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29e810dd2a
Fix incorrect calculation of area that needs to be invalidated for the scrollbars.
182 lines
8.0 KiB
Markdown
182 lines
8.0 KiB
Markdown
# Contributing to Littlev Graphics Library
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It's glad to see that you are interested in Contributing to LittlevGL!
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In this guide you can learn how can you help to develop LittlevGL.
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### Table Of Content
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* [Who can contribute?](#who-can-contribute)
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* [How to report an issue?](#how-to-report-a-bug)
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* [How to suggest a feature?](#how-to-suggest-a-feature)
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* [How to implement a feature?](#how-to-implement-a-feature)
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* [Styling guide](#styling-guide)
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## Who can contribute?
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As graphical interfaces for embedded systems has an increasing relevance today you also might find important to work with a good graphics library. Now - independently from skills, programming level or any personal attributes - you can influence and help the development of Littlev Graphics Library with:
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* Report an issue
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* Suggest feature
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* Fix an issue
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* Implement a feature
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* Help with testing bugfixes and new features
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Please, take a look at [CODE_OF_CONDUCT](https://github.com/littlevgl/lvgl/blob/master/docs/CODE_OF_CONDUCT.md)
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There are few **general rules**
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* We use [GitHub's issue tracker](https://github.com/littlevgl/lvgl/issues)
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* Be kind and respectful. Strating with "Hi" is always a good idea :)
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* If somebedy helped you give a feedback.
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* One issue should be about one topic. If you have other questions please open a new issue.
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* Always create an issue before creating a [Pull request](https://help.github.com/articles/about-pull-requests/) to discuss the idea first
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* Create small, "digestable" Pull requests.
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* Tell your remarks in a structured way. Use paragraphs and the [Markdown](https://guides.github.com/features/mastering-markdown/) support of GitHub.
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* Be sure you are using the lates version (from `master` branch)
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* Keep in mind LittlevGL should be and should remain:
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- usable on small MCUs as well (think about memory footprint)
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- compilable with "non-standard" tools like Arduino (no gcc specific options)
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- C compatible (no C++ specific code and features)
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- all configuration should be in `lv_conf.h`. (Instead of modifying the library)
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- the API clean and easiy to understand
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## How to report a bug?
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If you found a **simple and straightforward bug** like:
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* misspelling (in comments function/variable names or grammatical issues in comments)
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* not handled error cases (negative array index, overflow etc)
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* anything else which can be fixed locally with a few lines of code
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* or defective documentation
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then tell
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* where you found the bug (which file/function/variable)
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* how can it cause problem
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* what is your suggeseted solution if you have
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If you faced with **something more clomplex** like:
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* might be simple but you don't know its origin
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* affects a whole file, module or even the architecture
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* needs deeper discussion
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then please
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* tell what do you experience
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* tell what do you expect to happen
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* tell how to reproduce the issue
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* provide a simlified code example (better if can be tested with copy-paste)
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* attache your lv_conf.h (if you feel it's important)
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* logs and long codes should be attached in a file (instead of copying into a comment)
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## How to suggest a feature?
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If you have a good and useful idea open issue to tell it! Please note the followings on suggesting new features:
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* What the new feature is about?
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* Why/Where/In which case is it useful/helpful/relevant?
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* Can you mention real life usecases/examples for the use this feature?
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* Can you help in implementing it?
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Your suggestion can have 4 possible outcomes:
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1. This feature is already exists. In this case you will learn how to achive your goal.
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2. You can simply realize it with the current functionality.
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3. Although it's a new feature but it would break LittlevGL's platform independent and/or resource minimalist nature.
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4. It's really a new feature which would be good to be in LittlevGL. Hurray! In a discussion we figure out the technical details and implementation options. With the knowledge of how to do it somebody can implement the new feature.
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Keep in mind if you wouldn't like to do the implementation there is no guarantee that it will be ready in the near future.
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However if you would like to force it, take a look at this page: [Feature request service](http://www.gl.littlev.hu/services#feature)
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## How to implement a feature?
