/** * @file lv_canvas.h * */ #ifndef LV_CANVAS_H #define LV_CANVAS_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #ifdef LV_CONF_INCLUDE_SIMPLE #include "lv_conf.h" #else #include "../../../lv_conf.h" #endif #if LV_USE_CANVAS != 0 #include "../lv_core/lv_obj.h" #include "../lv_objx/lv_img.h" /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ /*Data of canvas*/ typedef struct { lv_img_ext_t img; /*Ext. of ancestor*/ /*New data for this type */ lv_img_dsc_t dsc; } lv_canvas_ext_t; /*Styles*/ enum { LV_CANVAS_STYLE_MAIN, }; typedef uint8_t lv_canvas_style_t; /********************** * GLOBAL PROTOTYPES **********************/ /** * Create a canvas object * @param par pointer to an object, it will be the parent of the new canvas * @param copy pointer to a canvas object, if not NULL then the new object will be copied from it * @return pointer to the created canvas */ lv_obj_t * lv_canvas_create(lv_obj_t * par, const lv_obj_t * copy); /*===================== * Setter functions *====================*/ /** * Set a buffer for the canvas. * @param buf a buffer where the content of the canvas will be. * The required size is (lv_img_color_format_get_px_size(cf) * w * h) / 8) * It can be allocated with `lv_mem_alloc()` or * it can be statically allocated array (e.g. static lv_color_t buf[100*50]) or * it can be an address in RAM or external SRAM * @param canvas pointer to a canvas object * @param w width of the canvas * @param h height of the canvas * @param cf color format. The following formats are supported: * LV_IMG_CF_TRUE_COLOR, LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED, LV_IMG_CF_INDEXES_1/2/4/8BIT */ void lv_canvas_set_buffer(lv_obj_t * canvas, void * buf, lv_coord_t w, lv_coord_t h, lv_img_cf_t cf); /** * Set the color of a pixel on the canvas * @param canvas * @param x x coordinate of the point to set * @param y x coordinate of the point to set * @param c color of the point */ void lv_canvas_set_px(lv_obj_t * canvas, lv_coord_t x, lv_coord_t y, lv_color_t c); /** * Set a style of a canvas. * @param canvas pointer to canvas object * @param type which style should be set * @param style pointer to a style */ void lv_canvas_set_style(lv_obj_t * canvas, lv_canvas_style_t type, lv_style_t * style); /*===================== * Getter functions *====================*/ /** * Get the color of a pixel on the canvas * @param canvas * @param x x coordinate of the point to set * @param y x coordinate of the point to set * @return color of the point */ lv_color_t lv_canvas_get_px(lv_obj_t * canvas, lv_coord_t x, lv_coord_t y); /** * Get the image of the canvas as a pointer to an `lv_img_dsc_t` variable. * @param canvas pointer to a canvas object * @return pointer to the image descriptor. */ lv_img_dsc_t * lv_canvas_get_img(lv_obj_t * canvas); /** * Get style of a canvas. * @param canvas pointer to canvas object * @param type which style should be get * @return style pointer to the style */ lv_style_t * lv_canvas_get_style(const lv_obj_t * canvas, lv_canvas_style_t type); /*===================== * Other functions *====================*/ /** * Copy a buffer to the canvas * @param canvas pointer to a canvas object * @param to_copy buffer to copy. The color format has to match with the canvas's buffer color format * @param w width of the buffer to copy * @param h height of the buffer to copy * @param x left side of the destination position * @param y top side of the destination position */ void lv_canvas_copy_buf(lv_obj_t * canvas, const void * to_copy, lv_coord_t w, lv_coord_t h, lv_coord_t x, lv_coord_t y); /** * Rotate and image and store the result on a canvas. * @param canvas pointer to a canvas object * @param img pointer to an image descriptor. * Can be the image descriptor of an other canvas too (`lv_canvas_get_img()`). * @param angle the angle of rotation (0..360); * @param offset_x offset X to tell where to put the result data on destination canvas * @param offset_y offset X to tell where to put the result data on destination canvas * @param pivot_x pivot X of rotation. Relative to the source canvas * Set to `source width / 2` to rotate around the center * @param pivot_y pivot Y of rotation. Relative to the source canvas * Set to `source height / 2` to rotate around the center */ void