/** * @file lv_win.h * */ #ifndef LV_WIN_H #define LV_WIN_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../../lv_conf.h" #if USE_LV_WIN != 0 /*Testing of dependencies*/ #if USE_LV_BTN == 0 #error "lv_win: lv_btn is required. Enable it in lv_conf.h (USE_LV_BTN 1) " #endif #if USE_LV_LABEL == 0 #error "lv_win: lv_label is required. Enable it in lv_conf.h (USE_LV_LABEL 1) " #endif #if USE_LV_IMG == 0 #error "lv_win: lv_img is required. Enable it in lv_conf.h (USE_LV_IMG 1) " #endif #if USE_LV_PAGE == 0 #error "lv_win: lv_page is required. Enable it in lv_conf.h (USE_LV_PAGE 1) " #endif #include "../lv_core/lv_obj.h" #include "lv_cont.h" #include "lv_btn.h" #include "lv_label.h" #include "lv_img.h" #include "lv_page.h" /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ /*Data of window*/ typedef struct { /*Ext. of ancestor*/ /*New data for this type */ lv_obj_t * page; /*Pointer to a page which holds the content*/ lv_obj_t * header; /*Pointer to the header container of the window*/ lv_obj_t * title; /*Pointer to the title label of the window*/ lv_style_t * style_header; /*Style of the header container*/ lv_style_t * style_btn_rel; /*Control button releases style*/ lv_style_t * style_btn_pr; /*Control button pressed style*/ lv_coord_t btn_size; /*Size of the control buttons (square)*/ } lv_win_ext_t; typedef enum { LV_WIN_STYLE_BG, LV_WIN_STYLE_CONTENT_BG, LV_WIN_STYLE_CONTENT_SCRL, LV_WIN_STYLE_SB, LV_WIN_STYLE_HEADER, LV_WIN_STYLE_BTN_REL, LV_WIN_STYLE_BTN_PR, } lv_win_style_t; /********************** * GLOBAL PROTOTYPES **********************/ /** * Create a window objects * @param par pointer to an object, it will be the parent of the new window * @param copy pointer to a window object, if not NULL then the new object will be copied from it * @return pointer to the created window */ lv_obj_t * lv_win_create(lv_obj_t * par, lv_obj_t * copy); /** * Delete all children of the scrl object, without deleting scrl child. * @param obj pointer to an object */ void lv_win_clean(lv_obj_t *obj); /*====================== * Add/remove functions *=====================*/ /** * Add control button to the header of the window * @param win pointer to a window object * @param img_src an image source ('lv_img_t' variable, path to file or a symbol) * @param rel_action a function pointer to call when the button is released * @return pointer to the created button object */ lv_obj_t * lv_win_add_btn(lv_obj_t * win, const void * img_src, lv_action_t rel_action); /*===================== * Setter functions *====================*/ /** * A release action which can be assigned to a window control button to close it * @param btn pointer to the released button * @return always LV_ACTION_RES_INV because the button is deleted with the window */ lv_res_t lv_win_close_action(lv_obj_t * btn); /** * Set the title of a window * @param win pointer to a window object * @param title string of the new title */ void lv_win_set_title(lv_obj_t * win, const char * title); /** * Set the control button size of a window * @param win pointer to a window object * @return control button size */ void lv_win_set_btn_size(lv_obj_t * win, lv_coord_t size); /** * Set the scroll bar mode of a window * @param win pointer to a window object * @param sb_mode the new scroll bar mode from 'lv_sb_mode_t' */ void lv_win_set_sb_mode(lv_obj_t *win, lv_sb_mode_t sb_mode); /** * Set the layout of the window * @param win pointer to a window object * @param layout the layout from 'lv_layout_t' */ void lv_win_set_layout(lv_obj_t *win, lv_layout_t layout); /** * Set a style of a window * @param win pointer to a window object * @param type which style should be set * @param style pointer to a style */ void lv_win_set_style(lv_obj_t *win, lv_win_style_t type, lv_style_t *style); /*===================== * Getter functions *====================*/ /** * Get the title of a window * @param win pointer to a window object * @return title string of the window */ const char * lv_win_get_title(lv_obj_t * win); /** * Get the control button size of a window * @param win pointer to a window object * @return control button size */ lv_coord_t lv_win_get_btn_size(lv_obj_t * win); /** * Get the layout of a window * @param win pointer to a window object * @return the layout of the window (from 'lv_layout_t') */ lv_layout_t lv_win_get_layout(lv_obj_t *win); /** * Get the scroll bar mode of a window * @param win pointer to a window object * @return the scroll bar mode of the window (from 'lv_sb_mode_t') */ lv_sb_mode_t lv_win_get_sb_mode(lv_obj_t *win); /** * Get width of the content area (page scrollable) of the window * @param win pointer to a window object * @return the width of the content area */ lv_coord_t lv_win_get_width(lv_obj_t * win); /** * Get the pointer of a widow from one of its control button. * It is useful in the action of the control buttons where only button is known. * @param ctrl_btn pointer to a control button of a window * @return pointer to the window of 'ctrl_btn' */ lv_obj_t * lv_win_get_from_btn(lv_obj_t * ctrl_btn); /** * Get a style of a window * @param win pointer to a button object * @param type which style window be get * @return style pointer to a style */ lv_style_t * lv_win_get_style(lv_obj_t *win, lv_win_style_t type); /*===================== * Other functions *====================*/ /** * Focus on an object. It ensures that the object will be visible in the window. * @param win pointer to a window object * @param obj pointer to an object to focus (must be in the window) * @param anim_time scroll animation time in milliseconds (0: no animation) */ void lv_win_focus(lv_obj_t * win, lv_obj_t * obj, uint16_t anim_time); /********************** * MACROS **********************/ #endif /*USE_LV_WIN*/ #ifdef __cplusplus } /* extern "C" */ #endif #endif /*LV_WIN_H*/