.. _bmp: =========== BMP decoder =========== This extension allows the use of BMP images in LVGL. Library source: https://github.com/caj-johnson/bmp-decoder The pixels are read on demand (not the whole image is loaded) so using BMP images requires very little RAM. If enabled in ``lv_conf.h`` by :c:macro:`LV_USE_BMP` LVGL will register a new image decoder automatically so BMP files can be directly used as image sources. For example: .. code:: c lv_image_set_src(my_img, "S:path/to/picture.bmp"); Note that, a file system driver needs to registered to open images from files. Read more about it :ref:`overview_file_system` or just enable one in ``lv_conf.h`` with ``LV_USE_FS_...`` .. _bmp_limitations: Limitations ----------- - Only BMP files are supported and BMP images as C array (:c:struct:`lv_image_dsc_t`) are not. It's because there is no practical differences between how the BMP files and LVGL's image format stores the image data. - BMP files can be loaded only from file. If you want to store them in flash it's better to convert them to C array with `LVGL's image converter `__. - The BMP files color format needs to match with :c:macro:`LV_COLOR_DEPTH`. Use GIMP to save the image in the required format. Both RGB888 and ARGB888 works with :c:macro:`LV_COLOR_DEPTH` ``32`` - Palette is not supported. - Because not the whole image is read in can not be zoomed or rotated. .. _bmp_example: Example ------- .. include:: ../examples/libs/bmp/index.rst .. _bmp_api: API ---