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lvgl/lv_conf_temp.h

135 lines
4.0 KiB
C

/**
* @file lv_conf.h
*
*/
#ifndef LV_CONF_H
#define LV_CONF_H
#if 0 /*Remove this to enable the content*/
/*=====================
Graphical settings
*=====================*/
/* Horizontal and vertical resolution of the library.
* Screen resolution multiplied by LV_DOWN_SCALE*/
#define LV_HOR_RES (480 * LV_DOWNSCALE)
#define LV_VER_RES (320 * LV_DOWNSCALE)
/* Buffered rendering: >= LV_DOWNSCALE * LV_HOR_RES or 0 to disable buffering*/
#define LV_VDB_SIZE (LV_HOR_RES * LV_VER_RES / 20)
/* Anti-aliasing with downscaling everything
* 1: disabled
* 2: 2x anti-alias -> half size
* 4: 4x anti-alias -> quarter size */
#define LV_DOWNSCALE 2
#define LV_UPSCALE_FONT 0 /*Scale up fonts to compensate LV_DOWNSCALE*/
#define LV_UPSCALE_MAP 0 /*Scale up maps (e.g. images) elements to compensate LV_DOWNSCALE*/
#define LV_UPSCALE_SYTLE 1 /*Scale up default styles to compensate LV_DOWNSCALE*/
#define LV_REFR_PERIOD 50 /*Screen refresh period in milliseconds*/
#define LV_INV_FIFO_SIZE 32 /*The average number of objects on a screen */
/*=================
Misc. setting
*=================*/
/*Display Input settings*/
#define LV_DISPI_READ_PERIOD 50 /*Input device read period milliseconds*/
#define LV_DISPI_TP_MARKER 0 /*Mark the pressed points*/
#define LV_DISPI_DRAG_LIMIT 10 /*Drag threshold in pixels */
#define LV_DISPI_DRAG_THROW 20 /*Drag throw slow-down in [%]. Greater value means faster slow-down */
#define LV_DISPI_LONG_PRESS_TIME 400 /*Long press time in milliseconds*/
/*Coordinates*/
#define LV_CORD_TYPE int16_t /*Coordinate type*/
#define LV_CORD_MAX (32000)
#define LV_CORD_MIN (-32000)
/*Fonts and texts*/
#define USE_FONT_DEJAVU_14 1
#define USE_FONT_DEJAVU_20 1
#define USE_FONT_DEJAVU_30 1
#define USE_FONT_DEJAVU_40 1
#define USE_FONT_DEJAVU_60 1
#define USE_FONT_DEJAVU_80 1
#define LV_FONT_DEFAULT FONT_DEJAVU_40 /*Always set a default font*/
#define LV_TXT_BREAK_CHARS " ,.;-" /*Can break texts on these chars*/
/*lv_obj (base object) settings*/
#define LV_OBJ_FREE_P 1 /*Enable the free pointer attribute*/
#define LV_OBJ_DEF_SCR_COLOR COLOR_WHITE /*Default screen color*/
/*==================
* LV OBJ X USAGE
* ================*/
#define USE_LV_RECT 1
#define USE_LV_LABEL 1
#if USE_LV_LABEL != 0
#define LV_LABEL_SCROLL_SPEED (25 * LV_DOWNSCALE) /*Hor, or ver. scroll speed (px/sec) in 'LV_LABEL_LONG_SCROLL' mode*/
#define LV_LABEL_SCROLL_SPEED_VER (10 * LV_DOWNSCALE) /*Ver. scroll speed if hor. scroll is applied too*/
#define LV_LABEL_SCROLL_PLAYBACK_PAUSE 500 /*Wait before the scroll turns back in ms*/
#define LV_LABEL_SCROLL_REPEAT_PAUSE 500 /*Wait before the scroll begins again in ms*/
#endif
#define USE_LV_BTN 1
#define USE_LV_LINE 1
#define USE_LV_IMG 1
#if USE_LV_IMG != 0
#define LV_IMG_COLOR_TRANSP COLOR_LIME
#define LV_IMG_DEF_WALLPAPER img_bubbles_vflip
#endif /*USE_LV_IMG*/
#define USE_LV_PAGE 1
#if USE_LV_PAGE != 0
#define LV_PAGE_ANIM_FOCUS_TIME 300 /*List focus animation time [ms] (0: turn off the animation)*/
#endif
#define USE_LV_LED 1
#define USE_LV_PB 1
#define USE_LV_CB 1
#define USE_LV_LIST 1
#define USE_LV_BTNM 1
#define USE_LV_WIN 1
#define USE_LV_TA 1
#define USE_LV_MBOX 1
/*==================
* LV APP SETTINGS
* =================*/
#define LV_APP_SC_WIDTH (LV_HOR_RES / 4)
#define LV_APP_SC_HEIGHT (LV_VER_RES / 3)
#define LV_APP_USE_INTERNAL_ICONS 1
#define LV_APP_ANIM_WIN_OPEN 300 /*Animation time in milliseconds (0: turn off animation)*/
#define LV_APP_ANIM_WIN_OPEN_COMPLEX 1 /*1: Make more complex animation on window open*/
#define LV_APP_ANIM_WIN_MINIM 300 /*Animation time in milliseconds (0: turn off animation)*/
#define LV_APP_ANIM_WIN_CLOSE 300 /*Animation time in milliseconds (0: turn off animation)*/
/* If the internal icons are not used
* set others */
#if LV_APP_USE_INTERNAL_ICONS == 0
#endif
/*==================
* LV APP X USAGE
* ================*/
#endif /*Remove this to enable the content*/
#endif