mirror of
https://github.com/lvgl/lvgl.git
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181 lines
4.9 KiB
C
181 lines
4.9 KiB
C
/**
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* @file lv_keyboard.h
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*
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*/
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#ifndef LV_KEYBOARD_H
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#define LV_KEYBOARD_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#include "../lv_conf_internal.h"
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#if LV_USE_KEYBOARD != 0
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/*Testing of dependencies*/
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#if LV_USE_BTNMATRIX == 0
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#error "lv_kb: lv_btnm is required. Enable it in lv_conf.h (LV_USE_BTNMATRIX 1) "
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#endif
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#if LV_USE_TEXTAREA == 0
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#error "lv_kb: lv_ta is required. Enable it in lv_conf.h (LV_USE_TEXTAREA 1) "
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#endif
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#include "../lv_core/lv_obj.h"
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#include "lv_btnmatrix.h"
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/*********************
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* DEFINES
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*********************/
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#define LV_KEYBOARD_CTRL_BTN_FLAGS (LV_BTNMATRIX_CTRL_NO_REPEAT | LV_BTNMATRIX_CTRL_CLICK_TRIG)
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/**********************
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* TYPEDEFS
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**********************/
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/** Current keyboard mode. */
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enum {
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LV_KEYBOARD_MODE_TEXT_LOWER,
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LV_KEYBOARD_MODE_TEXT_UPPER,
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LV_KEYBOARD_MODE_SPECIAL,
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LV_KEYBOARD_MODE_NUM,
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};
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typedef uint8_t lv_keyboard_mode_t;
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/*Data of keyboard*/
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typedef struct {
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lv_btnmatrix_ext_t btnm; /*Ext. of ancestor*/
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/*New data for this type */
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lv_obj_t * ta; /*Pointer to the assigned text area*/
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lv_keyboard_mode_t mode; /*Key map type*/
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uint8_t cursor_mng : 1; /*1: automatically show/hide cursor when a text area is assigned or left*/
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} lv_keyboard_ext_t;
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enum {
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LV_KEYBOARD_PART_BG,
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LV_KEYBOARD_PART_BTN,
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};
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typedef uint8_t lv_keyboard_style_t;
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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/**
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* Create a keyboard objects
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* @param par pointer to an object, it will be the parent of the new keyboard
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* @param copy pointer to a keyboard object, if not NULL then the new object will be copied from it
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* @return pointer to the created keyboard
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*/
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lv_obj_t * lv_keyboard_create(lv_obj_t * par, const lv_obj_t * copy);
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/*=====================
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* Setter functions
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*====================*/
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/**
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* Assign a Text Area to the Keyboard. The pressed characters will be put there.
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* @param kb pointer to a Keyboard object
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* @param ta pointer to a Text Area object to write there
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*/
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void lv_keyboard_set_textarea(lv_obj_t * kb, lv_obj_t * ta);
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/**
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* Set a new a mode (text or number map)
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* @param kb pointer to a Keyboard object
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* @param mode the mode from 'lv_keyboard_mode_t'
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*/
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void lv_keyboard_set_mode(lv_obj_t * kb, lv_keyboard_mode_t mode);
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/**
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* Automatically hide or show the cursor of the current Text Area
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* @param kb pointer to a Keyboard object
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* @param en true: show cursor on the current text area, false: hide cursor
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*/
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void lv_keyboard_set_cursor_manage(lv_obj_t * kb, bool en);
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/**
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* Set a new map for the keyboard
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* @param kb pointer to a Keyboard object
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* @param mode keyboard map to alter 'lv_keyboard_mode_t'
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* @param map pointer to a string array to describe the map.
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* See 'lv_btnmatrix_set_map()' for more info.
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*/
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void lv_keyboard_set_map(lv_obj_t * kb, lv_keyboard_mode_t mode, const char * map[]);
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/**
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* Set the button control map (hidden, disabled etc.) for the keyboard. The
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* control map array will be copied and so may be deallocated after this
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* function returns.
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* @param kb pointer to a keyboard object
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* @param mode keyboard ctrl map to alter 'lv_keyboard_mode_t'
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* @param ctrl_map pointer to an array of `lv_btn_ctrl_t` control bytes.
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* See: `lv_btnmatrix_set_ctrl_map` for more details.
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*/
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void lv_keyboard_set_ctrl_map(lv_obj_t * kb, lv_keyboard_mode_t mode, const lv_btnmatrix_ctrl_t ctrl_map[]);
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/*=====================
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* Getter functions
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*====================*/
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/**
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* Assign a Text Area to the Keyboard. The pressed characters will be put there.
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* @param kb pointer to a Keyboard object
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* @return pointer to the assigned Text Area object
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*/
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lv_obj_t * lv_keyboard_get_textarea(const lv_obj_t * kb);
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/**
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* Set a new a mode (text or number map)
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* @param kb pointer to a Keyboard object
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* @return the current mode from 'lv_keyboard_mode_t'
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*/
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lv_keyboard_mode_t lv_keyboard_get_mode(const lv_obj_t * kb);
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/**
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* Get the current cursor manage mode.
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* @param kb pointer to a Keyboard object
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* @return true: show cursor on the current text area, false: hide cursor
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*/
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bool lv_keyboard_get_cursor_manage(const lv_obj_t * kb);
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/**
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* Get the current map of a keyboard
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* @param kb pointer to a keyboard object
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* @return the current map
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*/
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static inline const char ** lv_keyboard_get_map_array(const lv_obj_t * kb)
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{
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return lv_btnmatrix_get_map_array(kb);
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}
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/*=====================
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* Other functions
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*====================*/
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/**
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* Default keyboard event to add characters to the Text area and change the map.
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* If a custom `event_cb` is added to the keyboard this function be called from it to handle the
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* button clicks
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* @param kb pointer to a keyboard
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* @param event the triggering event
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*/
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void lv_keyboard_def_event_cb(lv_obj_t * kb, lv_event_t event);
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/**********************
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* MACROS
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**********************/
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#endif /*LV_USE_KEYBOARD*/
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /*LV_KEYBOARD_H*/
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