/** * @file lv_btn.c * */ /********************* * INCLUDES *********************/ #include "lv_conf.h" #if USE_LV_BTN != 0 #include #include "lv_btn.h" #include "../lv_draw/lv_draw.h" /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static bool lv_btn_design(lv_obj_t* obj_dp, const area_t * mask_p, lv_design_mode_t mode); static void lv_btn_style_load(lv_obj_t * obj_dp, lv_rects_t * rects_p); static void lv_btns_init(void); /********************** * STATIC VARIABLES **********************/ static lv_btns_t lv_btns_def; static lv_btns_t lv_btns_transp; static lv_btns_t lv_btns_border; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ /** * Create a button objects * @param par_dp pointer to an object, it will be the parent of the new button * @param copy_dp pointer to a button object, if not NULL then the new object will be copied from it * @return pointer to the created button */ lv_obj_t* lv_btn_create(lv_obj_t* par_dp, lv_obj_t * copy_dp) { lv_obj_t* new_obj_dp; new_obj_dp = lv_rect_create(par_dp, copy_dp); /*Allocate the extended data*/ lv_obj_alloc_ext(new_obj_dp, sizeof(lv_btn_ext_t)); lv_obj_set_signal_f(new_obj_dp, lv_btn_signal); lv_obj_set_design_f(new_obj_dp, lv_btn_design); lv_btn_ext_t * btn_ext_dp = lv_obj_get_ext(new_obj_dp); btn_ext_dp->lpr_exec = 0; /*If no copy do the basic initialization*/ if(copy_dp == NULL) { btn_ext_dp->state = LV_BTN_STATE_REL; btn_ext_dp->pr_action = NULL; btn_ext_dp->rel_action = NULL; btn_ext_dp->lpr_action = NULL; btn_ext_dp->tgl = 0; lv_obj_set_style(new_obj_dp, lv_btns_get(LV_BTNS_DEF, NULL)); lv_rect_set_layout(new_obj_dp, LV_RECT_LAYOUT_CENTER); } /*Copy 'copy_dp'*/ else{ lv_btn_ext_t * ori_btn_ext = lv_obj_get_ext(copy_dp); btn_ext_dp->state = ori_btn_ext->state; btn_ext_dp->pr_action = ori_btn_ext->pr_action; btn_ext_dp->rel_action = ori_btn_ext->rel_action; btn_ext_dp->lpr_action = ori_btn_ext->lpr_action; btn_ext_dp->tgl = ori_btn_ext->tgl; } return new_obj_dp; } /** * Signal function of the button * @param obj_dp pointer to a button object * @param sign a signal type from lv_signal_t enum * @param param pointer to a signal specific variable */ bool lv_btn_signal(lv_obj_t * obj_dp, lv_signal_t sign, void* param) { bool valid; /* Include the ancient signal function */ valid = lv_rect_signal(obj_dp, sign, param); /* The object can be deleted so check its validity and then * make the object specific signal handling */ if(valid != false) { lv_btn_state_t state = lv_btn_get_state(obj_dp); lv_btn_ext_t * btn_ext_dp = lv_obj_get_ext(obj_dp); bool tgl = lv_btn_get_tgl(obj_dp); switch (sign){ case LV_SIGNAL_PRESSED: /*Refresh the state*/ if(btn_ext_dp->state == LV_BTN_STATE_REL) { lv_btn_set_state(obj_dp, LV_BTN_STATE_PR); } else if(btn_ext_dp->state == LV_BTN_STATE_TGL_REL) { lv_btn_set_state(obj_dp, LV_BTN_STATE_TGL_PR); } lv_obj_inv(obj_dp); btn_ext_dp->lpr_exec = 0; /*Call the press action, here 'param' is the caller dispi*/ if(btn_ext_dp->pr_action != NULL && state != LV_BTN_STATE_INA) { valid = btn_ext_dp->pr_action(obj_dp, param); } break; case LV_SIGNAL_PRESS_LOST: /*Refresh the state*/ if(btn_ext_dp->state == LV_BTN_STATE_PR) { lv_btn_set_state(obj_dp, LV_BTN_STATE_REL); } else if(btn_ext_dp->state == LV_BTN_STATE_TGL_PR) { lv_btn_set_state(obj_dp, LV_BTN_STATE_TGL_REL); } lv_obj_inv(obj_dp); break; case LV_SIGNAL_RELEASED: /*If not dragged and it was not long press action then *change state and run the action*/ if(lv_dispi_is_dragging(param) == false && btn_ext_dp->lpr_exec == 0) { if(btn_ext_dp->state == LV_BTN_STATE_PR && tgl == false) { lv_btn_set_state(obj_dp, LV_BTN_STATE_REL); } else if(btn_ext_dp->state == LV_BTN_STATE_TGL_PR && tgl == false) { lv_btn_set_state(obj_dp, LV_BTN_STATE_TGL_REL); } else if(btn_ext_dp->state == LV_BTN_STATE_PR && tgl == true) { lv_btn_set_state(obj_dp, LV_BTN_STATE_TGL_REL); } else if(btn_ext_dp->state == LV_BTN_STATE_TGL_PR && tgl == true) { lv_btn_set_state(obj_dp, LV_BTN_STATE_REL); } if(btn_ext_dp->rel_action != NULL && state != LV_BTN_STATE_INA) { valid = btn_ext_dp->rel_action(obj_dp, param); } } else { /*If dragged change back the state*/ if(btn_ext_dp->state == LV_BTN_STATE_PR) { lv_btn_set_state(obj_dp, LV_BTN_STATE_REL); } else if(btn_ext_dp->state == LV_BTN_STATE_TGL_PR) { lv_btn_set_state(obj_dp, LV_BTN_STATE_TGL_REL); } } lv_obj_inv(obj_dp); break; case LV_SIGNAL_LONG_PRESS: /*Call the long press action, here 'param' is the caller dispi*/ if(btn_ext_dp->lpr_action != NULL && state != LV_BTN_STATE_INA) { btn_ext_dp->lpr_exec = 1; valid = btn_ext_dp->lpr_action(obj_dp, param); } break; default: /*Do nothing*/ break; } } return valid; } /*===================== * Setter functions *====================*/ /** * Enable the toggled states * @param obj_dp pointer to a button object * @param tgl true: enable toggled states, false: disable */ void lv_btn_set_tgl(lv_obj_t* obj_dp, bool tgl) { lv_btn_ext_t * btn_p = lv_obj_get_ext(obj_dp); btn_p->tgl = tgl != false ? 1 : 0; } /** * Set the state of the button * @param obj_dp pointer to a button object * @param state the new state of the button (from lv_btn_state_t enum) */ void lv_btn_set_state(lv_obj_t* obj_dp, lv_btn_state_t state) { lv_btn_ext_t * btn_p = lv_obj_get_ext(obj_dp); btn_p->state = state; lv_obj_inv(obj_dp); } /** * Set a function to call when the button is pressed * @param obj_dp pointer to a button object * @param pr_action pointer to function */ void lv_btn_set_pr_action(lv_obj_t* obj_dp, bool (*pr_action)(lv_obj_t*, lv_dispi_t *)) { lv_btn_ext_t * btn_p = lv_obj_get_ext(obj_dp); btn_p->pr_action = pr_action; } /** * Set a function to call when the button is released * @param obj_dp pointer to a button object * @param pr_action pointer to function */ void lv_btn_set_rel_action(lv_obj_t* obj_dp, bool (*rel_action)(lv_obj_t*, lv_dispi_t *)) { lv_btn_ext_t * btn_p = lv_obj_get_ext(obj_dp); btn_p->rel_action = rel_action; } /** * Set a function to call when the button is long pressed * @param obj_dp pointer to a button object * @param pr_action pointer to function */ void lv_btn_set_lpr_action(lv_obj_t* obj_dp, bool (*lpr_action)(lv_obj_t*, lv_dispi_t *)) { lv_btn_ext_t * btn_p = lv_obj_get_ext(obj_dp); btn_p->lpr_action = lpr_action; } /*===================== * Getter functions *====================*/ /** * Get the current state of the button * @param obj_dp pointer to a button object * @return the state of the button (from lv_btn_state_t enum) */ lv_btn_state_t lv_btn_get_state(lv_obj_t* obj_dp) { lv_btn_ext_t * btn_p = lv_obj_get_ext(obj_dp); return btn_p->state; } /** * Get the toggle enable attribute of the button * @param obj_dp pointer to a button object * @return ture: toggle enabled, false: disabled */ bool lv_btn_get_tgl(lv_obj_t* obj_dp) { lv_btn_ext_t * btn_p = lv_obj_get_ext(obj_dp); return btn_p->tgl != 0 ? true : false; } /** * Return with a pointer to a built-in style and/or copy it to a variable * @param style a style name from lv_btns_builtin_t enum * @param copy_p copy the style to this variable. (NULL if unused) * @return pointer to an lv_btns_t style */ lv_btns_t * lv_btns_get(lv_btns_builtin_t style, lv_btns_t * copy_p) { static bool style_inited = false; /*Make the style initialization if it is not done yet*/ if(style_inited == false) { lv_btns_init(); style_inited = true; } lv_btns_t *style_p; switch(style) { case LV_BTNS_DEF: style_p = &lv_btns_def; break; case LV_BTNS_TRANSP: style_p = &lv_btns_transp; break; case LV_BTNS_BORDER: style_p = &lv_btns_border; break; default: style_p = &lv_btns_def; } if(copy_p != NULL) { if(style_p != NULL) memcpy(copy_p, style_p, sizeof(lv_btns_t)); else memcpy(copy_p, &lv_btns_def, sizeof(lv_btns_t)); } return style_p; } /********************** * STATIC FUNCTIONS **********************/ /** * Handle the drawing related tasks of the buttons * @param obj_dp pointer to an object * @param mask the object will be drawn only in this area * @param mode LV_DESIGN_COVER_CHK: only check if the object fully covers the 'mask_p' area * (return 'true' if yes) * LV_DESIGN_DRAW: draw the object (always return 'true') * LV_DESIGN_DRAW_POST: drawing after every children are drawn * @param return true/false, depends on 'mode' */ static bool lv_btn_design(lv_obj_t* obj_dp, const area_t * mask_p, lv_design_mode_t mode) { lv_btns_t * btns_p = lv_obj_get_style(obj_dp); /* Because of the radius it is not sure the area is covered*/ if(mode == LV_DESIGN_COVER_CHK) { uint16_t r = btns_p->rects.round; area_t area_tmp; /*Check horizontally without radius*/ lv_obj_get_cords(obj_dp, &area_tmp); area_tmp.x1 += r; area_tmp.x2 -= r; if(area_is_in(mask_p, &area_tmp) == true) return true; /*Check vertically without radius*/ lv_obj_get_cords(obj_dp, &area_tmp); area_tmp.y1 += r; area_tmp.y2 -= r; if(area_is_in(mask_p, &area_tmp) == true) return