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lvgl/lv_objx/lv_sw.c
2017-08-18 21:14:11 +02:00

187 lines
4.7 KiB
C

/**
* @file lv_sw.c
*
*/
/*********************
* INCLUDES
*********************/
#include "lv_conf.h"
#if USE_LV_SW != 0
#include "lv_sw.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
#if 0 /*Slider design is used*/
static bool lv_sw_design(lv_obj_t * sw, const area_t * mask, lv_design_mode_t mode);
#endif
/**********************
* STATIC VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/*-----------------
* Create function
*-----------------*/
/**
* Create a switch objects
* @param par pointer to an object, it will be the parent of the new switch
* @param copy pointer to a switch object, if not NULL then the new object will be copied from it
* @return pointer to the created switch
*/
lv_obj_t * lv_sw_create(lv_obj_t * par, lv_obj_t * copy)
{
/*Create the ancestor of switch*/
lv_obj_t * new_sw = lv_slider_create(par, copy);
dm_assert(new_sw);
/*Allocate the switch type specific extended data*/
lv_sw_ext_t * ext = lv_obj_alloc_ext(new_sw, sizeof(lv_sw_ext_t));
dm_assert(ext);
/*Initialize the allocated 'ext' */
ext->changed = 0;
/*The signal and design functions are not copied so set them here*/
lv_obj_set_signal_f(new_sw, lv_sw_signal);
/*Init the new switch switch*/
if(copy == NULL) {
lv_bar_set_range(new_sw, 0, 1);
lv_obj_set_size(new_sw, LV_DPI, LV_DPI / 2);
lv_slider_set_knob_in(new_sw, true);
}
/*Copy an existing switch*/
else {
/*Nothing to copy*/
/*Refresh the style with new signal function*/
lv_obj_refr_style(new_sw);
}
return new_sw;
}
/**
* Signal function of the switch
* @param sw pointer to a switch object
* @param sign a signal type from lv_signal_t enum
* @param param pointer to a signal specific variable
* @return true: the object is still valid (not deleted), false: the object become invalid
*/
bool lv_sw_signal(lv_obj_t * sw, lv_signal_t sign, void * param)
{
bool valid;
lv_sw_ext_t * ext = lv_obj_get_ext(sw);
int16_t old_val = lv_bar_get_value(sw);
lv_action_t slider_cb = ext->slider.cb;
ext->slider.cb = NULL; /*Do not let the slider to call the callback. The Switch will do it*/
/* Include the ancient signal function */
valid = lv_slider_signal(sw, sign, param);
/* The object can be deleted so check its validity and then
* make the object specific signal handling */
if(valid != false) {
if(sign == LV_SIGNAL_CLEANUP) {
/*Nothing to cleanup. (No dynamically allocated memory in 'ext')*/
}
else if(sign == LV_SIGNAL_PRESSING) {
int16_t act_val = lv_bar_get_value(sw);
if(act_val != old_val) ext->changed = 1;
}
else if(sign == LV_SIGNAL_PRESS_LOST) {
ext->changed = 0;
}
else if(sign == LV_SIGNAL_RELEASED) {
if(ext->changed == 0) {
int16_t v = lv_bar_get_value(sw);
if(v == 0) lv_bar_set_value(sw, 1);
else lv_bar_set_value(sw, 0);
}
if(slider_cb != NULL) slider_cb(sw, param);
ext->changed = 0;
}
}
/*Restore the callback*/
ext->slider.cb = slider_cb;
return valid;
}
/*=====================
* Setter functions
*====================*/
/*
* New object specific "set" function comes here
*/
/*=====================
* Getter functions
*====================*/
/*
* New object specific "get" function comes here
*/
/**********************
* STATIC FUNCTIONS
**********************/
#if 0 /*Slider design is used*/
/**
* Handle the drawing related tasks of the switchs
* @param sw pointer to an object
* @param mask the object will be drawn only in this area
* @param mode LV_DESIGN_COVER_CHK: only check if the object fully covers the 'mask_p' area
* (return 'true' if yes)
* LV_DESIGN_DRAW: draw the object (always return 'true')
* LV_DESIGN_DRAW_POST: drawing after every children are drawn
* @param return true/false, depends on 'mode'
*/
static bool lv_sw_design(lv_obj_t * sw, const area_t * mask, lv_design_mode_t mode)
{
/*Return false if the object is not covers the mask_p area*/
if(mode == LV_DESIGN_COVER_CHK) {
return false;
}
/*Draw the object*/
else if(mode == LV_DESIGN_DRAW_MAIN) {
}
/*Post draw when the children are drawn*/
else if(mode == LV_DESIGN_DRAW_POST) {
}
return true;
}
#endif
#endif