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lvgl/examples/porting/lv_port_disp_template.c

141 lines
4.2 KiB
C

/**
* @file lv_port_disp_templ.c
*
*/
/*Copy this file as "lv_port_disp.c" and set this value to "1" to enable content*/
#if 0
/*********************
* INCLUDES
*********************/
#include "lv_port_disp_template.h"
#include <stdbool.h>
/*********************
* DEFINES
*********************/
#ifndef MY_DISP_HOR_RES
#warning Please define or replace the macro MY_DISP_HOR_RES with the actual screen width, default value 320 is used for now.
#define MY_DISP_HOR_RES 320
#endif
#ifndef MY_DISP_VER_RES
#warning Please define or replace the macro MY_DISP_HOR_RES with the actual screen height, default value 240 is used for now.
#define MY_DISP_VER_RES 240
#endif
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
static void disp_init(void);
static void disp_flush(lv_disp_t * disp, const lv_area_t * area, lv_color_t * px_map);
/**********************
* STATIC VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
void lv_port_disp_init(void)
{
/*-------------------------
* Initialize your display
* -----------------------*/
disp_init();
/*------------------------------------
* Create a display and set a flush_cb
* -----------------------------------*/
lv_disp_t * disp = lv_disp_create(MY_DISP_HOR_RES, MY_DISP_VER_RES);
lv_disp_set_flush_cb(disp, disp_flush);
/* Example 1
* One buffer for partial rendering*/
static lv_color_t buf_1_1[MY_DISP_HOR_RES * 10]; /*A buffer for 10 rows*/
lv_disp_set_draw_buffers(disp, buf_1_1, NULL, sizeof(buf_1_1), LV_DISP_RENDER_MODE_PARTIAL);
/* Example 2
* Two buffers for partial rendering
* In flush_cb DMA or similar hardware should be used to update the display in the background.*/
static lv_color_t buf_2_1[MY_DISP_HOR_RES * 10];
static lv_color_t buf_2_2[MY_DISP_HOR_RES * 10];
lv_disp_set_draw_buffers(disp, buf_2_1, buf_2_2, sizeof(buf_2_1), LV_DISP_RENDER_MODE_PARTIAL);
/* Example 3
* Two buffers screen sized buffer for double buffering.
* Both LV_DISP_RENDER_MODE_DIRECT and LV_DISP_RENDER_MODE_FULL works, see their comments*/
static lv_color_t buf_3_1[MY_DISP_HOR_RES * MY_DISP_VER_RES];
static lv_color_t buf_3_2[MY_DISP_HOR_RES * MY_DISP_VER_RES];
lv_disp_set_draw_buffers(disp, buf_3_1, buf_3_2, sizeof(buf_3_1), LV_DISP_RENDER_MODE_DIRECT);
}
/**********************
* STATIC FUNCTIONS
**********************/
/*Initialize your display and the required peripherals.*/
static void disp_init(void)
{
/*You code here*/
}
volatile bool disp_flush_enabled = true;
/* Enable updating the screen (the flushing process) when disp_flush() is called by LVGL
*/
void disp_enable_update(void)
{
disp_flush_enabled = true;
}
/* Disable updating the screen (the flushing process) when disp_flush() is called by LVGL
*/
void disp_disable_update(void)
{
disp_flush_enabled = false;
}
/*Flush the content of the internal buffer the specific area on the display.
*`px_map` contains the rendered image as raw pixel map and it should be copied to `area` on the display.
*You can use DMA or any hardware acceleration to do this operation in the background but
*'lv_disp_flush_ready()' has to be called when it's finished.*/
static void disp_flush(lv_disp_t * disp_drv, const lv_area_t * area, lv_color_t * px_map)
{
if(disp_flush_enabled) {
/*The most simple case (but also the slowest) to put all pixels to the screen one-by-one*/
int32_t x;
int32_t y;
for(y = area->y1; y <= area->y2; y++) {
for(x = area->x1; x <= area->x2; x++) {
/*Put a pixel to the display. For example:*/
/*put_px(x, y, *px_map)*/
px_map++;
}
}
}
/*IMPORTANT!!!
*Inform the graphics library that you are ready with the flushing*/
lv_disp_flush_ready(disp_drv);
}
#else /*Enable this file at the top*/
/*This dummy typedef exists purely to silence -Wpedantic.*/
typedef int keep_pedantic_happy;
#endif