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lvgl/src/lv_widgets/lv_switch.c

358 lines
11 KiB
C

/**
* @file lv_sw.c
*
*/
/*********************
* INCLUDES
*********************/
#include "lv_switch.h"
#if LV_USE_SWITCH != 0
/*Testing of dependencies*/
#if LV_USE_SLIDER == 0
#error "lv_sw: lv_slider is required. Enable it in lv_conf.h (LV_USE_SLIDER 1) "
#endif
#include "../lv_misc/lv_debug.h"
#include "../lv_themes/lv_theme.h"
#include "../lv_misc/lv_math.h"
#include "../lv_core/lv_indev.h"
#include "../lv_core/lv_disp.h"
#include "lv_img.h"
/*********************
* DEFINES
*********************/
#define LV_OBJX_NAME "lv_switch"
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
static lv_res_t lv_switch_signal(lv_obj_t * sw, lv_signal_t sign, void * param);
static lv_design_res_t lv_switch_design(lv_obj_t * sw, const lv_area_t * clip_area, lv_design_mode_t mode);
static lv_style_list_t * lv_switch_get_style(lv_obj_t * sw, uint8_t part);
static lv_style_list_t * lv_switch_get_style(lv_obj_t * sw, uint8_t part);
/**********************
* STATIC VARIABLES
**********************/
static lv_signal_cb_t ancestor_signal;
static lv_design_cb_t ancestor_design;
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Create a switch objects
* @param par pointer to an object, it will be the parent of the new switch
* @param copy pointer to a switch object, if not NULL then the new object will be copied from it
* @return pointer to the created switch
*/
lv_obj_t * lv_switch_create(lv_obj_t * par, const lv_obj_t * copy)
{
LV_LOG_TRACE("switch create started");
/*Create the ancestor of switch*/
lv_obj_t * sw = lv_bar_create(par, copy);
LV_ASSERT_MEM(sw);
if(sw == NULL) return NULL;
if(ancestor_signal == NULL) ancestor_signal = lv_obj_get_signal_cb(sw);
if(ancestor_design == NULL) ancestor_design = lv_obj_get_design_cb(sw);
/*Allocate the switch type specific extended data*/
lv_switch_ext_t * ext = lv_obj_allocate_ext_attr(sw, sizeof(lv_switch_ext_t));
LV_ASSERT_MEM(ext);
if(ext == NULL) {
lv_obj_del(sw);
return NULL;
}
lv_style_list_init(&ext->style_knob);
/*The signal and design functions are not copied so set them here*/
lv_obj_set_signal_cb(sw, lv_switch_signal);
lv_obj_set_design_cb(sw, lv_switch_design);
/*Init the new switch switch*/
if(copy == NULL) {
lv_obj_set_click(sw, true);
lv_obj_add_protect(sw, LV_PROTECT_PRESS_LOST);
lv_obj_set_size(sw, LV_DPX(60), LV_DPX(35));
lv_bar_set_range(sw, 0, 1);
lv_theme_apply(sw, LV_THEME_SWITCH);
}
/*Copy an existing switch*/
else {
lv_switch_ext_t * copy_ext = lv_obj_get_ext_attr(copy);
lv_style_list_copy(&ext->style_knob, &copy_ext->style_knob);
lv_obj_refresh_style(sw, LV_OBJ_PART_ALL, LV_STYLE_PROP_ALL);
}
/*Refresh the style with new signal function*/
LV_LOG_INFO("switch created");
return sw;
}
/*=====================
* Setter functions
*====================*/
/**
* Turn ON the switch
* @param sw pointer to a switch object
* @param anim LV_ANOM_ON: set the value with an animation; LV_ANIM_OFF: change the value immediately
*/
void lv_switch_on(lv_obj_t * sw, lv_anim_enable_t anim)
{
LV_ASSERT_OBJ(sw, LV_OBJX_NAME);
#if LV_USE_ANIMATION == 0
anim = LV_ANIM_OFF;
#endif
if(lv_bar_get_value(sw) == 1)
return;
lv_bar_set_value(sw, 1, anim);
lv_obj_add_state(sw, LV_STATE_CHECKED);
}
/**
* Turn OFF the switch
* @param sw pointer to a switch object
* @param anim LV_ANIM_ON: set the value with an animation; LV_ANIM_OFF: change the value immediately
*/
void lv_switch_off(lv_obj_t * sw, lv_anim_enable_t anim)
{
LV_ASSERT_OBJ(sw, LV_OBJX_NAME);
#if LV_USE_ANIMATION == 0
anim = LV_ANIM_OFF;
#endif
if(lv_bar_get_value(sw) == 0)
return;
lv_bar_set_value(sw, 0, anim);
lv_obj_clear_state(sw, LV_STATE_CHECKED);
}
/**
* Toggle the position of the switch
* @param sw pointer to a switch object
* @param anim LV_ANIM_ON: set the value with an animation; LV_ANIM_OFF: change the value immediately
* @return resulting state of the switch.
