/** * @file lv_math.c * */ /********************* * INCLUDES *********************/ #include "lv_math.h" #include #include #include /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ /********************** * STATIC VARIABLES **********************/ static int16_t sin0_90_table[] = { 0, 572, 1144, 1715, 2286, 2856, 3425, 3993, 4560, 5126, 5690, 6252, 6813, 7371, 7927, 8481, 9032, 9580, 10126, 10668, 11207, 11743, 12275, 12803, 13328, 13848, 14364, 14876, 15383, 15886, 16383, 16876, 17364, 17846, 18323, 18794, 19260, 19720, 20173, 20621, 21062, 21497, 21925, 22347, 22762, 23170, 23571, 23964, 24351, 24730, 25101, 25465, 25821, 26169, 26509, 26841, 27165, 27481, 27788, 28087, 28377, 28659, 28932, 29196, 29451, 29697, 29934, 30162, 30381, 30591, 30791, 30982, 31163, 31335, 31498, 31650, 31794, 31927, 32051, 32165, 32269, 32364, 32448, 32523, 32587, 32642, 32687, 32722, 32747, 32762, 32767}; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ /** * Return with sinus of an angle * @param angle * @return sinus of 'angle'. sin(-90) = -32767, sin(90) = 32767 */ int16_t lv_trigo_sin(int16_t angle) { int16_t ret = 0; angle = angle % 360; if(angle < 0) angle = 360 + angle; if(angle < 90) { ret = sin0_90_table[angle]; } else if(angle >= 90 && angle < 180) { angle = 180 - angle; ret = sin0_90_table[angle]; } else if(angle >= 180 && angle < 270) { angle = angle - 180; ret = -sin0_90_table[angle]; } else { /*angle >=270*/ angle = 360 - angle; ret = -sin0_90_table[angle]; } return ret; } /** * Calculate a value of a Cubic Bezier function. * @param t time in range of [0..LV_BEZIER_VAL_MAX] * @param u0 start values in range of [0..LV_BEZIER_VAL_MAX] * @param u1 control value 1 values in range of [0..LV_BEZIER_VAL_MAX] * @param u2 control value 2 in range of [0..LV_BEZIER_VAL_MAX] * @param u3 end values in range of [0..LV_BEZIER_VAL_MAX] * @return the value calculated from the given parameters in range of [0..LV_BEZIER_VAL_MAX] */ int32_t lv_bezier3(uint32_t t, int32_t u0, int32_t u1, int32_t u2, int32_t u3) { uint32_t t_rem = 1024 - t; uint32_t t_rem2 = (t_rem * t_rem) >> 10; uint32_t t_rem3 = (t_rem2 * t_rem) >> 10; uint32_t t2 = (t * t) >> 10; uint32_t t3 = (t2 * t) >> 10; uint32_t v1 = ((uint32_t)t_rem3 * u0) >> 10; uint32_t v2 = ((uint32_t)3 * t_rem2 * t * u1) >> 20; uint32_t v3 = ((uint32_t)3 * t_rem * t2 * u2) >> 20; uint32_t v4 = ((uint32_t)t3 * u3) >> 10; return v1 + v2 + v3 + v4; } #define BITSPERLONG 32 #define TOP2BITS(x) ((x & (3L << (BITSPERLONG-2))) >> (BITSPERLONG-2)) void lv_sqrt(uint32_t x, lv_sqrt_res_t * q) { if(x == 0) { q->f = 0; q->i = 0; return; } /*Look up for x=1..64*/ static const uint8_t ci[] = {1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, }; static const uint8_t cf[] = {0, 106, 187, 0, 60, 115, 165, 212, 0, 42, 81, 119, 155, 190, 223, 0, 32, 62, 92, 121, 149, 177, 204, 230, 0, 25, 50, 75, 99, 122, 145, 168, 191, 213, 235, 0, 21, 42, 63, 83, 103, 123, 143, 162, 181, 200, 219, 238, 0, 18, 36, 54, 72, 89, 107, 124, 141, 158, 174, 191, 207, 224, 240, 0, }; if(x <= 64) { x--; q->i = ci[x]; q->f = cf[x]; return; } /* * Source: * http://web.archive.org/web/20080303101624/http://c.snippets.org/snip_lister.php?fname=isqrt.c * https://stackoverflow.com/questions/1100090/looking-for-an-efficient-integer-square-root-algorithm-for-arm-thumb2 */ uint32_t a = 0L; /* accumulator */ uint32_t r = 0L; /* remainder */ uint32_t e = 0L; /* trial product */ uint32_t i; for (i = 0; i < BITSPERLONG / 2 + 8; i++) { r = (r << 2) + TOP2BITS(x); x <<= 2; a <<= 1; e = (a << 1) + 1; if (r >= e) { r -= e; a++; } } q->f = a & 0xFF; q->i = a >> 8; } /********************** * STATIC FUNCTIONS **********************/