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lvgl/examples/widgets/canvas/lv_example_canvas_8.c
Gabor Kiss-Vamosi 2f3e8d4066 feat(draw): add initial SDL renderer
It caches SW rendered bitmaps in textures.
The cache is also updated to support data and source separately.
E.g. source is a path to an image, and if that image changes all
related cache entries needs to found and invalidated.

Limitations of SDL rederer:
- not all draw task types are supported
- image transformation is not supported
- some textures (e.g. button matrix texts) are not detected as cached
- images are not cached
- images are supported only from path
2023-11-18 15:35:45 +01:00

57 lines
1.6 KiB
C

#include "../../lv_examples.h"
#if LV_USE_CANVAS && LV_BUILD_EXAMPLES
#if LV_USE_VECTOR_GRAPHIC
#define CANVAS_WIDTH 150
#define CANVAS_HEIGHT 150
/**
* Draw a path to the canvas
*/
void lv_example_canvas_8(void)
{
/*Create a buffer for the canvas*/
static uint8_t cbuf[LV_CANVAS_BUF_SIZE(CANVAS_WIDTH, CANVAS_HEIGHT, 32, LV_DRAW_BUF_STRIDE_ALIGN)];
/*Create a canvas and initialize its palette*/
lv_obj_t * canvas = lv_canvas_create(lv_screen_active());
lv_canvas_set_buffer(canvas, cbuf, CANVAS_WIDTH, CANVAS_HEIGHT, LV_COLOR_FORMAT_ARGB8888);
lv_canvas_fill_bg(canvas, lv_color_hex3(0xccc), LV_OPA_COVER);
lv_obj_center(canvas);
lv_layer_t layer;
lv_canvas_init_layer(canvas, &layer);
lv_vector_dsc_t * dsc = lv_vector_dsc_create(&layer);
lv_vector_path_t * path = lv_vector_path_create(LV_VECTOR_PATH_QUALITY_MEDIUM);
lv_fpoint_t pts[] = {{10, 10}, {130, 130}, {10, 130}};
lv_vector_path_move_to(path, &pts[0]);
lv_vector_path_line_to(path, &pts[1]);
lv_vector_path_line_to(path, &pts[2]);
lv_vector_path_close(path);
lv_vector_dsc_set_fill_color(dsc, lv_color_make(0x00, 0x80, 0xff));
lv_vector_dsc_add_path(dsc, path);
lv_draw_vector(dsc);
lv_vector_path_delete(path);
lv_vector_dsc_delete(dsc);
lv_canvas_finish_layer(canvas, &layer);
}
#else
void lv_example_canvas_8(void)
{
/*fallback for online examples*/
lv_obj_t * label = lv_label_create(lv_screen_active());
lv_label_set_text(label, "Vector graphics is not enabled");
lv_obj_center(label);
}
#endif /*LV_USE_VECTOR_GRAPHIC*/
#endif