*/
bool lv_switch_toggle(lv_obj_t * sw, lv_anim_enable_t anim)
{
LV_ASSERT_OBJ(sw, LV_OBJX_NAME);
#if LV_USE_ANIMATION == 0
anim = LV_ANIM_OFF;
#endif
bool state = lv_switch_get_state(sw);
if(state)
lv_switch_off(sw, anim);
else
lv_switch_on(sw, anim);
return !state;
}
/*=====================
* Getter functions
*====================*/
/**********************
* STATIC FUNCTIONS
**********************/
/**
* Handle the drawing related tasks of the sliders
* @param slider pointer to an object
* @param clip_area the object will be drawn only in this area
* @param mode LV_DESIGN_COVER_CHK: only check if the object fully covers the 'mask_p' area
* (return 'true' if yes)
* LV_DESIGN_DRAW: draw the object (always return 'true')
* LV_DESIGN_DRAW_POST: drawing after every children are drawn
* @param return an element of `lv_design_res_t`
*/
static lv_design_res_t lv_switch_design(lv_obj_t * sw, const lv_area_t * clip_area, lv_design_mode_t mode)
{
/*Return false if the object is not covers the mask_p area*/
if(mode == LV_DESIGN_COVER_CHK) {
return LV_DESIGN_RES_NOT_COVER;
}
/*Draw the object*/
else if(mode == LV_DESIGN_DRAW_MAIN) {
lv_bidi_dir_t base_dir = lv_obj_get_base_dir(sw);
/*The ancestor design function will draw the background and the indicator.
* It also sets ext->bar.indic_area*/
ancestor_design(sw, clip_area, mode);
lv_switch_ext_t * ext = lv_obj_get_ext_attr(sw);
lv_coord_t objw = lv_obj_get_width(sw);
lv_coord_t objh = lv_obj_get_height(sw);
lv_coord_t knob_size = objh;
lv_area_t knob_area;
lv_style_int_t bg_left = lv_obj_get_style_pad_left(sw, LV_SWITCH_PART_BG);
lv_style_int_t bg_right = lv_obj_get_style_pad_right(sw, LV_SWITCH_PART_BG);
lv_coord_t max_indic_w = objw - bg_left - bg_right;
lv_coord_t act_indic_w = lv_area_get_width(&ext->bar.indic_area);
if(base_dir != LV_BIDI_DIR_RTL) {
knob_area.x1 = ext->bar.indic_area.x2 - ((act_indic_w * knob_size) / max_indic_w);
knob_area.x2 = knob_area.x1 + knob_size;
}
else {
knob_area.x2 = ext->bar.indic_area.x1 + ((act_indic_w * knob_size) / max_indic_w);
knob_area.x1 = knob_area.x2 - knob_size;
}
knob_area.y1 = sw->coords.y1;
knob_area.y2 = sw->coords.y2;
lv_style_int_t knob_left = lv_obj_get_style_pad_left(sw, LV_SWITCH_PART_KNOB);
lv_style_int_t knob_right = lv_obj_get_style_pad_right(sw, LV_SWITCH_PART_KNOB);
lv_style_int_t knob_top = lv_obj_get_style_pad_top(sw, LV_SWITCH_PART_KNOB);
lv_style_int_t knob_bottom = lv_obj_get_style_pad_bottom(sw, LV_SWITCH_PART_KNOB);
/*Apply the paddings on the knob area*/
knob_area.x1 -= knob_left;
knob_area.x2 += knob_right;
knob_area.y1 -= knob_top;
knob_area.y2 += knob_bottom;
