/** * @file lv_btnm.c * */ /********************* * INCLUDES *********************/ #include "lv_conf.h" #if USE_LV_BTNM != 0 #include "lv_btnm.h" #include "misc/gfx/text.h" #include "../lv_draw/lv_draw.h" #include "../lv_obj/lv_refr.h" /********************* * DEFINES *********************/ #define LV_BTNM_PR_NONE 0xFFFF /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static bool lv_btnm_design(lv_obj_t * btnm, const area_t * mask, lv_design_mode_t mode); static uint8_t lv_btnm_get_width_unit(const char * btn_str); static uint16_t lv_btnm_get_btn_from_point(lv_obj_t * btnm, point_t * p); static void lv_btnm_create_btns(lv_obj_t * btnm, const char ** map); /********************** * STATIC VARIABLES **********************/ static const char * lv_btnm_def_map[] = {"Btn1","Btn2", "Btn3","\n", "\002Btn4","Btn5", ""}; static lv_design_f_t ancestor_design_f; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ /*----------------- * Create function *-----------------*/ /** * Create a button matrix objects * @param par pointer to an object, it will be the parent of the new button matrix * @param copy pointer to a button matrix object, if not NULL then the new object will be copied from it * @return pointer to the created button matrix */ lv_obj_t * lv_btnm_create(lv_obj_t * par, lv_obj_t * copy) { /*Create the ancestor object*/ lv_obj_t * new_btnm = lv_cont_create(par, copy); dm_assert(new_btnm); /*Allocate the object type specific extended data*/ lv_btnm_ext_t * ext = lv_obj_alloc_ext(new_btnm, sizeof(lv_btnm_ext_t)); dm_assert(ext); ext->btn_cnt = 0; ext->btn_pr = LV_BTNM_PR_NONE; ext->btn_areas = NULL; ext->cb = NULL; ext->map_p = NULL; ext->style_btn_rel = lv_style_get(LV_STYLE_BTN_REL, NULL); ext->style_btn_pr = lv_style_get(LV_STYLE_BTN_PR, NULL); if(ancestor_design_f == NULL) ancestor_design_f = lv_obj_get_design_f(new_btnm); lv_obj_set_signal_f(new_btnm, lv_btnm_signal); lv_obj_set_design_f(new_btnm, lv_btnm_design); /*Init the new button matrix object*/ if(copy == NULL) { lv_obj_set_size(new_btnm, LV_HOR_RES, LV_VER_RES / 2); lv_obj_set_style(new_btnm, lv_style_get(LV_STYLE_PLAIN, NULL)); lv_btnm_set_map(new_btnm, lv_btnm_def_map); } /*Copy an existing object*/ else { lv_btnm_ext_t * copy_ext = lv_obj_get_ext(copy); ext->style_btn_rel = copy_ext->style_btn_rel; ext->style_btn_pr = copy_ext->style_btn_pr; lv_btnm_set_map(new_btnm, lv_btnm_get_map(copy)); ext->cb = copy_ext->cb; } return new_btnm; } /** * Signal function of the button matrix * @param btnm pointer to a button matrix object * @param sign a signal type from lv_signal_t enum * @param param pointer to a signal specific variable * @return true: the object is still valid (not deleted), false: the object become invalid */ bool lv_btnm_signal(lv_obj_t * btnm, lv_signal_t sign, void * param) { bool valid; /* Include the ancient signal function */ valid = lv_cont_signal(btnm, sign, param); /* The object can be deleted so check its validity and then * make the object specific signal handling */ if(valid != false) { lv_btnm_ext_t * ext = lv_obj_get_ext(btnm); area_t btnm_area; area_t btn_area; point_t p; if(sign == LV_SIGNAL_CLEANUP) { dm_free(ext->btn_areas); } else if(sign == LV_SIGNAL_STYLE_CHG || sign == LV_SIGNAL_CORD_CHG) { lv_btnm_set_map(btnm, ext->map_p); } else if(sign == LV_SIGNAL_PRESSING) { uint16_t