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lvgl/lv_objx/lv_btn.c
2017-04-24 16:16:36 +02:00

369 lines
11 KiB
C

/**
* @file lv_btn.c
*
*/
/*********************
* INCLUDES
*********************/
#include "lv_conf.h"
#if USE_LV_BTN != 0
#include "lvgl/lv_obj/lv_obj.h"
#include "misc/gfx/area.h"
#include "misc/gfx/color.h"
#include "../lv_draw/lv_draw.h"
#include "lv_btn.h"
#include <stdbool.h>
#include <string.h>
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
#if 0
static bool lv_btn_design(lv_obj_t * btn, const area_t * mask, lv_design_mode_t mode);
#endif
/**********************
* STATIC VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Create a button objects
* @param par pointer to an object, it will be the parent of the new button
* @param copy pointer to a button object, if not NULL then the new object will be copied from it
* @return pointer to the created button
*/
lv_obj_t * lv_btn_create(lv_obj_t * par, lv_obj_t * copy)
{
lv_obj_t * new_btn;
new_btn = lv_cont_create(par, copy);
dm_assert(new_btn);
/*Allocate the extended data*/
lv_btn_ext_t * ext = lv_obj_alloc_ext(new_btn, sizeof(lv_btn_ext_t));
dm_assert(ext);
ext->state = LV_BTN_STATE_REL;
ext->pr_action = NULL;
ext->rel_action = NULL;
ext->lpr_action = NULL;
ext->lpr_rep_action = NULL;
ext->styles[LV_BTN_STATE_REL] = lv_style_get(LV_STYLE_BTN_REL, NULL);
ext->styles[LV_BTN_STATE_PR] = lv_style_get(LV_STYLE_BTN_PR, NULL);
ext->styles[LV_BTN_STATE_TREL] = lv_style_get(LV_STYLE_BTN_TREL, NULL);
ext->styles[LV_BTN_STATE_TPR] = lv_style_get(LV_STYLE_BTN_TPR, NULL);
ext->styles[LV_BTN_STATE_INA] = lv_style_get(LV_STYLE_BTN_INA, NULL);
ext->lpr_exec = 0;
ext->tgl = 0;
lv_obj_set_signal_f(new_btn, lv_btn_signal);
/*If no copy do the basic initialization*/
if(copy == NULL) {
lv_cont_set_layout(new_btn, LV_CONT_LAYOUT_CENTER);
lv_obj_set_style(new_btn, ext->styles[LV_BTN_STATE_REL]);
}
/*Copy 'copy'*/
else {
lv_btn_ext_t * copy_ext = lv_obj_get_ext(copy);
ext->state = copy_ext->state;
ext->pr_action = copy_ext->pr_action;
ext->rel_action = copy_ext->rel_action;
ext->lpr_action = copy_ext->lpr_action;
ext->lpr_rep_action = copy_ext->lpr_action;
ext->styles[LV_BTN_STATE_REL] = copy_ext->styles[LV_BTN_STATE_REL];
ext->styles[LV_BTN_STATE_PR] = copy_ext->styles[LV_BTN_STATE_PR];
ext->styles[LV_BTN_STATE_TREL] = copy_ext->styles[LV_BTN_STATE_TREL];
ext->styles[LV_BTN_STATE_TPR] = copy_ext->styles[LV_BTN_STATE_TPR];
ext->styles[LV_BTN_STATE_INA] = copy_ext->styles[LV_BTN_STATE_INA];
ext->tgl = copy_ext->tgl;
/*Refresh the style with new signal function*/
lv_obj_refr_style(new_btn);
}
return new_btn;
}
/**
* Signal function of the button
* @param btn pointer to a button object
* @param sign a signal type from lv_signal_t enum
* @param param pointer to a signal specific variable
*/
bool lv_btn_signal(lv_obj_t * btn, lv_signal_t sign, void * param)
{
bool valid;
/* Include the ancient signal function */
valid = lv_cont_signal(btn, sign, param);
/* The object can be deleted so check its validity and then
* make the object specific signal handling */
if(valid != false) {
lv_btn_ext_t * ext = lv_obj_get_ext(btn);
lv_btn_state_t state = lv_btn_get_state(btn);
bool tgl = lv_btn_get_tgl(btn);
if(sign == LV_SIGNAL_PRESSED) {
/*Refresh the state*/
if(ext->state == LV_BTN_STATE_REL) {
lv_btn_set_state(btn, LV_BTN_STATE_PR);
} else if(ext->state == LV_BTN_STATE_TREL) {
lv_btn_set_state(btn, LV_BTN_STATE_TPR);
}
ext->lpr_exec = 0;
/*Call the press action, 'param' is the caller dispi*/
if(ext->pr_action != NULL && state != LV_BTN_STATE_INA) {
