LittleV Graphics Libraray
The LittlevGL is a graphics library to create Graphical User Unterfaces (GUI) for TFT and LCD displays. You can use Buttons, Labels, Charts etc to build up your GUI.No double buffering is required to use transparency, scrolling or smooth animations.
The graphics library is written in C and it is completely hardware independent. You can even run it in a PC simulator without any embedded hardware.
Visit the http://gl.littlev.hu
Key features
- Hardware independent, support any modern microcontroller
- High resolution TFTs, monochrome or any type of display supported (24/16/8/1 bit color depth)
- External RAM, FPU or GPU not required just optional
- Build GUI from simple graphical objects
- Buttons, Labels, Images
- Charts, Lists, Bars, Sliders, Text areas etc.
- High level graphical features without double buffering
- Antialiassing (font or full screen)
- Animations
- Transparency
- Gradient colors
- Smooth dragging and scrolling
- Layers
- Customizable appearance with styles
- Applications for complex tasks
- Can run in a PC simulator
- Modular and well-structured source code
- Actively developed
Porting
The following functions has to be provided
- hal/disp
disp_fill(x1, y1, x2, y2, color)
to fill area with a color - hal/disp
disp_map(x1, y1, x2, y2, &color_array)
copy a color map to an area - hal/disp
disp_color_cpy(dest, src, length, opa)
copy pixel, optional for GPU - hal/indev
indev_get(id, &x, &y)
get the x and y coordinates from an input device (e.g. touch pad) - hal/systick
systick_get()
get a system tick with 1 ms resolution - hal/systick
systick_elapse(prev_time)
get the elapsed milliseconds sience prev_time
See the example HAL repository!
Requirements
- Misc. library is used by the graphics library
Project set-up
- Clone or download the following repositories:
- lvgl:
git clone https://github.com/littlevgl/lvgl.git
- misc:
git clone https://github.com/littlevgl/misc.git
- hal:
git clone https://github.com/littlevgl/hal.git
- lvgl:
- Create project with your prefered IDE and add the lvgl, misc and hal folders
- Add your projects root directory as include path
- Write your display, touch pad and system tick drivers in hal
- Copy lvgl/lv_conf_templ.h as lv_conf.h and misc/misc_conf_templ.h as misc_conf.h to the projects root folder
- In the *_conf.h files delete the first
#if 0
and its#endif
. Let the default configurations at first. - In your main.c include:
- #include "misc/misc.h"
- #include "misc/os/ptask.h"
- #include "lvgl/lvgl.h"
- In your main.c intialize:
- misc_init();
- your_systick_init();
- your_disp_init();
- your_indev_init();
- lvgl_init();
- To test create a label:
lv_obj_t * label = lv_label_create(lv_scr_act(), NULL);
- In the main while(1) call
ptask_handler();
and make a few milliseconds delay (e.g.your_delay_ms(5);
) - Compile the code and load it to your embedded hardware
PC Simulator
If you don't have got an embedded hardware you can test the graphics library in a PC simulator. The simulator uses SDL2 to emulate a display on your monitor and a touch pad with your mouse.
There is a pre-configured PC project for Eclipse CDT in this repository: https://github.com/littlevgl/proj_pc
Contributing
See CONTRIBUTING.md
Donate
If you are pleased with the graphics library and found it useful please support its further development: