```eval_rst .. include:: /header.rst :github_url: |github_link_base|/get-started/espressif.md ``` # Espressif (ESP32) Since v7.7.1 LVGL includes a Kconfig file, so LVGL can be used as an ESP-IDF v4 component. ## Get the LVGL demo project for ESP32 We've created [lv_port_esp32](https://github.com/lvgl/lv_port_esp32), a project using ESP-IDF and LVGL to show one of the demos from [lv_examples](https://github.com/lvgl/lv_examples). You are able to configure the project to use one of the many supported display controllers, see [lvgl_esp32_drivers](https://github.com/lvgl/lvgl_esp32_drivers) for a complete list of supported display and indev (touch) controllers. ## Use LVGL in your ESP32 project ### Prerequisites ESP-IDF v4 framework is the suggested version to use. ### Get LVGL It is suggested that you add LVGL as a "component" to your project. This component can be located inside a directory named "components" in the project root directory. When your project is a git repository you can include LVGL as a git submodule: ```c git submodule add https://github.com/lvgl/lvgl.git components/lvgl ``` The above command will clone LVGL's main repository into the `components/lvgl` directory. LVGL includes a `CMakeLists.txt` file that sets some configuration options so you can use LVGL right away. When you are ready to configure LVGL, launch the configuration menu with `idf.py menuconfig` on your project root directory, go to `Component config` and then `LVGL configuration`. ## Use lvgl_esp32_drivers in your project You can also add `lvgl_esp32_drivers` as a "component". This component can be located inside a directory named "components" on your project root directory. When your project is a git repository you can include `lvgl_esp32_drivers` as a git submodule: ```c git submodule add https://github.com/lvgl/lvgl_esp32_drivers.git components/lvgl_esp32_drivers ``` ### Support for ESP32-S2 Basic support for ESP32-S2 has been added into the `lvgl_esp32_drivers` repository.