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Update lv_ta_signal in lv_ta.c
70 lines
3.8 KiB
Markdown
70 lines
3.8 KiB
Markdown
# Littlev Graphics Library
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![LittlevGL cover](https://littlevgl.com/docs/themes/lv_theme_intro.png)
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**LittlevGL provides everything you need to create a Graphical User Interface (GUI) on embedded systems with easy-to-use graphical elements, beautiful visual effects and low memory footprint.**
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https://littlevgl.com
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## Key features
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* **Powerful building blocks** buttons, charts, lists, sliders, images, etc.
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* **Advanced graphics** with animations, anti-aliasing, opacity, smooth scrolling
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* **Various input devices** touch pad, mouse, keyboard, encoder, buttons, etc.
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* **Multi-language support** with UTF-8 encoding
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* **Fully customizable** graphical elements
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* **Hardware independent** to use with any microcontroller or display
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* **Scalable** to operate with little memory (50 kB Flash, 10 kB RAM)
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* **OS, External memory and GPU** supported but not required
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* **Single frame buffer** operation even with advances graphical effects
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* **Written in C** for maximal compatibility
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* **Simulator** to develop on PC without embedded hardware
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* **Tutorials, examples, themes** for rapid development
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* **Documentation** and API references online
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## Porting
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In the simplest case you need 5 things:
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1. Call `lv_tick_inc(x)` every `x` milliseconds in a Timer or Task (`x` should be between 1 and 10)
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2. Register a function which can **copy a pixel array** to an area of the screen.
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3. Register a function which can **read an input device**. (E.g. touch pad)
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4. Copy `lv_conf_templ.h` as `lv_conf.h` and set at least `LV_HOR_RES`, `LV_VER_RES` and `LV_COLOR_DEPTH`.
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5. Call `lv_task_handler()` periodically every few milliseconds.
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For a detailed description visit https://littlevgl.com/porting
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Or check the [Porting tutorial](https://github.com/littlevgl/lv_examples/blob/master/lv_tutorial/0_porting/lv_tutorial_porting.c)
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## Project set-up
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1. **Clone** or [Download](https://littlevgl.com/download) the lvgl repository: `git clone https://github.com/littlevgl/lvgl.git`
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2. **Create project** with your preferred IDE and add the *lvgl* folder
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3. Copy **lvgl/lv_conf_templ.h** as **lv_conf.h** next to the *lvgl* folder
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4. In the lv_conf.h delete the first `#if 0` and its `#endif`. Leave the default configuration for the first try.
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5. In your *main.c*: #include "lvgl/lvgl.h"
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6. In your *main function*:
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* lvgl_init();
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* tick, display and input device initialization (see above)
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7. To **test** create a label: `lv_obj_t * label = lv_label_create(lv_scr_act(), NULL);`
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8. In the main *while(1)* call `lv_task_handler();` and make a few milliseconds delay (e.g. `my_delay_ms(5);`)
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9. Compile the code and load it to your embedded hardware
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## PC Simulator
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You can test the graphics library in a PC simulator, if you don't have an embedded hardware. The simulator uses [SDL2](https://www.libsdl.org/) library to emulate a display on your monitor and a touch pad with your mouse.
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There is a pre-configured PC project for **Eclipse CDT** in this repository: https://github.com/littlevgl/pc_simulator
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## Related repositories
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* PC simulator: https://github.com/littlevgl/pc_simulator
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* Projects: https://github.com/littlevgl/lv_projects
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* Examples: https://github.com/littlevgl/lv_examples
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* Drivers: https://github.com/littlevgl/lv_drivers
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## Screenshots
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![TFT material](http://www.gl.littlev.hu/github_res/tft_material.png)
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![TFT zen](http://www.gl.littlev.hu/github_res/tft_zen.png)
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![TFT alien](http://www.gl.littlev.hu/github_res/tft_alien.png)
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![TFT night](http://www.gl.littlev.hu/github_res/tft_night.png)
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## Contributing
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See [CONTRIBUTING.md](https://github.com/littlevgl/lvgl/blob/master/docs/CONTRIBUTING.md)
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## Donate
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If you are pleased with this graphics library, found it useful, or are happy with the support you got, please help its further development:
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[![Donate](https://littlevgl.com/donate_dir/donate_btn.png)](https://littlevgl.com/donate)
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