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162 lines
4.3 KiB
C
162 lines
4.3 KiB
C
/**
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* @file lv_draw_triangle.c
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include "lv_draw_triangle.h"
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#include "../lv_misc/lv_math.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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/**********************
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* STATIC VARIABLES
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**********************/
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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/**
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*
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* @param points pointer to an array with 3 points
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* @param clip the triangle will be drawn only in this mask
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* @param style style for of the triangle
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* @param opa_scale scale down all opacities by the factor (0..255)
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*/
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void lv_draw_triangle(const lv_point_t * points, const lv_area_t * clip, const lv_style_t * style, lv_opa_t opa_scale)
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{
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lv_area_t clip_tri;
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clip_tri.x1 = LV_MATH_MIN(LV_MATH_MIN(points[0].x, points[1].x), points[2].x);
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clip_tri.x2 = LV_MATH_MAX(LV_MATH_MAX(points[0].x, points[1].x), points[2].x);
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clip_tri.y1 = LV_MATH_MIN(LV_MATH_MIN(points[0].y, points[1].y), points[2].y);
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clip_tri.y2 = LV_MATH_MAX(LV_MATH_MAX(points[0].y, points[1].y), points[2].y);
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bool is_common;
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is_common = lv_area_intersect(&clip_tri, &clip_tri, clip);
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if(!is_common) return;
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lv_draw_mask_line_side_t side_right;
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lv_draw_mask_line_side_t side_left;
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lv_draw_mask_line_side_t side_bottom;
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/*Find the lowest point*/
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lv_coord_t y_min = points[0].y;
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int8_t y_min_i = 0;
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int8_t i;
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for(i = 1; i < 3; i++) {
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if(points[i].y < y_min) {
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y_min = points[i].y;
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y_min_i = i;
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}
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}
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int8_t i_left;
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int8_t i_right;
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switch(y_min_i) {
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case 0:
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i_left = 1;
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i_right = 2;
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break;
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case 1:
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i_left = 0;
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i_right = 2;
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break;
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case 2:
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i_left = 0;
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i_right = 1;
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break;
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}
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if(points[i_right].x < points[y_min_i].x) {
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int8_t tmp;
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tmp = i_right;
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i_right = i_left;
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i_left = tmp;
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}
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if(points[y_min_i].y == points[i_right].y) side_right = LV_DRAW_MASK_LINE_SIDE_BOTTOM;
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else side_right = LV_DRAW_MASK_LINE_SIDE_LEFT;
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if(points[y_min_i].y == points[i_left].y) side_left = LV_DRAW_MASK_LINE_SIDE_BOTTOM;
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else side_left = LV_DRAW_MASK_LINE_SIDE_RIGHT;
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side_bottom = LV_DRAW_MASK_LINE_SIDE_TOP;
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lv_draw_mask_param_t p_right;
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lv_draw_mask_param_t p_left;
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lv_draw_mask_param_t p_bottom;
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lv_draw_mask_line_points_init(&p_right, points[y_min_i].x, points[y_min_i].y,
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points[i_right].x, points[i_right].y, side_right);
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lv_draw_mask_line_points_init(&p_left, points[y_min_i].x, points[y_min_i].y,
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points[i_left].x, points[i_left].y, side_left);
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lv_draw_mask_line_points_init(&p_bottom, points[i_left].x, points[i_left].y,
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points[i_right].x, points[i_right].y, side_bottom);
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int16_t id_right = lv_draw_mask_add(&p_right, NULL);
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int16_t id_left = lv_draw_mask_add(&p_left, NULL);
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int16_t id_bottom = lv_draw_mask_add(&p_bottom, NULL);
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lv_draw_rect(&clip_tri, &clip_tri, style, opa_scale);
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lv_draw_mask_remove_id(id_right);
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lv_draw_mask_remove_id(id_left);
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lv_draw_mask_remove_id(id_bottom);
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}
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/**
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* Draw a polygon from triangles. Only convex polygons are supported
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* @param points an array of points
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* @param point_cnt number of points
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* @param mask polygon will be drawn only in this mask
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* @param style style of the polygon
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* @param opa_scale scale down all opacities by the factor (0..255)
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*/
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void lv_draw_polygon(const lv_point_t * points, uint32_t point_cnt, const lv_area_t * mask, const lv_style_t * style,
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lv_opa_t opa_scale)
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{
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if(point_cnt < 3) return;
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if(points == NULL) return;
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uint32_t i;
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lv_point_t tri[3];
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tri[0].x = points[0].x;
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tri[0].y = points[0].y;
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for(i = 0; i < point_cnt - 1; i++) {
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tri[1].x = points[i].x;
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tri[1].y = points[i].y;
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tri[2].x = points[i + 1].x;
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tri[2].y = points[i + 1].y;
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lv_draw_triangle(tri, mask, style, opa_scale);
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}
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}
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/**********************
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* STATIC FUNCTIONS
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**********************/
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