lv_canvas_rotate(lv_obj_t * canvas, lv_img_dsc_t * img, int16_t angle,lv_coord_t offset_x, lv_coord_t offset_y, int32_t pivot_x, int32_t pivot_y); /** * Draw circle function of the canvas * @param canvas pointer to a canvas object * @param x0 x coordinate of the circle * @param y0 y coordinate of the circle * @param radius radius of the circle * @param color border color of the circle */ void lv_canvas_draw_circle(lv_obj_t * canvas, lv_coord_t x0, lv_coord_t y0, lv_coord_t radius, lv_color_t color); /** * Draw line function of the canvas * @param canvas pointer to a canvas object * @param point1 start point of the line * @param point2 end point of the line * @param color color of the line * * NOTE: The lv_canvas_draw_line function originates from https://github.com/jb55/bresenham-line.c. */ void lv_canvas_draw_line(lv_obj_t * canvas, lv_point_t point1, lv_point_t point2, lv_color_t color); /** * Draw triangle function of the canvas * @param canvas pointer to a canvas object * @param points edge points of the triangle * @param color line color of the triangle */ void lv_canvas_draw_triangle(lv_obj_t * canvas, lv_point_t * points, lv_color_t color); /** * Draw rectangle function of the canvas * @param canvas pointer to a canvas object * @param points edge points of the rectangle * @param color line color of the rectangle */ void lv_canvas_draw_rect(lv_obj_t * canvas, lv_point_t * points, lv_color_t color); /** * Draw polygon function of the canvas * @param canvas pointer to a canvas object * @param points edge points of the polygon * @param size edge count of the polygon * @param color line color of the polygon */ void lv_canvas_draw_polygon(lv_obj_t * canvas, lv_point_t * points, size_t size, lv_color_t color); /** * Fill polygon function of the canvas * @param canvas pointer to a canvas object * @param points edge points of the polygon * @param size edge count of the polygon * @param boundary_color line color of the polygon * @param fill_color fill color of the polygon */ void lv_canvas_fill_polygon(lv_obj_t * canvas, lv_point_t * points, size_t size, lv_color_t boundary_color, lv_color_t fill_color); /** * Boundary fill function of the canvas * @param canvas pointer to a canvas object * @param x x coordinate of the start position (seed) * @param y y coordinate of the start position (seed) * @param boundary_color edge/boundary color of the area * @param fill_color fill color of the area */ void lv_canvas_boundary_fill4(lv_obj_t * canvas, lv_coord_t x, lv_coord_t y, lv_color_t boundary_color, lv_color_t fill_color); /** * Flood fill function of the canvas * @param canvas pointer to a canvas object * @param x x coordinate of the start position (seed) * @param y y coordinate of the start position (seed) * @param fill_color fill color of the area * @param bg_color background color of the area */ void lv_canvas_flood_fill(lv_obj_t * canvas, lv_coord_t x, lv_coord_t y, lv_color_t fill_color, lv_color_t bg_color); /********************** * MACROS **********************/ #define LV_CANVAS_BUF_SIZE_TRUE_COLOR(w,h) ((LV_COLOR_SIZE / 8) * w * h) #define LV_CANVAS_BUF_SIZE_TRUE_COLOR_CHROMA_KEYED(w,h) ((LV_COLOR_SIZE / 8) * w * h) #define LV_CANVAS_BUF_SIZE_TRUE_COLOR_ALPHA(w,h) (LV_IMG_PX_SIZE_ALPHA_BYTE * w * h) #define LV_CANVAS_BUF_SIZE_ALPHA_1BIT(w,h) ((((w / 8) + 1) * h)) /*(w / 8) + 1): to be sure no fractional row; LV_COLOR_SIZE / 8) * 2: palette*/ #define LV_CANVAS_BUF_SIZE_INDEXED_1BIT(w,h) (LV_CANVAS_BUF_SIZE_ALPHA_1BIT(w,h) + 4 * 2) /*4 * 2: palette*/ #define LV_CANVAS_BUF_SIZE_ALPHA_2BIT(w,h) ((((w / 4) + 1) * h)) /*(w / 8) + 1): to be sure no fractional row; LV_COLOR_SIZE / 8) * 2: palette*/ #define LV_CANVAS_BUF_SIZE_INDEXED_2BIT(w,h) (LV_CANVAS_BUF_SIZE_ALPHA_2BIT(w,h) + 4 * 4) /*4 * 4: palette*/ #define LV_CANVAS_BUF_SIZE_ALPHA_4BIT(w,h) ((((w / 2) + 1) * h)) /*(w / 8) + 1): to be sure no fractional row; LV_COLOR_SIZE / 8) * 2: palette*/ #define LV_CANVAS_BUF_SIZE_INDEXED_4BIT(w,h) (LV_CANVAS_BUF_SIZE_ALPHA_4BIT(w,h) + 4 * 16) /*4 * 16: palette*/ #define LV_CANVAS_BUF_SIZE_ALPHA_8BIT(w,h) ((w * h)) #define LV_CANVAS_BUF_SIZE_INDEXED_8BIT(w,h) (LV_CANVAS_BUF_SIZE_ALPHA_8BIT(w,h) + 4 * 256) /*4 * 256: palette*/ #endif /*LV_USE_CANVAS*/ #ifdef __cplusplus } /* extern "C" */ #endif #endif /*LV_CANVAS_H*/