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It caches SW rendered bitmaps in textures. The cache is also updated to support data and source separately. E.g. source is a path to an image, and if that image changes all related cache entries needs to found and invalidated. Limitations of SDL rederer: - not all draw task types are supported - image transformation is not supported - some textures (e.g. button matrix texts) are not detected as cached - images are not cached - images are supported only from path
16 KiB
800x480px
16 KiB
800x480px
![](/Embedded/lvgl/raw/commit/6230e755e015aa29667583fb7c1a054a75a1d759/tests/ref_imgs/libs/tiny_ttf_1.png)