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lvgl/README.md
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<h1 align="center"> LVGL - Light and Versatile Graphics Library</h1>
<p align="center">
<a href="https://github.com/lvgl/lvgl/blob/master/LICENCE.txt"><img src="https://img.shields.io/badge/licence-MIT-blue.svg"></a>
<a href="https://github.com/lvgl/lvgl/releases/tag/v7.0.0"><img src="https://img.shields.io/badge/version-7.0.0-blue.svg"></a>
</p>
<p align="center">
<img src="https://lvgl.io/assets/images/img_1.png">
</p>
<p align="center">
LVGL provides everything you need to create embedded GUI with easy-to-use graphical elements, beautiful visual effects and low memory footprint.
</p>
<h4 align="center">
<a href="https://lvgl.io">Website </a> &middot;
<a href="https://lvgl.io/demos">Online demo</a> &middot;
<a href="https://docs.lvgl.io/">Docs</a> &middot;
<a href="https://forum.lvgl.io">Forum</a> &middot;
</h4>
---
## Features
* Powerful building blocks: buttons, charts, lists, sliders, images, etc.
* Advanced graphics: animations, anti-aliasing, opacity, smooth scrolling
* Simultaneously use various input devices: touchscreen, mouse, keyboard, encoder, buttons, etc.
* Simultaneously use multiple displays: e.g. monochrome and color display
* Multi-language support with UTF-8 encoding, Bidirectional support, and Arabic text handling
* Fully customizable graphical elements via CSS-like styles
* Hardware independent to use with any microcontroller or display
* Scalable to operate with little memory (64 kB Flash, 10 kB RAM)
* OS, External memory and GPU are supported but not required
* Single frame buffer operation even with advances graphical effects
* Written in C for maximal compatibility (C++ compatible)
* Micropython Binding exposes [LVGL API in Micropython](https://blog.lvgl.io/2019-02-20/micropython-bindings)
* Simulator to develop on PC without embedded hardware
* Tutorials, examples, themes for rapid development
* Documentation and API references
## Supported devices
Basically, every modern controller (which is able to drive a display) is suitable to run LVGL. The minimal requirements are:
- 16, 32 or 64 bit microcontroller or processor
- &gt; 16 MHz clock speed is recommended
- Flash/ROM: &gt; 64 kB for the very essential components (&gt; 180 kB is recommended)
- RAM:
- Static RAM usage: ~2 kB depending on the used features and objects types
- Stack: &gt; 2kB (&gt; 8 kB is recommended)
- Dynamic data (heap): &gt; 2 KB (&gt; 16 kB is recommended if using several objects).
Set by `LV_MEM_SIZE` in *lv_conf.h*.
- Display buffer: &gt; *"Horizontal resolution"* pixels (&gt; 10 &times; *"Horizontal resolution"* is recommended)
- C99 or newer compiler
*Note that the memory usage might vary depending on the architecture, compiler and build options.*
Just to mention some platforms:
- STM32F1, STM32F3, [STM32F4](https://blog.lvgl.io/2017-07-15/stm32f429_disco_port), [STM32F7](https://github.com/lvgl/lv_port_stm32f746_disco_sw4stm32), STM32L4
- Microchip dsPIC33, PIC24, PIC32MX, PIC32MZ
- NXP: Kinetis, LPC, iMX, iMX RT
- [Linux frame buffer](https://blog.lvgl.io/2018-01-03/linux_fb) (/dev/fb)
- [Raspberry PI](http://www.vk3erw.com/index.php/16-software/63-raspberry-pi-official-7-touchscreen-and-littlevgl)
- [Espressif ESP32](https://github.com/lvgl/lv_port_esp32)
- [Infineon aurix](https://github.com/lvgl/lv_port_aurix)
- Nordic NRF52
- Quectell M66
## Get started
his list shows the recommended way of learning the library:
1. Check the [Online demos](https://lvgl.io/demos) to see LVGL in action (3 minutes)
2. Read the [Introduction](https://docs.lvgl.io/latest/en/html/intro/index.html) page of the documentation (5 minutes)
3. Read the [Quick overview](https://docs.lvgl.io/latest/en/html/get-started/quick-overview.html) page of the documentation (15 minutes)
4. Set up a [Simulator](https://docs.lvgl.io/latest/en/html/get-started/pc-simulator.html) (10 minutes)
5. Try out some [Examples](https://github.com/lvgl/lv_examples/)
6. Port LVGL to a board. See the [Porting](https://docs.lvgl.io/latest/en/html/porting/index.html) guide or check the ready to use [Projects](https://github.com/lvgl?q=lv_port_&type=&language=)
7. Read the [Overview](https://docs.lvgl.io/latest/en/html/overview/index.html) page to get a better understanding of the library. (2-3 hours)
8. Check the documentation of the [Widgets](https://docs.lvgl.io/latest/en/html/widgets/index.html) to see their features and usage
9. If you have questions got to the [Forum](http://forum.lvgl.io/)
10. Read the [Contributing](https://docs.lvgl.io/latest/en/html/contributing/index.html) guide to see how you can help to improve LVGL (15 minutes)
## Examples
For more examples see the [lv_examples](https://github.com/lvgl/lv_examples) repository.
### Button with label
```c
lv_obj_t * btn = lv_btn_create(lv_scr_act(), NULL); /*Add a button the current screen*/
lv_obj_set_pos(btn, 10, 10); /*Set its position*/
lv_obj_set_size(btn, 100, 50); /*Set its size*/
lv_obj_set_event_cb(btn, btn_event_cb); /*Assign a callback to the button*/
lv_obj_t * label = lv_label_create(btn, NULL); /*Add a label to the button*/
lv_label_set_text(label, "Button"); /*Set the labels text*/
...
void btn_event_cb(lv_obj_t * btn, lv_event_t event)
{
if(event == LV_EVENT_CLICKED) {
printf("Clicked\n");
}
}
```
![LVGL button with label example](https://raw.githubusercontent.com/lvgl/docs/latest/misc/simple_button_example.gif)
### LVGL from Micropython
Learn more about [Micropython](https://docs.lvgl.io/en/html/get-started/micropython).
```python
# Create a Button and a Label
scr = lv.obj()
btn = lv.btn(scr)
btn.align(lv.scr_act(), lv.ALIGN.CENTER, 0, 0)
label = lv.label(btn)
label.set_text("Button")
# Load the screen
lv.scr_load(scr)
```
## Contributing
For a detailed description of contribution opportunities visit the [Contributing](https://docs.lvgl.io/latest/en/html/contributing/index.html) section of the documentation.