/** * @file lv_vdraw.c * */ #include "../../lv_conf.h" #include #include #include #include "../lv_hal/lv_hal_disp.h" #include "../lv_misc/lv_area.h" #include "../lv_misc/lv_font.h" #include "../lv_misc/lv_color.h" #if LV_VDB_SIZE != 0 #include #include "../lv_obj/lv_vdb.h" /********************* * INCLUDES *********************/ /********************* * DEFINES *********************/ #define VFILL_HW_ACC_WIDTH_LIMIT 50 /*Always fill < 50 px with 'sw_color_fill' because of the hw. init overhead*/ /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void sw_mem_blend(lv_color_t * dest, const lv_color_t * src, uint32_t length, lv_opa_t opa); static void sw_color_fill(lv_area_t * mem_area, lv_color_t * mem, const lv_area_t * fill_area, lv_color_t color, lv_opa_t opa); /********************** * STATIC VARIABLES **********************/ /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ /** * Put a pixel in the Virtual Display Buffer * @param x pixel x coordinate * @param y pixel y coordinate * @param mask_p fill only on this mask (truncated to VDB area) * @param color pixel color * @param opa opacity of the area (0..255) */ void lv_vpx(lv_coord_t x, lv_coord_t y, const lv_area_t * mask_p, lv_color_t color, lv_opa_t opa) { lv_vdb_t * vdb_p = lv_vdb_get(); /*Pixel out of the mask*/ if(x < mask_p->x1 || x > mask_p->x2 || y < mask_p->y1 || y > mask_p->y2) { return; } uint32_t vdb_width = lv_area_get_width(&vdb_p->area); /*Make the coordinates relative to VDB*/ x-=vdb_p->area.x1; y-=vdb_p->area.y1; lv_color_t * vdb_px_p = vdb_p->buf + y * vdb_width + x; if(opa == LV_OPA_COVER) { *vdb_px_p = color; } else { *vdb_px_p = lv_color_mix(color,*vdb_px_p, opa); } } /** * Fill an area in the Virtual Display Buffer * @param cords_p coordinates of the area to fill * @param mask_p fill only o this mask (truncated to VDB area) * @param color fill color * @param opa opacity of the area (0..255) */ void lv_vfill(const lv_area_t * cords_p, const lv_area_t * mask_p, lv_color_t color, lv_opa_t opa) { /*Used to store color maps for blending*/ static lv_color_t color_map[LV_HOR_RES]; static lv_coord_t last_width = 0; lv_area_t res_a; bool union_ok; lv_vdb_t * vdb_p = lv_vdb_get(); /*Get the union of cord and mask*/ /* The mask is already truncated to the vdb size * in 'lv_refr_area_with_vdb' function */ union_ok = lv_area_union(&res_a, cords_p, mask_p); /*If there are common part of the three area then draw to the vdb*/ if(union_ok == false) return; lv_area_t vdb_rel_a; /*Stores relative coordinates on vdb*/ vdb_rel_a.x1 = res_a.x1 - vdb_p->area.x1; vdb_rel_a.y1 = res_a.y1 - vdb_p->area.y1; vdb_rel_a.x2 = res_a.x2 - vdb_p->area.x1; vdb_rel_a.y2 = res_a.y2 - vdb_p->area.y1; lv_color_t * vdb_buf_tmp = vdb_p->buf; uint32_t vdb_width = lv_area_get_width(&vdb_p->area); /*Move the vdb_tmp to the first row*/ vdb_buf_tmp += vdb_width * vdb_rel_a.y1; lv_coord_t w = lv_area_get_width(&vdb_rel_a); if(w < VFILL_HW_ACC_WIDTH_LIMIT) { /*Don't use hw. acc. for every small fill (because of the init overhead)*/ sw_color_fill(&vdb_p->area, vdb_buf_tmp, &vdb_rel_a, color, opa); } else if(opa == LV_OPA_COVER) { /*Use hw fill if present*/ if(lv_disp_is_mem_fill_supported()) { lv_coord_t row; for(row = vdb_rel_a.y1;row <= vdb_rel_a.y2; row++) { lv_disp_mem_fill(&vdb_buf_tmp[vdb_rel_a.x1], w, color); vdb_buf_tmp += vdb_width; } } /*Use hw blend if present and the area is not too small*/ else if(lv_area_get_height(&vdb_rel_a) > VFILL_HW_ACC_WIDTH_LIMIT && lv_disp_is_mem_blend_supported()) { if(color_map[0].full != color.full || last_width != w) { uint16_t i; for(i = 0; i < w; i++) { color_map[i].full = color.full; } last_width = w; } lv_coord_t row; for(row = vdb_rel_a.y1;row <= vdb_rel_a.y2; row++) { lv_disp_mem_blend(&vdb_buf_tmp[vdb_rel_a.x1], color_map, w, opa); vdb_buf_tmp += vdb_width; } } /*Else use sw fill if no better option*/ else { sw_color_fill(&vdb_p->area, vdb_buf_tmp, &vdb_rel_a, color, opa); } } /*Opacity*/ else { if(lv_disp_is_mem_blend_supported() == false) { sw_color_fill(&vdb_p->area, vdb_buf_tmp, &vdb_rel_a, color, opa); } else { if(color_map[0].full != color.full || last_width != w) { uint16_t i; for(i = 0; i < w; i++) { color_map[i].full = color.full; } last_width = w; } lv_coord_t row; for(row = vdb_rel_a.y1;row <= vdb_rel_a.y2; row++) { lv_disp_mem_blend(&vdb_buf_tmp[vdb_rel_a.x1], color_map, w, opa); vdb_buf_tmp += vdb_width; } } } } /** * Draw a letter in the Virtual Display Buffer * @param pos_p left-top coordinate of the latter * @param mask_p the letter will be drawn only on this area (truncated to VDB area) * @param font_p pointer to font * @param letter a letter to draw * @param color color of letter * @param opa opacity of letter (0..255) */ void lv_vletter(const lv_point_t * pos_p, const lv_area_t * mask_p, const lv_font_t * font_p, uint32_t letter, lv_color_t color, lv_opa_t opa) { if(font_p == NULL) return; uint8_t letter_w = lv_font_get_width(font_p, letter); uint8_t letter_h = lv_font_get_height(font_p); const uint8_t * map_p = lv_font_get_bitmap(font_p, letter); if(map_p == NULL) return; /*If the letter is completely out of mask don't draw it */ if(pos_p->x + letter_w < mask_p->x1 || pos_p->x > mask_p->x2 || pos_p->y + letter_h < mask_p->y1 || pos_p->y > mask_p->y2) return; lv_vdb_t * vdb_p = lv_vdb_get(); lv_coord_t vdb_width = lv_area_get_width(&vdb_p->area); lv_color_t * vdb_buf_tmp = vdb_p->buf; lv_coord_t col, row; uint8_t col_bit; uint8_t col_byte_cnt; uint8_t width_byte = letter_w >> 3; /*Width in bytes (e.g. w = 11 -> 2 bytes wide)*/ if(letter_w & 0x7) width_byte++; /* Calculate the col/row start/end on the map * If font anti alaiassing is enabled use the reduced letter sizes*/ lv_coord_t col_start = pos_p->x > mask_p->x1 ? 0 : mask_p->x1 - pos_p->x; lv_coord_t col_end = pos_p->x + (letter_w >> LV_FONT_ANTIALIAS) < mask_p->x2 ? (letter_w >> LV_FONT_ANTIALIAS) : mask_p->x2 - pos_p->x + 1; lv_coord_t row_start = pos_p->y > mask_p->y1 ? 0 : mask_p->y1 - pos_p->y; lv_coord_t row_end = pos_p->y + (letter_h >> LV_FONT_ANTIALIAS) < mask_p->y2 ? (letter_h >> LV_FONT_ANTIALIAS) : mask_p->y2 - pos_p->y + 1; /*Set a pointer on VDB to the first pixel of the letter*/ vdb_buf_tmp += ((pos_p->y - vdb_p->area.y1) * vdb_width) + pos_p->x - vdb_p->area.x1; /*If the letter is partially out of mask the move there on VDB*/ vdb_buf_tmp += (row_start * vdb_width) + col_start; /*Move on the map too*/ map_p += ((row_start << LV_FONT_ANTIALIAS) * width_byte) + ((col_start << LV_FONT_ANTIALIAS) >> 3); #if LV_FONT_ANTIALIAS != 0 lv_opa_t opa_tmp = opa; if(opa_tmp != LV_OPA_COVER) opa_tmp = opa_tmp >> 2; /*Opacity per pixel (used when sum