp_init(void) { /*------------------------- * Initialize your display * -----------------------*/ disp_init(); /*----------------------------------- * Register the display in LittlevGL *----------------------------------*/ lv_disp_drv_t disp_drv; /*Descriptor of a display driver*/ lv_disp_drv_init(&disp_drv); /*Basic initialization*/ /*Set up the functions to access to your display*/ /*Used in buffered mode (LV_VDB_SIZE != 0 in lv_conf.h)*/ disp_drv.disp_flush = disp_flush; /*Used in unbuffered mode (LV_VDB_SIZE == 0 in lv_conf.h)*/ disp_drv.disp_fill = disp_fill; /*Used in unbuffered mode (LV_VDB_SIZE == 0 in lv_conf.h)*/ disp_drv.disp_map = disp_map; #if USE_LV_GPU /*Optionally add functions to access the GPU. (Only in buffered mode, LV_VDB_SIZE != 0)*/ /*Blend two color array using opacity*/ disp_drv.mem_blend = mem_blend; /*Fill a memory array with a color*/ disp_drv.mem_fill = mem_fill; #endif /*Finally register the driver*/ lv_disp_drv_register(&disp_drv); } /********************** * STATIC FUNCTIONS **********************/ /* Initialize your display and the required peripherals. */ static void disp_init(void) { /*You code here*/ } /* Flush the content of the internal buffer the specific area on the display * You can use DMA or any hardware acceleration to do this operation in the background but * 'lv_flush_ready()' has to be called when finished * This function is required only when LV_VDB_SIZE != 0 in lv_conf.h*/ static void disp_flush(int32_t x1, int32_t y1, int32_t x2, int32_t y2, const lv_color_t * color_p) { /*The most simple case (but also the slowest) to put all pixels to the screen one-by-one*/ int32_t x; int32_t y; for(y = y1; y <= y2; y++) { for(x = x1; x <= x2; x++) { /* Put a pixel to the display. For example: */ /* put_px(x, y, *color_p)*/ color_p++; } } /* IMPORTANT!!! * Inform the graphics library that you are ready with the flushing*/ lv_flush_ready(); } /* Write a pixel array (called 'map') to the a specific area on the display * This function is required only when LV_VDB_SIZE == 0 in lv_conf.h*/ static void disp_map(int32_t x1, int32_t y1, int32_t x2, int32_t y2, const lv_color_t * color_p) { /*The most simple case (but also the slowest) to put all pixels to the screen one-by-one*/ int32_t x; int32_t y; for(y = y1; y <= y2; y++) { for(x = x1; x <= x2; x++) { /* Put a pixel to the display. For example: */ /* put_px(x, y, *color_p)*/ color_p++; } } } /* Write a pixel array (called 'map') to the a specific area on the display * This function is required only when LV_VDB_SIZE == 0 in lv_conf.h*/ static void disp_fill(int32_t x1, int32_t y1, int32_t x2, int32_t y2, lv_color_t color) { /*The most simple case (but also the slowest) to put all pixels to the screen one-by-one*/ int32_t x; int32_t y; for(y = y1; y <= y2; y++) { for(x = x1; x <= x2; x++) { /* Put a pixel to the display. For example: */ /* put_px(x, y, *color)*/ } } (void)color; /*Just to avid warnings*/ } /*OPTIONAL: GPU INTERFACE*/ #if USE_LV_GPU /* If your MCU has hardware accelerator (GPU) then you can use it to blend to memories using opacity * It can be used only in buffered mode (LV_VDB_SIZE != 0 in lv_conf.h)*/ static void mem_blend(lv_color_t * dest, const lv_color_t * src, uint32_t length, lv_opa_t opa) { /*It's an example code which should be done by your GPU*/ uint32_t i; for(i = 0; i < length; i++) { dest[i] = lv_color_mix(dest[i], src[i], opa); } } /* If your MCU has hardware accelerator (GPU) then you can use it to fill a memory with a color * It can be used only in buffered mode (LV_VDB_SIZE != 0 in lv_conf.h)*/ static void mem_fill(lv_color_t * dest, uint32_t length, lv_color_t color) { /*It's an example code which should be done by your GPU*/ uint32_t i; for(i = 0; i < length; i++) { dest[i] = color; } } #endif /*USE_LV_GPU*/ #endif