valid = ext->pr_action(btn, param);
}
}
else if(sign == LV_SIGNAL_PRESS_LOST) {
/*Refresh the state*/
if(ext->state == LV_BTN_STATE_PR) lv_btn_set_state(btn, LV_BTN_STATE_REL);
else if(ext->state == LV_BTN_STATE_TPR) lv_btn_set_state(btn, LV_BTN_STATE_TREL);
}
else if(sign == LV_SIGNAL_PRESSING) {
/*When the button begins to drag revert pressed states to released*/
if(lv_dispi_is_dragging(param) != false) {
if(ext->state == LV_BTN_STATE_PR) lv_btn_set_state(btn, LV_BTN_STATE_REL);
else if(ext->state == LV_BTN_STATE_TPR) lv_btn_set_state(btn, LV_BTN_STATE_TREL);
}
}
else if(sign == LV_SIGNAL_RELEASED) {
/*If not dragged and it was not long press action then
*change state and run the action*/
if(lv_dispi_is_dragging(param) == false && ext->lpr_exec == 0) {
if(ext->state == LV_BTN_STATE_PR && tgl == false) {
lv_btn_set_state(btn, LV_BTN_STATE_REL);
} else if(ext->state == LV_BTN_STATE_TPR && tgl == false) {
lv_btn_set_state(btn, LV_BTN_STATE_TREL);
} else if(ext->state == LV_BTN_STATE_PR && tgl == true) {
lv_btn_set_state(btn, LV_BTN_STATE_TREL);
} else if(ext->state == LV_BTN_STATE_TPR && tgl == true) {
lv_btn_set_state(btn, LV_BTN_STATE_REL);
}
if(ext->rel_action != NULL && state != LV_BTN_STATE_INA) {
valid = ext->rel_action(btn, param);
}
} else { /*If dragged change back the state*/
if(ext->state == LV_BTN_STATE_PR) {
lv_btn_set_state(btn, LV_BTN_STATE_REL);
} else if(ext->state == LV_BTN_STATE_TPR) {
lv_btn_set_state(btn, LV_BTN_STATE_TREL);
}
}
}
else if(sign == LV_SIGNAL_LONG_PRESS) {
/*Call the long press action, 'param' is the caller dispi*/
if(ext->lpr_action != NULL && state != LV_BTN_STATE_INA) {
ext->lpr_exec = 1;
valid = ext->lpr_action(btn, param);
}
}
else if(sign == LV_SIGNAL_LONG_PRESS_REP) {
/*Call the release action, 'param' is the caller dispi*/
if(ext->lpr_rep_action != NULL && state != LV_BTN_STATE_INA) {
valid = ext->lpr_rep_action(btn, param);
}
}
}
return valid;
}
/*=====================
* Setter functions
*====================*/
/**
* Enable the toggled states
* @param btn pointer to a button object
* @param tgl true: enable toggled states, false: disable
*/
void lv_btn_set_tgl(lv_obj_t * btn, bool tgl)
{
lv_btn_ext_t * ext = lv_obj_get_ext(btn);
ext->tgl = tgl != false ? 1 : 0;
}
/**
* Set the state of the button
* @param btn pointer to a button object
* @param state the new state of the button (from lv_btn_state_t enum)
*/
void lv_btn_set_state(lv_obj_t * btn, lv_btn_state_t state)
{
lv_btn_ext_t * ext = lv_obj_get_ext(btn);
if(ext->state != state) {
ext->state = state;
lv_obj_set_style(btn, ext->styles[state]);
}
}
/**
* Set a function to call when the button is pressed
* @param btn pointer to a button object
* @param pr_action pointer to function
*/
void lv_btn_set_pr_action(lv_obj_t * btn, lv_action_t pr_action)
{
lv_btn_ext_t * ext = lv_obj_get_ext(btn);
ext->pr_action = pr_action;
}
/**
* Set a function to call when the button is released
* @param btn pointer to a button object
* @param rel_action pointer to functionREL
*/
void lv_btn_set_rel_action(lv_obj_t * btn, lv_action_t rel_action)
{
lv_btn_ext_t * btn_p = lv_obj_get_ext(btn);
btn_p->rel_action = rel_action;
}
/**
* Set a function to call when the button is long pressed
* @param btn pointer to a button object
* @param lpr_action pointer to function
*/
void lv_btn_set_lpr_action(lv_obj_t * btn, lv_action_t lpr_action)
{
lv_btn_ext_t * ext = lv_obj_get_ext(btn);
ext->lpr_action = lpr_action;
}
/**
* Set a function to called periodically after long press.