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In [docs/TODO_MINOR.md](https://github.com/littlevgl/lvgl/blob/master/docs/TODO_MINOR.md) and [docs/TODO_PATCH.md](https://github.com/littlevgl/lvgl/blob/master/docs/TODO_PATCH.md) you can see some ideas which are waiting for somebody to realize them! If want to deal with a feature from this files, please start an issue and discusse the details.
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The new feature should be in a new branch.
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## Styling guide
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### File format
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Use [lv_misc/lv_templ.c](https://github.com/littlevgl/lvgl/blob/master/lv_misc/lv_templ.c) and [lv_misc/lv_templ.h](https://github.com/littlevgl/lvgl/blob/master/lv_misc/lv_templ.h)
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### Naming conventions
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* Words are sparated by '_'
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* In variable and function names use only lower case letters (e.g. *height_tmp*)
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* In enums and defines use only upper case letters (e.g. *e.g. MAX_LINE_NUM*)
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* Global names (API):
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* starts with *lv*
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* followed by module name: *btn*, *label*, *style* etc.
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* followed by the action (for functions): *set*, *get*, *refr* etc.
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* closed with the subject: *name*, *size*, *state* etc.
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* Typedefs
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* prefer `typedef struct` and `typedef enum` instead of `struct name` and `enum name`
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* always add a closing *..._t*
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* Abbreviations:
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* Use abbreviations on public names only if they become longer then 32 characters
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* Use only very straightforward (e.g. pos: position) or well established (e.g. pr: press) abbreviatons
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### Coding guide
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* Functions:
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* Try to write function shorter then is 50 lines
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* Always shorter then 100 lines (except very straightforwards)
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* Variables:
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* One line, one declaration (BAD: char x, y;)
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* Use `<stdint.h>` (*uint8_t*, *int32_t* etc)
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* Declare variables when needed (not all at function start)
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* Use the smallest required scope
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* Variables in a file (outside functions) are always *static*
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* Do not use global variables (use functions to set/get static variables)
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### Comments
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Before every function have a comment like this:
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```c
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/**
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* Return with the screen of an object
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* @param obj pointer to an object
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* @return pointer to a screen
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*/
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lv_obj_t * lv_obj_get_scr(lv_obj_t * obj);
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```
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Always use `/* Something */` format and NOT `//Something`
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Write readable code to avoid descriptive comments like:
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`x++; /* Add 1 to x */`.
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The code should show clearly what you are doing.
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You should write **why** have you done this:
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`x++; /*Because of closing '\0' of the string */`
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Short "code summaries" of a few lines are accepted. E.g. `/*Calculate the new coordinates*/`
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In comments use \` \` when refering to a variable. E.g. ``/*Update the value of `x_act`*/``
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### Formatting
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Here is example to show bracket placing and using of white spaces:
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```c
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/**
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* Set a new text for a label. Memory will be allocated to store the text by the label.
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* @param label pointer to a label object
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* @param text '\0' terminated character string. NULL to refresh with the current text.
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*/
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void lv_label_set_text(lv_obj_t * label, const char * text)
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{ /* Main bracket of functions in new line*/
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if(label == NULL) return; /*No bracket only if the command is inline with the if statement*/
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lv_obj_inv(label);
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lv_label_ext_t * ext = lv_obj_get_ext(label);
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/*Comment before a section */
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if(text == ext->txt || text == NULL) { /*Bracket of statements start inline*/
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lv_label_refr_text(label);
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return;
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}
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...
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}
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```
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Use 4 spaces indentation instead of tab.
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You can use **astyle** to format the code. The required config flies are: `docs/astyle_c` and `docs/astyle_h`.
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To format the header files:
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`$ find . -type f -name "*.c" | xargs astyle --options=docs/astyle_c`
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To format the sorce files:
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`$ find . -type f -name "*.h" | xargs astyle --options=docs/astyle_h`
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Append `-n` to the end to skip creation of backup file or use `$ find . -type f -name "*.bak" -delete` (for source file's backups) and `find . -type f -name "*.orig" -delete` (for header file's backups)
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