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https://github.com/lvgl/lvgl.git
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194 lines
5.1 KiB
C
194 lines
5.1 KiB
C
/**
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* @file lv_vdb.c
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include "lv_vdb.h"
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#if LV_VDB_SIZE != 0
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#include "../lv_hal/lv_hal_disp.h"
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#include "../lv_misc/lv_log.h"
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#include <stddef.h>
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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enum {
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LV_VDB_STATE_FREE = 0, /*Not used*/
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LV_VDB_STATE_ACTIVE, /*Being used to render*/
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LV_VDB_STATE_FLUSH, /*Flushing pixels from it*/
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};
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typedef uint8_t lv_vdb_state_t;
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/**********************
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* STATIC PROTOTYPES
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**********************/
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/**********************
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* STATIC VARIABLES
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**********************/
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#if LV_VDB_DOUBLE == 0
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/*Simple VDB*/
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static volatile lv_vdb_state_t vdb_state = LV_VDB_STATE_ACTIVE;
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# if LV_VDB_ADR == 0
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/*If the buffer address is not specified simply allocate it*/
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static uint8_t vdb_buf[LV_VDB_SIZE_IN_BYTES];
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static lv_vdb_t vdb = {.buf = (lv_color_t *)vdb_buf};
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# else /*LV_VDB_ADR != 0*/
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/*If the buffer address is specified use that address*/
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static lv_vdb_t vdb = {.buf = (lv_color_t *)LV_VDB_ADR};
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# endif
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#else /*LV_VDB_DOUBLE != 0*/
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/*Double VDB*/
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static volatile lv_vdb_state_t vdb_state[2] = {LV_VDB_STATE_FREE, LV_VDB_STATE_FREE};
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# if LV_VDB_ADR == 0
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/*If the buffer address is not specified simply allocate it*/
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static uint8_t vdb_buf1[LV_VDB_SIZE_IN_BYTES];
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static uint8_t vdb_buf2[LV_VDB_SIZE_IN_BYTES];
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static lv_vdb_t vdb[2] = {{.buf = (lv_color_t *) vdb_buf1}, {.buf = (lv_color_t *) vdb_buf2}};
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# else /*LV_VDB_ADR != 0*/
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/*If the buffer address is specified use that address*/
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static lv_vdb_t vdb[2] = {{.buf = (lv_color_t *)LV_VDB_ADR}, {.buf = (lv_color_t *)LV_VDB2_ADR}};
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# endif
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#endif
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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/**
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* Get the 'vdb' variable or allocate one in LV_VDB_DOUBLE mode
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* @return pointer to a 'vdb' variable
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*/
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lv_vdb_t * lv_vdb_get(void)
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{
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#if LV_VDB_DOUBLE == 0
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/* Wait until VDB become ACTIVE from FLUSH by the
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* user call of 'lv_flush_ready()' in display drivers's flush function*/
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while(vdb_state != LV_VDB_STATE_ACTIVE);
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if(vdb.buf == (void *)LV_VDB_ADR_INV) {
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LV_LOG_ERROR("VDB address is invalid. Use `lv_vdb_set_adr` to set a valid address or use LV_VDB_ADR = 0 in lv_conf.h");
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return NULL;
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}
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return &vdb;
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#else
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/*If already there is an active do nothing*/
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if(vdb_state[0] == LV_VDB_STATE_ACTIVE) return &vdb[0];
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if(vdb_state[1] == LV_VDB_STATE_ACTIVE) return &vdb[1];
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/*Try to allocate a free VDB*/
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if(vdb_state[0] == LV_VDB_STATE_FREE) {
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vdb_state[0] = LV_VDB_STATE_ACTIVE;
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return &vdb[0];
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}
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if(vdb_state[1] == LV_VDB_STATE_FREE) {
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vdb_state[1] = LV_VDB_STATE_ACTIVE;
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return &vdb[1];
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}
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return NULL; /*There wasn't free VDB (never happen)*/
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#endif
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}
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/**
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* Flush the content of the VDB
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*/
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void lv_vdb_flush(void)
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{
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lv_vdb_t * vdb_act = lv_vdb_get();
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if(!vdb_act) {
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LV_LOG_WARN("Invalid VDB pointer");
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return;
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}
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#if LV_VDB_DOUBLE == 0
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vdb_state = LV_VDB_STATE_FLUSH; /*User call to 'lv_flush_ready()' will set to ACTIVE 'disp_flush'*/
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#else
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/* Wait the pending flush before starting this one
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* (Don't forget: 'lv_flush_ready()' has to be called when flushing is ready)*/
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while(vdb_state[0] == LV_VDB_STATE_FLUSH || vdb_state[1] == LV_VDB_STATE_FLUSH);
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/*Turn the active VDB to flushing*/
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if(vdb_state[0] == LV_VDB_STATE_ACTIVE) vdb_state[0] = LV_VDB_STATE_FLUSH;
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if(vdb_state[1] == LV_VDB_STATE_ACTIVE) vdb_state[1] = LV_VDB_STATE_FLUSH;
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#endif
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/*Flush the rendered content to the display*/
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lv_disp_flush(vdb_act->area.x1, vdb_act->area.y1, vdb_act->area.x2, vdb_act->area.y2, vdb_act->buf);
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}
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/**
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* Set the address of VDB buffer(s) manually. To use this set `LV_VDB_ADR` (and `LV_VDB2_ADR`) to `LV_VDB_ADR_INV` in `lv_conf.h`.
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* It should be called before `lv_init()`. The size of the buffer should be: `LV_VDB_SIZE_IN_BYTES`
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* @param buf1 address of the VDB.
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* @param buf2 address of the second buffer. `NULL` if `LV_VDB_DOUBLE 0`
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*/
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void lv_vdb_set_adr(void * buf1, void * buf2)
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{
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#if LV_VDB_DOUBLE == 0
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(void) buf2; /*unused*/
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vdb.buf = buf1;
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#else
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vdb[0].buf = buf1;
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vdb[1].buf = buf2;
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#endif
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}
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/**
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* Call in the display driver's 'disp_flush' function when the flushing is finished
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*/
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void lv_flush_ready(void)
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{
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#if LV_VDB_DOUBLE == 0
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vdb_state = LV_VDB_STATE_ACTIVE;
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#if LV_COLOR_SCREEN_TRANSP
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memset(vdb_buf, 0x00, LV_VDB_SIZE_IN_BYTES);
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#endif
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#else
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if(vdb_state[0] == LV_VDB_STATE_FLUSH) {
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#if LV_COLOR_SCREEN_TRANSP
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memset(vdb_buf[0], 0x00, LV_VDB_SIZE_IN_BYTES);
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#endif
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vdb_state[0] = LV_VDB_STATE_FREE;
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}
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if(vdb_state[1] == LV_VDB_STATE_FLUSH) {
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#if LV_COLOR_SCREEN_TRANSP
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memset(vdb_buf[1], 0x00, LV_VDB_SIZE_IN_BYTES);
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#endif
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vdb_state[1] = LV_VDB_STATE_FREE;
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}
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#endif
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}
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/**********************
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* STATIC FUNCTIONS
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**********************/
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#else
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/**
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* Just for compatibility
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*/
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void lv_flush_ready(void)
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{
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/*Do nothing. It is used only for VDB*/
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}
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#endif
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