btn_pr; /*Search the pressed area*/ lv_dispi_get_point(param, &p); btn_pr = lv_btnm_get_btn_from_point(btnm, &p); /*Invalidate to old and the new areas*/; lv_obj_get_cords(btnm, &btnm_area); if(btn_pr != ext->btn_pr) { lv_dispi_reset_lpr(param); if(ext->btn_pr != LV_BTNM_PR_NONE) { area_cpy(&btn_area, &ext->btn_areas[ext->btn_pr]); btn_area.x1 += btnm_area.x1; btn_area.y1 += btnm_area.y1; btn_area.x2 += btnm_area.x1; btn_area.y2 += btnm_area.y1; lv_inv_area(&btn_area); } if(btn_pr != LV_BTNM_PR_NONE) { area_cpy(&btn_area, &ext->btn_areas[btn_pr]); btn_area.x1 += btnm_area.x1; btn_area.y1 += btnm_area.y1; btn_area.x2 += btnm_area.x1; btn_area.y2 += btnm_area.y1; lv_inv_area(&btn_area); } } ext->btn_pr = btn_pr; } else if(sign == LV_SIGNAL_RELEASED || sign == LV_SIGNAL_LONG_PRESS_REP) { if(ext->cb != NULL && ext->btn_pr != LV_BTNM_PR_NONE) { uint16_t txt_i = 0; uint16_t btn_i = 0; /* Search the text of ext->btn_pr the buttons text in the map * Skip "\n"-s*/ while(btn_i != ext->btn_pr) { btn_i ++; txt_i ++; if(strcmp(ext->map_p[txt_i], "\n") == 0) txt_i ++; } ext->cb(btnm, txt_i); } if(sign == LV_SIGNAL_RELEASED && ext->btn_pr != LV_BTNM_PR_NONE) { /*Invalidate to old area*/; lv_obj_get_cords(btnm, &btnm_area); area_cpy(&btn_area, &ext->btn_areas[ext->btn_pr]); btn_area.x1 += btnm_area.x1; btn_area.y1 += btnm_area.y1; btn_area.x2 += btnm_area.x1; btn_area.y2 += btnm_area.y1; lv_inv_area(&btn_area); ext->btn_pr = LV_BTNM_PR_NONE; } } else if(sign == LV_SIGNAL_PRESS_LOST) { ext->btn_pr = LV_BTNM_PR_NONE; lv_obj_inv(btnm); } } return valid; } /*===================== * Setter functions *====================*/ /** * Set a new map. Buttons will be created/deleted according to the map. * @param btnm pointer to a button matrix object * @param map pointer a string array. The last string has to be: "". * Use "\n" to begin a new line. * Use octal numbers (e.g. "\003") to set the relative * width of a button. (max. 9 -> \011) * (e.g. const char * str[] = {"a", "b", "\n", "\004c", "d", ""}). * The button do not copy the array so it can not be a local variable. */ void lv_btnm_set_map(lv_obj_t * btnm, const char ** map) { if(map == NULL) return; lv_btnm_ext_t * ext = lv_obj_get_ext(btnm); ext->map_p = map; /*Analyze the map and create the required number of buttons*/ lv_btnm_create_btns(btnm, map); /*Set size and positions of the buttons*/ lv_style_t * btnms = lv_obj_get_style(btnm); cord_t max_w = lv_obj_get_width(btnm) - 2 * btnms->hpad; cord_t max_h = lv_obj_get_height(btnm) - 2 * btnms->vpad; cord_t act_y = btnms->vpad; /*Count the lines to calculate button height*/ uint8_t line_cnt = 1; uint8_t li; for(li = 0; strlen(map[li]) != 0; li++) { if(strcmp(map[li], "\n") == 0) line_cnt ++; } cord_t btn_h = max_h - ((line_cnt - 1) * btnms->opad); btn_h = btn_h / line_cnt; /* Count the units and the buttons in a line * (A button can be 1,2,3... unit wide)*/ uint16_t unit_cnt; /*Number of units in a row*/ uint16_t unit_act_cnt; /*Number of units currently put in a row*/ uint16_t btn_cnt; /*Number of buttons in a row*/ uint16_t i_tot = 0; /*Act. index in the str map*/ uint16_t btn_i = 0; /*Act. index of button areas*/ const char ** map_p_tmp = map; /*Count the units and the buttons in a line*/ while(1) { unit_cnt = 0; btn_cnt = 0; /*Count the buttons in a line*/ while(strcmp(map_p_tmp[btn_cnt], "\n") != 0 && strlen(map_p_tmp[btn_cnt]) != 0) { /*Check a line*/ unit_cnt += lv_btnm_get_width_unit(map_p_tmp[btn_cnt]); btn_cnt ++; } /*Only deal with the non empty lines*/ if(btn_cnt != 0) { /*Calculate the width of all units*/ cord_t all_unit_w = max_w - ((btn_cnt-1) * btnms->opad); /*Set the button size and positions and set the texts*/ uint16_t i; cord_t act_x = btnms->hpad; cord_t act_unit_w; unit_act_cnt = 0; for(i = 0; i < btn_cnt; i++) { /* one_unit_w = all_unit_w / unit_cnt * act_unit_w = one_unit_w * button_width * do this two operation but the multiply first to divide a greater number */ act_unit_w = (all_unit_w * lv_btnm_get_width_unit(map_p_tmp[i])) / unit_cnt; /*Always recalculate act_x because of rounding errors */ act_x = (unit_act_cnt * all_unit_w) / unit_cnt + i * btnms->opad + btnms->hpad; area_set(&ext->btn_areas[btn_i], act_x, act_y, act_x + act_unit_w, act_y + btn_h); unit_act_cnt += lv_btnm_get_width_unit(map_p_tmp[i]); i_tot ++; btn_i ++; } } act_y += btn_h + btnms->opad; if(strlen(map_p_tmp[btn_cnt]) == 0) break; /*Break on end of map*/ map_p_tmp = &map_p_tmp[btn_cnt + 1]; /*Set the map to the next line*/ i_tot ++; /*Skip the '\n'*/ } lv_obj_inv(btnm); } /** * Set a new callback function for the buttons (It will be called when a button is released) * @param btnm: pointer to button matrix object * @param cb pointer to a callback function */ void lv_btnm_set_action(lv_obj_t * btnm, lv_btnm_callback_t cb) { lv_btnm_ext_t * ext = lv_obj_get_ext(btnm); ext->cb = cb; } /** * Set the styles of the buttons of the button matrox * @param btnm pointer to a button matrix object * @param state style in this state (LV_BTN_STATE_PR or LV_BTN_STATE_REL) * @param style pointer to style */ void lv_btnm_set_styles_btn(lv_obj_t * btnm, lv_style_t * rel, lv_style_t * pr) { lv_btnm_ext_t * ext = lv_obj_get_ext(btnm); ext->style_btn_rel = rel; ext->style_btn_pr = pr; lv_obj_inv(btnm); } /*===================== * Getter functions *====================*/ /** * Get the current map of a button matrix * @param btnm pointer to a button matrix object * @return the current map */ const char ** lv_btnm_get_map(lv_obj_t * btnm) { lv_btnm_ext_t * ext = lv_obj_get_ext(btnm); return ext->map_p; } /** * Get a the callback function of the buttons on a button matrix * @param btnm: pointer to button matrix object * @return pointer to the callback function */ lv_btnm_callback_t lv_btnm_get_action(lv_obj_t * btnm) { lv_btnm_ext_t * ext = lv_obj_get_ext(btnm); return ext->cb; } /** * Get the style of buttons in button matrix * @param btnm pointer to a button matrix object * @param state style in this state (LV_BTN_STATE_PR or LV_BTN_STATE_REL) * @return pointer the button style in the given state */ lv_style_t * lv_btnm_get_style_btn(lv_obj_t * btnm, lv_btn_state_t state) { lv_style_t * style; lv_btnm_ext_t * ext = lv_obj_get_ext(btnm); switch(state) { case LV_BTN_STATE_PR: style = ext->style_btn_pr; break; case LV_BTN_STATE_REL: style = ext->style_btn_rel; break; default: style = NULL; } if(style == NULL) style = lv_obj_get_style(btnm); return style; } /********************** * STATIC FUNCTIONS **********************/ /** * Handle the drawing related tasks of the button matrixs * @param btnm pointer to a button matrix object * @param mask the object will be drawn only