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76 lines
3.5 KiB
Markdown
76 lines
3.5 KiB
Markdown
# Littlev Graphics Libraray
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![LittlevGL cover](http://www.gl.littlev.hu/home/main_cover_small.png)
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LittlevGL provides everything you need to create a Graphical User Interface (GUI) on embedded systems with easy-to-use graphical elements, beautiful visual effects and low memory footprint.
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Homepage: https://littlevgl.com
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### Table Of Content
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* [Key features](#key-features)
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* [Porting](#porting)
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* [Project set-up](#project-set-up)
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* [PC simulator](#pc-simulator)
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* [Screenshots](#screenshots)
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* [Contributing](#contributing)
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* [Donate](#donate)
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## Key features
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* Powerful building blocks buttons, charts, lists, sliders, images etc
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* Advanced graphics with animations, anti-aliasing, opacity, smooth scrolling
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* Various input devices touch pad, mouse, keyboard, encoder etc
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* Multi language support with UTF-8 decoding
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* Fully customizable graphical elements
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* Hardware independent to use with any microcontroller or display
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* Scalable to operate with few memory (80 kB Flash, 10 kB RAM)
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* OS, External memory and GPU supported but not required
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* Single frame buffer operation even with advances graphical effects
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* Written in C for maximal compatibility
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* Simulator to develop on PC without embedded hardware
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* Tutorials, examples, themes for rapid development
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* Advanced support and professional GUI development service
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* Documentation and API references online
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* Free and open-source under MIT licence
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## Porting
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In the most sime case you need 4 things:
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1. Call `lv_tick_inc(1)` in every millisecods in a Timer or Task
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2. Register a function which can **copy a pixel array** to an area of the screen
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3. Register a function which can **read an input device**. (E.g. touch pad)
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4. Call `lv_task_handler()` periodically in every few milliseconds ()
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For more information visit https://littlevgl.com/porting
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## Project set-up
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1. **Clone** or download the lvgl repository: `git clone https://github.com/littlevgl/lvgl.git`
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2. **Create project** with your prefered IDE and add the *lvgl* folder
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3. Copy **lvgl/lv_conf_templ.h** as **lv_conf.h** next to the *lvgl* folder
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4. In the *_conf.h files delete the first `#if 0` and its `#endif`. Let the default configurations at first.
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5. In your *main.c*: #include "lvgl/lvgl.h"
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6. In your *main function*:
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* lvgl_init();
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* tick, display and input device initialization (see above)
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7. To **test** create a label: `lv_obj_t * label = lv_label_create(lv_scr_act(), NULL);`
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8. In the main *while(1)* call `lv_task_handler();` and make a few milliseconds delay (e.g. `my_delay_ms(5);`)
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9. Compile the code and load it to your embedded hardware
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## PC Simulator
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If you don't have got an embedded hardware you can test the graphics library in a PC simulator. The simulator uses [SDL2](https://www.libsdl.org/) to emulate a display on your monitor and a touch pad with your mouse.
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There is a pre-configured PC project for **Eclipse CDT** in this repository: https://github.com/littlevgl/pc_simulator
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## Screenshots
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![TFT material](http://www.gl.littlev.hu/github_res/tft_material.png)
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![TFT zen](http://www.gl.littlev.hu/github_res/tft_zen.png)
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![TFT alien](http://www.gl.littlev.hu/github_res/tft_alien.png)
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![TFT night](http://www.gl.littlev.hu/github_res/tft_night.png)
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## Contributing
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See [CONTRIBUTING.md](https://github.com/littlevgl/lvgl/blob/master/docs/CONTRIBUTING.md)
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## Donate
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If you are pleased with the graphics library, found it useful or be happy with the support you got, please help its further development:
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[![Donate](https://littlevgl.com/donate_dir/donate_btn.png)](https://littlevgl.com/donate)
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