/** * @file lv_led.c * */ /********************* * INCLUDES *********************/ #include "lv_conf.h" #if USE_LV_LED != 0 #include "lv_led.h" #include "../lv_draw/lv_draw.h" /********************* * DEFINES *********************/ #define LV_LED_WIDTH_DEF (LV_DPI / 3) #define LV_LED_HEIGHT_DEF (LV_DPI / 3) #define LV_LED_BRIGHT_OFF 100 #define LV_LED_BRIGHT_ON 255 /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static bool lv_led_design(lv_obj_t * led, const area_t * mask, lv_design_mode_t mode); /********************** * STATIC VARIABLES **********************/ static lv_design_func_t ancestor_design_f; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ /*----------------- * Create function *-----------------*/ /** * Create a led objects * @param par pointer to an object, it will be the parent of the new led * @param copy pointer to a led object, if not NULL then the new object will be copied from it * @return pointer to the created led */ lv_obj_t * lv_led_create(lv_obj_t * par, lv_obj_t * copy) { /*Create the ancestor basic object*/ lv_obj_t * new_led = lv_obj_create(par, copy); dm_assert(new_led); /*Allocate the object type specific extended data*/ lv_led_ext_t * ext = lv_obj_allocate_ext_attr(new_led, sizeof(lv_led_ext_t)); dm_assert(ext); ext->bright = LV_LED_BRIGHT_ON; if(ancestor_design_f == NULL) ancestor_design_f = lv_obj_get_design_func(new_led); lv_obj_set_signal_func(new_led, lv_led_signal); lv_obj_set_design_func(new_led, lv_led_design); /*Init the new led object*/ if(copy == NULL) { lv_obj_set_style(new_led, &lv_style_pretty_color); lv_obj_set_size(new_led, LV_LED_WIDTH_DEF, LV_LED_HEIGHT_DEF); } /*Copy an existing object*/ else { lv_led_ext_t * copy_ext = lv_obj_get_ext_attr(copy); ext->bright = copy_ext->bright; /*Refresh the style with new signal function*/ lv_obj_refresh_style(new_led); } return new_led; } /** * Signal function of the led * @param led pointer to a led object * @param sign a signal type from lv_signal_t enum * @param param pointer to a signal specific variable * @return true: the object is still valid (not deleted), false: the object become invalid */ bool lv_led_signal(lv_obj_t * led, lv_signal_t sign, void * param) { bool valid; /* Include the ancient signal function */ valid = lv_obj_signal(led, sign, param); /* The object can be deleted so check its validity and then * make the object specific signal handling */ if(valid != false) { } return valid; } /*===================== * Setter functions *====================*/ /** * Set the brightness of a LED object * @param led pointer to a LED object * @param bright 0 (max. dark) ... 255 (max. light) */ void lv_led_set_bright(lv_obj_t * led, uint8_t bright) { /*Set the brightness*/ lv_led_ext_t * ext = lv_obj_get_ext_attr(led); ext->bright = bright; /*Invalidate the object there fore it will be redrawn*/ lv_obj_invalidate(led); } /** * Light on a LED * @param led pointer to a LED object */ void lv_led_on(lv_obj_t * led) { lv_led_set_bright(led, LV_LED_BRIGHT_ON); } /** * Light off a LED * @param led pointer to a LED object */ void lv_led_off(lv_obj_t * led) { lv_led_set_bright(led, LV_LED_BRIGHT_OFF); } /** * Toggle the state of a LED * @param led pointer to a LED object */ void lv_led_tgl(lv_obj_t * led) { uint8_t bright = lv_led_get_bright(led); if(bright > (LV_LED_BRIGHT_OFF + LV_LED_BRIGHT_ON) >> 1) lv_led_off(led); else lv_led_on(led); } /*===================== * Getter functions *====================*/ /** * Get the brightness of a LEd object * @param led pointer to LED object * @return bright 0 (max. dark) ... 255 (max. light) */ uint8_t lv_led_get_bright(lv_obj_t * led) { lv_led_ext_t * ext = lv_obj_get_ext_attr(led); return ext->bright; } /********************** * STATIC FUNCTIONS **********************/ /** * Handle the drawing related tasks of the leds * @param led pointer to an object * @param mask the object will be drawn only in this area * @param mode LV_DESIGN_COVER_CHK: only check if the object fully covers the 'mask_p' area * (return 'true' if yes) * LV_DESIGN_DRAW: draw the object (always return 'true') * LV_DESIGN_DRAW_POST: drawing after every children are drawn * @param return true/false, depends on 'mode' */ static bool lv_led_design(lv_obj_t * led, const area_t * mask, lv_design_mode_t mode) { if(mode == LV_DESIGN_COVER_CHK) { /*Return false if the object is not covers the mask area*/ return ancestor_design_f(led, mask, mode); } else if(mode == LV_DESIGN_DRAW_MAIN) { /*Make darker colors in a temporary style according to the brightness*/ lv_led_ext_t * ext = lv_obj_get_ext_attr(led); lv_style_t * style = lv_obj_get_style(led); /*Create a temporal style*/ lv_style_t leds_tmp; memcpy(&leds_tmp, style, sizeof(leds_tmp)); /*Mix. the color with black proportionally with brightness*/ leds_tmp.body.color_main = color_mix(leds_tmp.body.color_main, COLOR_BLACK, ext->bright); leds_tmp.body.color_gradient = color_mix(leds_tmp.body.color_gradient, COLOR_BLACK, ext->bright); leds_tmp.body.border.color = color_mix(leds_tmp.body.border.color, COLOR_BLACK, ext->bright); /*Set the current swidth according to brightness proportionally between LV_LED_BRIGHT_OFF and LV_LED_BRIGHT_ON*/ uint16_t bright_tmp = ext->bright; leds_tmp.body.shadow.width = ((bright_tmp - LV_LED_BRIGHT_OFF) * style->body.shadow.width) / (LV_LED_BRIGHT_ON - LV_LED_BRIGHT_OFF); led->style_p = &leds_tmp; ancestor_design_f(led, mask, mode); led->style_p = style; } return true; } #endif