in this area * @param mode LV_DESIGN_COVER_CHK: only check if the object fully covers the 'mask_p' area * (return 'true' if yes) * LV_DESIGN_DRAW: draw the object (always return 'true') * LV_DESIGN_DRAW_POST: drawing after every children are drawn * @param return true/false, depends on 'mode' */ static bool lv_btnm_design(lv_obj_t * btnm, const area_t * mask, lv_design_mode_t mode) { if(mode == LV_DESIGN_COVER_CHK) { return ancestor_design_f(btnm, mask, mode); /*Return false if the object is not covers the mask_p area*/ } /*Draw the object*/ else if (mode == LV_DESIGN_DRAW_MAIN) { ancestor_design_f(btnm, mask, mode); lv_btnm_ext_t * ext = lv_obj_get_ext(btnm); lv_style_t * btn_style; area_t area_btnm; area_t area_tmp; cord_t btn_w; cord_t btn_h; uint16_t btn_i = 0; uint16_t txt_i = 0; for(btn_i = 0; btn_i < ext->btn_cnt; btn_i ++) { lv_obj_get_cords(btnm, &area_btnm); area_cpy(&area_tmp, &ext->btn_areas[btn_i]); area_tmp.x1 += area_btnm.x1; area_tmp.y1 += area_btnm.y1; area_tmp.x2 += area_btnm.x1; area_tmp.y2 += area_btnm.y1; btn_w = area_get_width(&area_tmp); btn_h = area_get_height(&area_tmp); /*Load the style*/ btn_style = lv_btnm_get_style_btn(btnm, ext->btn_pr == btn_i ? LV_BTN_STATE_PR : LV_BTN_STATE_REL); lv_draw_rect(&area_tmp, mask, btn_style); /*Search the next valid text in the map*/ while(strcmp(ext->map_p[txt_i], "\n") == 0) txt_i ++; /*Calculate the size of the text*/ const font_t * font = btn_style->font; point_t txt_size; txt_get_size(&txt_size, ext->map_p[txt_i], font, btn_style->letter_space, btn_style->line_space, area_get_width(&area_btnm), TXT_FLAG_NONE); area_tmp.x1 += (btn_w - txt_size.x) / 2; area_tmp.y1 += (btn_h - txt_size.y) / 2; area_tmp.x2 = area_tmp.x1 + txt_size.x; area_tmp.y2 = area_tmp.y1 + txt_size.y; lv_draw_label(&area_tmp, mask, btn_style, ext->map_p[txt_i], TXT_FLAG_NONE, NULL); txt_i ++; } } return true; } /** * Create the required number of buttons according to a map * @param btnm pointer to button matrix object * @param map_p pointer to a string array */ static void lv_btnm_create_btns(lv_obj_t * btnm, const char ** map) { /*Count the buttons in the map*/ uint16_t btn_cnt = 0; uint16_t i = 0; while(strlen(map[i]) != 0) { if(strcmp(map[i], "\n") != 0) { /*Do not count line breaks*/ btn_cnt ++; } i++; } lv_btnm_ext_t * ext = lv_obj_get_ext(btnm); if(ext->btn_areas != NULL) { dm_free(ext->btn_areas); ext->btn_areas = NULL; } ext->btn_areas = dm_alloc(sizeof(area_t) * btn_cnt); ext->btn_cnt = btn_cnt; } /** * Get the width of a button in units. It comes from the first "letter". * @param btn_str The descriptor string of a button. E.g. "apple" or "\004banana" * @return the width of the button in units */ static uint8_t lv_btnm_get_width_unit(const char * btn_str) { if(btn_str[0] <= '\011') return btn_str[0]; return 1; } static uint16_t lv_btnm_get_btn_from_point(lv_obj_t * btnm, point_t * p) { area_t btnm_cords; area_t btn_area; lv_btnm_ext_t * ext = lv_obj_get_ext(btnm); uint16_t i; lv_obj_get_cords(btnm, &btnm_cords); for(i = 0; i < ext->btn_cnt; i++) { area_cpy(&btn_area, &ext->btn_areas[i]); btn_area.x1 += btnm_cords.x1; btn_area.y1 += btnm_cords.y1; btn_area.x2 += btnm_cords.x1; btn_area.y2 += btnm_cords.y1; if(area_is_point_on(&btn_area, p) != false) { break; } } if(i == ext->btn_cnt) i = LV_BTNM_PR_NONE; return i; } #endif