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Arduino
=======
The `LVGL library <https://github.com/lvgl/lvgl>`__ is directly available as Arduino libraries.
Note that you need to choose a board powerful enough to run LVGL and
your GUI. See the `requirements of LVGL <https://docs.lvgl.io/master/intro/index.html#requirements>`__.
For example ESP32 is a good candidate to create UI's with LVGL.
Get the LVGL Arduino library
----------------------------
LVGL can be installed via the Arduino IDE Library Manager or as a .ZIP library.
You can `Download <https://github.com/lvgl/lvgl/archive/refs/heads/master.zip>`__
the latest version of LVGL from GitHub and simply copy it to Arduino's
library folder.
Set up drivers
--------------
To get started it's recommended to use `TFT_eSPI <https://github.com/Bodmer/TFT_eSPI>`__ library as a TFT
driver to simplify testing. To make it work, setup ``TFT_eSPI``
according to your TFT display type via editing either:
- ``User_Setup.h``
- or by selecting a configuration in the ``User_Setup_Select.h``
Both files are located in ``TFT_eSPI`` library's folder.
Configure LVGL
--------------
LVGL has its own configuration file called ``lv_conf.h``. When LVGL is
installed, follow these configuration steps:
1. Go to the directory of the installed Arduino libraries
2. Go to ``lvgl`` and copy ``lv_conf_template.h`` as ``lv_conf.h`` into the Arduino Libraries directory next to the ``lvgl`` library folder.
3. Open ``lv_conf.h`` and change the first ``#if 0`` to ``#if 1`` to enable the content of the file
4. Set the color depth of you display in :c:macro:`LV_COLOR_DEPTH`
5. Set :c:macro:`LV_TICK_CUSTOM`
Finally the layout with ``lv_conf.h`` should look like this:
::
arduino
|-libraries
|-lvgl
|-other_lib_1
|-other_lib_2
|-lv_conf.h
Initialize and run LVGL
-----------------------
Take a look at `LVGL_Arduino.ino <https://github.com/lvgl/lvgl/blob/master/examples/arduino/LVGL_Arduino/LVGL_Arduino.ino>`__
to see how to initialize LVGL. ``TFT_eSPI`` is used as the display driver.
In the INO file you can see how to register a display and a touchpad for
LVGL and call an example.
Use the examples and demos
--------------------------
Note that, there is no dedicated INO file for every example. Instead,
you can load an example by calling an ``lv_example_...`` function. For
example :cpp:func:`lv_example_btn_1`.
:important: Due to some the limitations of Arduino's build system you
need to copy ``lvgl/examples`` to ``lvgl/src/examples``. Similarly for
the demos ``lvgl/demos`` to ``lvgl/src/demos``.
Debugging and logging
---------------------
LVGL can display debug information in case of trouble. In the
``LVGL_Arduino.ino`` example there is a ``my_print`` method, which sends
this debug information to the serial interface. To enable this feature
you have to edit the ``lv_conf.h`` file and enable logging in the
section ``log settings``:
.. code:: c
/*Log settings*/
#define USE_LV_LOG 1 /*Enable/disable the log module*/
#if LV_USE_LOG
/* How important log should be added:
* LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
* LV_LOG_LEVEL_INFO Log important events
* LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem
* LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
* LV_LOG_LEVEL_NONE Do not log anything
*/
# define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
After enabling the log module and setting :c:macro:`LV_LOG_LEVEL` accordingly, the
output log is sent to the ``Serial`` port @ 115200 bps.