* @param btn pointer to a button object
* @param lpr_rep_action pointer to function
*/
void lv_btn_set_lpr_rep_action(lv_obj_t * btn, lv_action_t lpr_rep_action)
{
lv_btn_ext_t * ext = lv_obj_get_ext(btn);
ext->lpr_rep_action = lpr_rep_action;
}
/**
* Set styles of a button is each state
* @param btn pointer to button object
* @param rel pointer to a style for releases state
* @param pr pointer to a style for pressed state
* @param trel pointer to a style for toggled releases state
* @param tpr pointer to a style for toggled pressed state
* @param ina pointer to a style for inactive state
*/
void lv_btn_set_styles(lv_obj_t * btn, lv_style_t * rel, lv_style_t * pr,
lv_style_t * trel, lv_style_t * tpr,
lv_style_t * ina)
{
lv_btn_ext_t * ext = lv_obj_get_ext(btn);
ext->styles[LV_BTN_STATE_REL] = rel;
ext->styles[LV_BTN_STATE_PR] = pr;
ext->styles[LV_BTN_STATE_TREL] = trel;
ext->styles[LV_BTN_STATE_TPR] = tpr;
ext->styles[LV_BTN_STATE_INA] = ina;
lv_obj_set_style(btn, ext->styles[ext->state]);
}
/*=====================
* Getter functions
*====================*/
/**
* Get the current state of the button
* @param btn pointer to a button object
* @return the state of the button (from lv_btn_state_t enum)
*/
lv_btn_state_t lv_btn_get_state(lv_obj_t * btn)
{
lv_btn_ext_t * ext = lv_obj_get_ext(btn);
return ext->state;
}
/**
* Get the toggle enable attribute of the button
* @param btn pointer to a button object
* @return ture: toggle enabled, false: disabled
*/
bool lv_btn_get_tgl(lv_obj_t * btn)
{
lv_btn_ext_t * ext = lv_obj_get_ext(btn);
return ext->tgl != 0 ? true : false;
}
/**
* Get the style of a button in a given state
* @param btn pointer to a button object
* @param state a state from 'lv_btn_state_t' in which style should be get
* @return pointer to the style in the given state
*/
lv_style_t * lv_btn_get_style(lv_obj_t * btn, lv_btn_state_t state)
{
lv_btn_ext_t * ext = lv_obj_get_ext(btn);
if(ext->styles[state] == NULL) return lv_obj_get_style(btn->par);
return ext->styles[state];
}
/**********************
* STATIC FUNCTIONS
**********************/
#if 0
/**
* Handle the drawing related tasks of the buttons
* @param btn pointer to a button object
* @param mask the object will be drawn only in this area
* @param mode LV_DESIGN_COVER_CHK: only check if the object fully covers the 'mask_p' area
* (return 'true' if yes)
* LV_DESIGN_DRAW: draw the object (always return 'true')
* LV_DESIGN_DRAW_POST: drawing after every children are drawn
* @param return true/false, depends on 'mode'
*/
static bool lv_btn_design(lv_obj_t * btn, const area_t * mask, lv_design_mode_t mode)
{
/* Because of the radius it is not sure the area is covered*/
if(mode == LV_DESIGN_COVER_CHK) {
return false;
} else if(mode == LV_DESIGN_DRAW_MAIN || mode == LV_DESIGN_DRAW_POST) {
}
return true;
}
#endif
#endif