true; return false; } else if(mode == LV_DESIGN_DRAW_MAIN) { opa_t opa = lv_obj_get_opa(obj_dp); area_t area; lv_obj_get_cords(obj_dp, &area); lv_rects_t rects_tmp; lv_btn_style_load(obj_dp, &rects_tmp); /*Draw the rectangle*/ lv_draw_rect(&area, mask_p, &rects_tmp, opa); } return true; } /** * Load the corresponding style according to the state to 'rects' in 'lv_btns_t' * @param obj_dp pointer to a button object */ static void lv_btn_style_load(lv_obj_t * obj_dp, lv_rects_t * rects_p) { lv_btn_state_t state = lv_btn_get_state(obj_dp); lv_btns_t * btns_p = lv_obj_get_style(obj_dp); /*Load the style*/ memcpy(rects_p, &btns_p->rects, sizeof(lv_rects_t)); rects_p->objs.color = btns_p->mcolor[state]; rects_p->gcolor = btns_p->gcolor[state]; rects_p->bcolor = btns_p->bcolor[state]; } /** * Initialize the button styles */ static void lv_btns_init(void) { /*Default style*/ lv_btns_def.mcolor[LV_BTN_STATE_REL] = COLOR_MAKE(0x40, 0x60, 0x80); lv_btns_def.gcolor[LV_BTN_STATE_REL] = COLOR_BLACK; lv_btns_def.bcolor[LV_BTN_STATE_REL] = COLOR_WHITE; lv_btns_def.mcolor[LV_BTN_STATE_PR] = COLOR_MAKE(0x60, 0x80, 0xa0); lv_btns_def.gcolor[LV_BTN_STATE_PR] = COLOR_MAKE(0x20, 0x30, 0x40); lv_btns_def.bcolor[LV_BTN_STATE_PR] = COLOR_WHITE; lv_btns_def.mcolor[LV_BTN_STATE_TGL_REL] = COLOR_MAKE(0x80, 0x00, 0x00); lv_btns_def.gcolor[LV_BTN_STATE_TGL_REL] = COLOR_MAKE(0x20, 0x20, 0x20); lv_btns_def.bcolor[LV_BTN_STATE_TGL_REL] = COLOR_WHITE; lv_btns_def.mcolor[LV_BTN_STATE_TGL_PR] = COLOR_MAKE(0xf0, 0x26, 0x26); lv_btns_def.gcolor[LV_BTN_STATE_TGL_PR] = COLOR_MAKE(0x40, 0x40, 0x40); lv_btns_def.bcolor[LV_BTN_STATE_TGL_PR] = COLOR_WHITE; lv_btns_def.mcolor[LV_BTN_STATE_INA] = COLOR_SILVER; lv_btns_def.gcolor[LV_BTN_STATE_INA] = COLOR_GRAY; lv_btns_def.bcolor[LV_BTN_STATE_INA] = COLOR_WHITE; lv_btns_def.rects.bwidth = 2 * LV_STYLE_MULT; lv_btns_def.rects.bopa = 50; lv_btns_def.rects.empty = 0; lv_btns_def.rects.round = 4 * LV_STYLE_MULT; lv_btns_def.rects.hpad = 10 * LV_STYLE_MULT; lv_btns_def.rects.vpad = 15 * LV_STYLE_MULT; lv_btns_def.rects.opad = 5 * LV_STYLE_MULT; /*Transparent style*/ memcpy(&lv_btns_transp, &lv_btns_def, sizeof(lv_btns_t)); lv_btns_transp.rects.objs.transp = 1; lv_btns_transp.rects.bwidth = 0; lv_btns_transp.rects.empty = 1; /*Border style*/ memcpy(&lv_btns_border, &lv_btns_def, sizeof(lv_btns_t)); lv_btns_border.bcolor[LV_BTN_STATE_REL] = COLOR_BLACK; lv_btns_border.bcolor[LV_BTN_STATE_PR] = COLOR_BLACK; lv_btns_border.bcolor[LV_BTN_STATE_TGL_REL] = COLOR_BLACK; lv_btns_border.bcolor[LV_BTN_STATE_TGL_PR] = COLOR_BLACK; lv_btns_border.bcolor[LV_BTN_STATE_INA] = COLOR_GRAY; lv_btns_border.rects.bwidth = 2 * LV_STYLE_MULT; lv_btns_border.rects.empty = 1; lv_btns_border.rects.bopa = 50; lv_btns_border.rects.round = 4 * LV_STYLE_MULT; lv_btns_border.rects.hpad = 10 * LV_STYLE_MULT; lv_btns_border.rects.vpad = 10 * LV_STYLE_MULT; lv_btns_border.rects.vpad = 5 * LV_STYLE_MULT; } #endif