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182 lines
6.6 KiB
ReStructuredText
182 lines
6.6 KiB
ReStructuredText
.. _lv_buttonmatrix:
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===============================
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Button Matrix (lv_buttonmatrix)
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===============================
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Overview
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********
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The Button Matrix Widget is a lightweight way to display multiple
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Buttons in rows and columns --- lightweight because the buttons are not
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actually created but just virtually drawn on the fly. With Button Matrix,
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each button uses only eight extra bytes of memory instead of the ~100-150
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bytes a normal :ref:`Button <lv_button>` Widget plus the 100 or so bytes
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for the :ref:`Label <lv_label>` Widget.
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New Button Matrix Widgets are added to the default group (if one is set).
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Additionally, Button Matrix is an editable Widget: it allows selecting and clicking
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the buttons with encoder and keyboard navigation as well.
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.. _lv_buttonmatrix_parts_and_styles:
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Parts and Styles
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****************
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- :cpp:enumerator:`LV_PART_MAIN` The background of the Button Matrix, uses the
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typical background style properties. ``pad_row`` and ``pad_column``
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sets the space between the buttons.
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- :cpp:enumerator:`LV_PART_ITEMS` The buttons all use the text and typical background
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style properties except translations and transformations.
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.. _lv_buttonmatrix_usage:
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Usage
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*****
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.. _button map:
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Button map
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-----------
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The number of buttons, their positions and text are controlled by a descriptor string
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array, called a *map*, passed to
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:cpp:expr:`lv_buttonmatrix_set_map(btn_matrix, my_map)`. The declaration of a map should
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look like ``const char * map[] = {"button1", "button2", "button3", NULL}``. Note
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that the last element must be either ``NULL`` or an empty string
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(``""``)!
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Use ``"\n"`` in the map to insert a **line break**. E.g.
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``{"button1", "button2", "\n", "button3", ""}``. Each line's buttons have their
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width calculated automatically. So in the example the first row will
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have 2 buttons each with 50% width and a second row with 1 button having
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100% width.
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.. note::
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The number of buttons neither includes the newline elements nor the terminating
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element of the array.
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Button widths
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-------------
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The buttons' width can be set in proportion to the width of other buttons in the same
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row with :cpp:expr:`lv_buttonmatrix_set_button_width(btn_matrix, button_id, width)` E.g. in a
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line with two buttons: *buttonA, width = 1* and *buttonB, width = 2*, *buttonA*
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will have 33 % width and *buttonB* will have 66 % width. This is similar to how the
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`"flex-grow" <https://developer.mozilla.org/en-US/docs/Web/CSS/flex-grow>`__
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property works in CSS. The width must be in the range [1..15] with the default being 1.
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Button behavior
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---------------
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Each button's behavior can be customized with the following control flags:
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- :cpp:enumerator:`LV_BUTTONMATRIX_CTRL_HIDDEN`: Hides button; it continues to hold its space in layout.
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- :cpp:enumerator:`LV_BUTTONMATRIX_CTRL_NO_REPEAT`: Do not emit :cpp:enumerator:`LV_EVENT_LONG_PRESSED_REPEAT` events while button is long-pressed.
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- :cpp:enumerator:`LV_BUTTONMATRIX_CTRL_DISABLED`: Disables button like :cpp:enumerator:`LV_STATE_DISABLED` on normal Widgets.
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- :cpp:enumerator:`LV_BUTTONMATRIX_CTRL_CHECKABLE`: Enable toggling of :cpp:enumerator:`LV_STATE_CHECKED` when clicked.
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- :cpp:enumerator:`LV_BUTTONMATRIX_CTRL_CHECKED`: Make the button checked. It will use the :cpp:enumerator:`LV_STATE_CHECHKED` styles.
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- :cpp:enumerator:`LV_BUTTONMATRIX_CTRL_CLICK_TRIG`: 1: Enables sending :cpp:enumerator:`LV_EVENT_VALUE_CHANGE` on ``CLICK``, 0: sends :cpp:enumerator:`LV_EVENT_VALUE_CHANGE` on ``PRESS``.
