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https://github.com/lvgl/lvgl.git
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234 lines
6.1 KiB
C
234 lines
6.1 KiB
C
/**
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* @file lv_win.h
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*
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*/
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#ifndef LV_WIN_H
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#define LV_WIN_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#include "../../lv_conf.h"
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#if USE_LV_WIN != 0
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/*Testing of dependencies*/
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#if USE_LV_BTN == 0
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#error "lv_win: lv_btn is required. Enable it in lv_conf.h (USE_LV_BTN 1) "
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#endif
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#if USE_LV_LABEL == 0
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#error "lv_win: lv_label is required. Enable it in lv_conf.h (USE_LV_LABEL 1) "
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#endif
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#if USE_LV_IMG == 0
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#error "lv_win: lv_img is required. Enable it in lv_conf.h (USE_LV_IMG 1) "
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#endif
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#if USE_LV_PAGE == 0
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#error "lv_win: lv_page is required. Enable it in lv_conf.h (USE_LV_PAGE 1) "
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#endif
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#include "../lv_core/lv_obj.h"
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#include "lv_cont.h"
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#include "lv_btn.h"
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#include "lv_label.h"
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#include "lv_img.h"
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#include "lv_page.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/*Data of window*/
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typedef struct
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{
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/*Ext. of ancestor*/
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/*New data for this type */
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lv_obj_t * page; /*Pointer to a page which holds the content*/
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lv_obj_t * header; /*Pointer to the header container of the window*/
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lv_obj_t * title; /*Pointer to the title label of the window*/
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lv_style_t * style_header; /*Style of the header container*/
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lv_style_t * style_btn_rel; /*Control button releases style*/
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lv_style_t * style_btn_pr; /*Control button pressed style*/
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lv_coord_t btn_size; /*Size of the control buttons (square)*/
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}lv_win_ext_t;
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typedef enum {
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LV_WIN_STYLE_BG,
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LV_WIN_STYLE_CONTENT_BG,
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LV_WIN_STYLE_CONTENT_SCRL,
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LV_WIN_STYLE_SB,
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LV_WIN_STYLE_HEADER,
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LV_WIN_STYLE_BTN_REL,
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LV_WIN_STYLE_BTN_PR,
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}lv_win_style_t;
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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/**
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* Create a window objects
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* @param par pointer to an object, it will be the parent of the new window
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* @param copy pointer to a window object, if not NULL then the new object will be copied from it
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* @return pointer to the created window
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*/
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lv_obj_t * lv_win_create(lv_obj_t * par, lv_obj_t * copy);
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/*======================
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* Add/remove functions
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*=====================*/
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/**
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* Add control button to the header of the window
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* @param win pointer to a window object
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* @param img_path path of an image on the control button
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* @param rel_action a function pointer to call when the button is released
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* @return pointer to the created button object
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*/
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lv_obj_t * lv_win_add_btn(lv_obj_t * win, const char * img_path, lv_action_t rel_action);
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/*=====================
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* Setter functions
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*====================*/
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/**
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* A release action which can be assigned to a window control button to close it
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* @param btn pointer to the released button
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* @return always LV_ACTION_RES_INV because the button is deleted with the window
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*/
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lv_res_t lv_win_close_action(lv_obj_t * btn);
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/**
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* Set the title of a window
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* @param win pointer to a window object
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* @param title string of the new title
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*/
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void lv_win_set_title(lv_obj_t * win, const char * title);
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/**
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* Set the control button size of a window
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* @param win pointer to a window object
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* @return control button size
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*/
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void lv_win_set_btn_size(lv_obj_t * win, lv_coord_t size);
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/**
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* Set the control button size of a window
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* @param win pointer to a window object
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* @param size control button size
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*/
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void lv_win_set_btn_size(lv_obj_t * win, lv_coord_t size);
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/**
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* Set the scroll bar mode of a window
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* @param win pointer to a window object
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* @param sb_mode the new scroll bar mode from 'lv_sb_mode_t'
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*/
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void lv_win_set_sb_mode(lv_obj_t *win, lv_sb_mode_t sb_mode);
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/**
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* Set the layout of the window
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* @param win pointer to a window object
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* @param layout the layout from 'lv_layout_t'
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*/
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void lv_win_set_layout(lv_obj_t *win, lv_layout_t layout);
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/**
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* Set a style of a window
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* @param win pointer to a window object
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* @param type which style should be set
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* @param style pointer to a style
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*/
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void lv_win_set_style(lv_obj_t *win, lv_win_style_t type, lv_style_t *style);
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/*=====================
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* Getter functions
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*====================*/
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/**
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* Get the title of a window
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* @param win pointer to a window object
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* @return title string of the window
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*/
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const char * lv_win_get_title(lv_obj_t * win);
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/**
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* Get the control button size of a window
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* @param win pointer to a window object
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* @return control button size
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*/
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lv_coord_t lv_win_get_btn_size(lv_obj_t * win);
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/**
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* Get the layout of a window
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* @param win pointer to a window object
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* @return the layout of the window (from 'lv_layout_t')
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*/
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lv_layout_t lv_win_get_layout(lv_obj_t *win);
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/**
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* Get the scroll bar mode of a window
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* @param win pointer to a window object
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* @return the scroll bar mode of the window (from 'lv_sb_mode_t')
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*/
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lv_sb_mode_t lv_win_get_sb_mode(lv_obj_t *win);
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/**
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* Get width of the content area (page scrollable) of the window
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* @param win pointer to a window object
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* @return the width of the content area
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*/
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lv_coord_t lv_win_get_width(lv_obj_t * win);
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/**
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* Get the pointer of a widow from one of its control button.
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* It is useful in the action of the control buttons where only button is known.
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* @param ctrl_btn pointer to a control button of a window
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* @return pointer to the window of 'ctrl_btn'
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*/
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lv_obj_t * lv_win_get_from_btn(lv_obj_t * ctrl_btn);
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/**
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* Get a style of a window
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* @param win pointer to a button object
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* @param type which style window be get
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* @return style pointer to a style
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*/
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lv_style_t * lv_win_get_style(lv_obj_t *win, lv_win_style_t type);
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/*=====================
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* Other functions
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*====================*/
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/**
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* Focus on an object. It ensures that the object will be visible in the window.
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* @param win pointer to a window object
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* @param obj pointer to an object to focus (must be in the window)
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* @param anim_time scroll animation time in milliseconds (0: no animation)
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*/
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void lv_win_focus(lv_obj_t * win, lv_obj_t * obj, uint16_t anim_time);
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/**********************
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* MACROS
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**********************/
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#endif /*USE_LV_WIN*/
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /*LV_WIN_H*/
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