=========== PNG decoder =========== Allow the use of PNG images in LVGL. This implementation uses `lodepng `__ library. If enabled in ``lv_conf.h`` by :c:macro:`LV_USE_PNG` LVGL will register a new image decoder automatically so PNG files can be directly used as any other image sources. Note that, a file system driver needs to registered to open images from files. Read more about it :ref:`file-system` or just enable one in ``lv_conf.h`` with ``LV_USE_FS_...`` The whole PNG image is decoded so during decoding RAM equals to ``image width x image height x 4`` bytes are required. As it might take significant time to decode PNG images LVGL’s :ref:`image-caching` feature can be useful. Example ------- .. include:: ../examples/libs/png/index.rst API --- :ref:`lv_png` :ref:`lodepng`