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- :cpp:enumerator:`LV_BUTTONMATRIX_CTRL_POPOVER`: Show button text in a pop-over while being pressed.
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- :cpp:enumerator:`LV_BUTTONMATRIX_CTRL_RECOLOR`: Enable text recoloring with ``#color``
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- :cpp:enumerator:`LV_BUTTONMATRIX_CTRL_CUSTOM_1`: Custom free-to-use flag
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- :cpp:enumerator:`LV_BUTTONMATRIX_CTRL_CUSTOM_2`: Custom free-to-use flag
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By default, these flags are disabled.
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To set and clear a button's control flags, use
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- :cpp:expr:`lv_buttonmatrix_set_button_ctrl(btn_matrix, button_id, LV_BUTTONMATRIX_CTRL_...)` and
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- :cpp:expr:`lv_buttonmatrix_clear_button_ctrl(btn_matrix, button_id, LV_BUTTONMATRIX_CTRL_...)`
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respectively. ``button_id`` is a zero-based button index (0 = first button).
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``LV_BUTTONMATRIX_CTRL_...`` values can be bit-wise OR-ed together when passed to
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these functions.
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To set and clear the same control attribute for all buttons in a Button Matrix, use
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- :cpp:expr:`lv_buttonmatrix_set_button_ctrl_all(btn_matrix, LV_BUTTONMATRIX_CTRL_...)` and
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- :cpp:expr:`lv_buttonmatrix_clear_button_ctrl_all(btn_matrix, LV_BUTTONMATRIX_CTRL_...)`
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respectively.
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To set a control map for a Button Matrix (similar to `Button map`_), use
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- :cpp:expr:`lv_buttonmatrix_set_ctrl_map(btn_matrix, ctrl_map)`.
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An element of ``ctrl_map`` should look like
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:cpp:expr:`ctrl_map[0] = width | LV_BUTTONMATRIX_CTRL_NO_REPEAT | LV_BUTTONMATRIX_CTRL_CHECHKABLE`.
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The number of elements must be equal to the number of buttons.
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One checked
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-----------
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The "One-checked" feature can be enabled with
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:cpp:expr:`lv_buttonmatrix_set_one_checked(btn_matrix, true)` to allow only one button to
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be checked at a time.
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.. _lv_buttonmatrix_events:
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Events
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******
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- :cpp:enumerator:`LV_EVENT_VALUE_CHANGED`: Sent when a button is pressed/released or
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repeated after long press. The event parameter is set to the ID of
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the pressed/released button.
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:cpp:expr:`lv_buttonmatrix_get_selected_button(btn_matrix)` returns the index of the button
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most recently released (the button with focus) or :cpp:enumerator:`LV_BUTTONMATRIX_BUTTON_NONE`
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if no such button was found.
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:cpp:expr:`lv_buttonmatrix_get_button_text(btn_matrix, button_id)` returns a pointer
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to the text of the button specified by zero-based index ``button_id``.
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.. admonition:: Further Reading
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Learn more about :ref:`lv_obj_events` emitted by all Widgets.
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Learn more about :ref:`events`.
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.. _lv_buttonmatrix_keys:
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Keys
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****
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- ``LV_KEY_RIGHT/UP/LEFT/RIGHT`` To navigate among the buttons to
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select one
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- :cpp:enumerator:`LV_KEY_ENTER` To press/release the selected button
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Note that long pressing the Button Matrix with an encoder can mean to
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enter/leave edit mode and simply long pressing a button to make it
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repeat as well. To avoid this contradiction, add
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:cpp:expr:`lv_buttonmatrix_set_button_ctrl_all(btn_matrix, LV_BUTTONMATRIX_CTRL_CLICK_TRIG | LV_BUTTONMATRIX_CTRL_NO_REPEAT)`
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to the Button Matrix if used with an encoder. This disables the repeat feature so
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the button will not be activated upon leaving edit mode.
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.. admonition:: Further Reading
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Learn more about :ref:`indev_keys`.
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.. _lv_buttonmatrix_example:
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Example
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*******
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.. include:: ../../examples/widgets/buttonmatrix/index.rst
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.. _lv_buttonmatrix_api:
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API
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***
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