the pixels)*/ const uint8_t * map1_p = map_p; const uint8_t * map2_p = map_p + width_byte; uint8_t px_cnt; for(row = row_start; row < row_end; row ++) { col_byte_cnt = 0; col_bit = 7 - ((col_start << LV_FONT_ANTIALIAS) % 8); for(col = col_start; col < col_end; col ++) { px_cnt = 0; if((*map1_p & (1 << col_bit)) != 0) px_cnt++; if((*map2_p & (1 << col_bit)) != 0) px_cnt++; if(col_bit != 0) col_bit --; else { col_bit = 7; col_byte_cnt ++; map1_p ++; map2_p ++; } if((*map1_p & (1 << col_bit)) != 0) px_cnt++; if((*map2_p & (1 << col_bit)) != 0) px_cnt++; if(col_bit != 0) col_bit --; else { col_bit = 7; col_byte_cnt ++; map1_p ++; map2_p ++; } if(px_cnt != 0) { if(opa == LV_OPA_COVER) *vdb_buf_tmp = lv_color_mix(color, *vdb_buf_tmp, 63*px_cnt); else *vdb_buf_tmp = lv_color_mix(color, *vdb_buf_tmp, opa_tmp * px_cnt); } vdb_buf_tmp++; } map1_p += width_byte; map2_p += width_byte; map1_p += width_byte - col_byte_cnt; map2_p += width_byte - col_byte_cnt; vdb_buf_tmp += vdb_width - ((col_end) - (col_start)); /*Next row in VDB*/ } #else for(row = row_start; row < row_end; row ++) { col_byte_cnt = 0; col_bit = 7 - (col_start % 8); for(col = col_start; col < col_end; col ++) { if((*map_p & (1 << col_bit)) != 0) { if(opa == LV_OPA_COVER) *vdb_buf_tmp = color; else *vdb_buf_tmp = lv_color_mix(color, *vdb_buf_tmp, opa); } vdb_buf_tmp++; if(col_bit != 0) col_bit --; else { col_bit = 7; col_byte_cnt ++; map_p ++; } } map_p += width_byte - col_byte_cnt; vdb_buf_tmp += vdb_width - (col_end - col_start); /*Next row in VDB*/ } #endif } /** * Draw a color map to the display * @param cords_p coordinates the color map * @param mask_p the map will drawn only on this area (truncated to VDB area) * @param map_p pointer to a lv_color_t array * @param opa opacity of the map (ignored, only for compatibility with lv_vmap) * @param transp true: enable transparency of LV_IMG_LV_COLOR_TRANSP color pixels * @param upscale true: upscale to double size * @param recolor mix the pixels with this color * @param recolor_opa the intense of recoloring */ void lv_vmap(const lv_area_t * cords_p, const lv_area_t * mask_p, const lv_color_t * map_p, lv_opa_t opa, bool transp, bool upscale, lv_color_t recolor, lv_opa_t recolor_opa) { lv_area_t masked_a; bool union_ok; lv_vdb_t * vdb_p = lv_vdb_get(); /*Get the union of map size and mask*/ /* The mask is already truncated to the vdb size * in 'lv_refr_area_with_vdb' function */ union_ok = lv_area_union(&masked_a, cords_p, mask_p); /*If there are common part of the three area then draw to the vdb*/ if(union_ok == false) return; uint8_t ds_shift = 0; if(upscale != false) ds_shift = 1; /*If the map starts OUT of the masked area then calc. the first pixel*/ lv_coord_t map_width = lv_area_get_width(cords_p) >> ds_shift; if(cords_p->y1 < masked_a.y1) { map_p += (uint32_t) map_width * ((masked_a.y1 - cords_p->y1) >> ds_shift); } if(cords_p->x1 < masked_a.x1) { map_p += (masked_a.x1 - cords_p->x1) >> ds_shift; } /*Stores coordinates relative to the act vdb*/ masked_a.x1 = masked_a.x1 - vdb_p->area.x1; masked_a.y1 = masked_a.y1 - vdb_p->area.y1; masked_a.x2 = masked_a.x2 - vdb_p->area.x1; masked_a.y2 = masked_a.y2 - vdb_p->area.y1; lv_coord_t vdb_width = lv_area_get_width(&vdb_p->area); lv_color_t * vdb_buf_tmp = vdb_p->buf; vdb_buf_tmp += (uint32_t) vdb_width * masked_a.y1; /*Move to the first row*/ map_p -= (masked_a.x1 >> ds_shift); /*Move back. It will be easier to index 'map_p' later*/ /*No upscalse*/ if(upscale == false) { if(transp == false) { /*Simply copy the pixels to the VDB*/ lv_coord_t row; lv_coord_t map_useful_w = lv_area_get_width(&masked_a); for(row = masked_a.y1; row <= masked_a.y2; row++) { if(lv_disp_is_mem_blend_supported() == false) { sw_mem_blend(&vdb_buf_tmp[masked_a.x1], &map_p[masked_a.x1], map_useful_w, opa); } else { lv_disp_mem_blend(&vdb_buf_tmp[masked_a.x1], &map_p[masked_a.x1], map_useful_w, opa); } map_p += map_width; /*Next row on the map*/ vdb_buf_tmp += vdb_width; /*Next row on the VDB*/ } /*To recolor draw simply a rectangle above the image*/ if(recolor_opa != LV_OPA_TRANSP) { lv_vfill(cords_p, mask_p, recolor, recolor_opa); } } else { /*transp == true: Check all pixels */ lv_coord_t row; lv_coord_t col; lv_color_t transp_color = LV_COLOR_TRANSP; if(recolor_opa == LV_OPA_TRANSP) {/*No recolor*/ if(opa == LV_OPA_COVER) { /*no opa */ for(row = masked_a.y1; row <= masked_a.y2; row++) { for(col = masked_a.x1; col <= masked_a.x2; col ++) { if(map_p[col].full != transp_color.full) { vdb_buf_tmp[col] = map_p[col]; } } map_p += map_width; /*Next row on the map*/ vdb_buf_tmp += vdb_width; /*Next row on the VDB*/ } } else { for(row = masked_a.y1; row <= masked_a.y2; row++) { for(col = masked_a.x1; col <= masked_a.x2; col ++) { if(map_p[col].full != transp_color.full) { vdb_buf_tmp[col] = lv_color_mix( map_p[col], vdb_buf_tmp[col], opa); } } map_p += map_width; /*Next row on the map*/ vdb_buf_tmp += vdb_width; /*Next row on the VDB*/ } } } else { /*Recolor needed*/ lv_color_t lv_color_tmp; if(opa == LV_OPA_COVER) { /*no opa */ for(row = masked_a.y1; row <= masked_a.y2; row++) { for(col = masked_a.x1; col <= masked_a.x2; col ++) { if(map_p[col].full != transp_color.full) { lv_color_tmp = lv_color_mix(recolor, map_p[col], recolor_opa); vdb_buf_tmp[col] = lv_color_tmp; } } map_p += map_width; /*Next row on the map*/ vdb_buf_tmp += vdb_width; /*Next row on the VDB*/ } } else { for(row = masked_a.y1; row <= masked_a.y2; row++) { for(col = masked_a.x1; col <= masked_a.x2; col ++) { if(map_p[col].full != transp_color.full) { lv_color_tmp = lv_color_mix(recolor, map_p[col], recolor_opa); vdb_buf_tmp[col] = lv_color_mix(lv_color_tmp, vdb_buf_tmp[col], opa); } } map_p += map_width; /*Next row on the map*/ vdb_buf_tmp += vdb_width; /*Next row on the VDB*/ } } } } } /*Upscalse*/ else { lv_coord_t row; lv_coord_t col; lv_color_t transp_color = LV_COLOR_TRANSP; lv_color_t lv_color_tmp; lv_color_t prev_color = LV_COLOR_BLACK; lv_coord_t map_col; /*The most simple case (but upscale): 0 opacity, no recolor, no transp. pixels*/ if(transp == false && opa == LV_OPA_COVER && recolor_opa == LV_OPA_TRANSP) { lv_coord_t map_col_start = masked_a.x1 >> 1; lv_coord_t map_col_end = masked_a.x2 >> 1; lv_coord_t vdb_col; /*Col. in this row*/ lv_coord_t vdb_col2; /*Col. in next row*/ for(row = masked_a.y1; row <= masked_a.y2; row += 2) { map_col_start = masked_a.x1 >> 1; map_col_end = masked_a.x2 >> 1; vdb_col = masked_a.x1; vdb_col2 = masked_a.x1 + vdb_width; for(map_col = map_col_start; map_col <= map_col_end; map_col ++, vdb_col += 2, vdb_col2 += 2) { vdb_buf_tmp[vdb_col].full = map_p[map_col].full; vdb_buf_tmp[vdb_col + 1].full = map_p[map_col].full; vdb_buf_tmp[vdb_col2].full = map_p[map_col].full; vdb_buf_tmp[vdb_col2 + 1].full = map_p[map_col].full; } map_p += map_width; vdb_buf_tmp += 2 * vdb_width ; /*+ 2 row on the VDB (2 rows are filled because of the upscale)*/ } } /*Handle other cases*/ else { lv_color_tmp = lv_color_mix(recolor, prev_color, recolor_opa); for(row = masked_a.y1; row <= masked_a.y2; row++) { for(col = masked_a.x1; col <= masked_a.x2; col ++) { map_col = col >> 1; /*Handle recoloring*/ if(recolor_opa == LV_OPA_TRANSP) { lv_color_tmp.full = map_p[map_col].full; } else { if(map_p[map_col].full != prev_color.full) { prev_color.full = map_p[map_col].full; lv_color_tmp = lv_color_mix(recolor, prev_color, recolor_opa); } } /*Put the NOT transparent pixels*/ if(transp == false || map_p[map_col].full != transp_color.full) { /*Handle opacity*/ if(opa == LV_OPA_COVER) { vdb_buf_tmp[col] = lv_color_tmp; } else { vdb_buf_tmp[col] = lv_color_mix( lv_color_tmp, vdb_buf_tmp[col], opa); } } } if((row & 0x1) != 0) map_p += map_width; /*Next row on the map*/ vdb_buf_tmp += vdb_width ; /*Next row on the VDB*/ } } } } /********************** * STATIC FUNCTIONS **********************/ /** * Blend pixels to destination memory using opacity * @param dest a memory address. Copy 'src' here. * @param src pointer to pixel map. Copy it to 'dest'. * @param length number of pixels in 'src' * @param opa opacity (0, LV_OPA_TRANSP: transparent ... 255, LV_OPA_COVER, fully cover) */ static void sw_mem_blend(lv_color_t * dest, const lv_color_t * src, uint32_t length, lv_opa_t opa) { if(opa == LV_OPA_COVER) { memcpy(dest, src, length * sizeof(lv_color_t)); } else { lv_coord_t col; for(col = 0; col < length; col++) { dest[col] = lv_color_mix(src[col], dest[col], opa); } } } /** * * @param mem_area coordinates of 'mem' memory area * @param mem a memory address. Considered to a rectangular window according to 'mem_area' * @param fill_area coordinates of an area to fill. Relative to 'mem_area'. * @param color fill color * @param opa opacity (0, LV_OPA_TRANSP: transparent ... 255, LV_OPA_COVER, fully cover) */ static void sw_color_fill(lv_area_t * mem_area, lv_color_t * mem, const lv_area_t * fill_area, lv_color_t color, lv_opa_t opa) { /*Set all row in vdb to the given color*/ lv_coord_t row; uint32_t col; lv_coord_t mem_width = lv_area_get_width(mem_area); /*Run simpler function without opacity*/ if(opa == LV_OPA_COVER) { /*Fill the first row with 'color'*/ for(col = fill_area->x1; col <= fill_area->x2; col++) { mem[col] = color; } /*Copy the first row to all other rows*/ lv_color_t * mem_first = &mem[fill_area->x1]; lv_coord_t copy_size = (fill_area->x2 - fill_area->x1 + 1) * sizeof(lv_color_t); mem += mem_width; for(row = fill_area->y1 + 1; row <= fill_area->y2; row++) { memcpy(&mem[fill_area->x1], mem_first, copy_size); mem += mem_width; } } /*Calculate with alpha too*/ else { lv_color_t bg_tmp = LV_COLOR_BLACK; lv_color_t opa_tmp = lv_color_mix(color, bg_tmp, opa); for(row = fill_area->y1; row <= fill_area->y2; row++) { for(col = fill_area->x1; col <= fill_area->x2; col++) { /*If the bg color changed recalculate the result color*/ if(mem[col].full != bg_tmp.full) { bg_tmp = mem[col]; opa_tmp = lv_color_mix(color, bg_tmp, opa); } mem[col] = opa_tmp; } mem += mem_width; } } } #endif