lv_draw_rect_dsc_t knob_rect_dsc;
lv_draw_rect_dsc_init(&knob_rect_dsc);
lv_obj_init_draw_rect_dsc(sw, LV_SWITCH_PART_KNOB, &knob_rect_dsc);
lv_draw_rect(&knob_area, clip_area, &knob_rect_dsc);
}
/*Post draw when the children are drawn*/
else if(mode == LV_DESIGN_DRAW_POST) {
return ancestor_design(sw, clip_area, mode);
}
return LV_DESIGN_RES_OK;
}
/**
* Signal function of the switch
* @param sw pointer to a switch object
* @param sign a signal type from lv_signal_t enum
* @param param pointer to a signal specific variable
* @return LV_RES_OK: the object is not deleted in the function; LV_RES_INV: the object is deleted
*/
static lv_res_t lv_switch_signal(lv_obj_t * sw, lv_signal_t sign, void * param)
{
lv_res_t res;
if(sign == LV_SIGNAL_GET_STYLE) {
lv_get_style_info_t * info = param;
info->result = lv_switch_get_style(sw, info->part);
if(info->result != NULL) return LV_RES_OK;
else return ancestor_signal(sw, sign, param);
}
if(sign == LV_SIGNAL_GET_TYPE) {
res = ancestor_signal(sw, sign, param);
if(res != LV_RES_OK) return res;
return lv_obj_handle_get_type_signal(param, LV_OBJX_NAME);
}
/* Include the ancient signal function */
res = ancestor_signal(sw, sign, param);
if(res != LV_RES_OK) return res;
if(sign == LV_SIGNAL_CLEANUP) {
lv_obj_clean_style_list(sw, LV_SWITCH_PART_KNOB);
}
else if(sign == LV_SIGNAL_RELEASED) {
if(lv_switch_get_state(sw)) lv_switch_off(sw, LV_ANIM_ON);
else lv_switch_on(sw, LV_ANIM_ON);
res = lv_event_send(sw, LV_EVENT_VALUE_CHANGED, NULL);
if(res != LV_RES_OK) return res;
}
else if(sign == LV_SIGNAL_CONTROL) {
#if LV_USE_GROUP
char c = *((char *)param);
if(c == LV_KEY_RIGHT || c == LV_KEY_UP) lv_switch_on(sw, LV_ANIM_ON);
else if(c == LV_KEY_LEFT || c == LV_KEY_DOWN) lv_switch_off(sw, LV_ANIM_ON);
res = lv_event_send(sw, LV_EVENT_VALUE_CHANGED, NULL);
if(res != LV_RES_OK) return res;
#endif
}
else if(sign == LV_SIGNAL_REFR_EXT_DRAW_PAD) {
lv_style_int_t knob_left = lv_obj_get_style_pad_left(sw, LV_SWITCH_PART_KNOB);
lv_style_int_t knob_right = lv_obj_get_style_pad_right(sw, LV_SWITCH_PART_KNOB);
lv_style_int_t knob_top = lv_obj_get_style_pad_top(sw, LV_SWITCH_PART_KNOB);
lv_style_int_t knob_bottom = lv_obj_get_style_pad_bottom(sw, LV_SWITCH_PART_KNOB);
/* The smaller size is the knob diameter*/
lv_coord_t knob_size = LV_MATH_MIN(lv_obj_get_width(sw), lv_obj_get_height(sw)) >> 1;
knob_size += LV_MATH_MAX(LV_MATH_MAX(knob_left, knob_right), LV_MATH_MAX(knob_bottom, knob_top));
knob_size += 2; /*For rounding error*/
knob_size += lv_obj_get_draw_rect_ext_pad_size(sw, LV_SWITCH_PART_KNOB);
/*Indic. size is handled by bar*/
sw->ext_draw_pad = LV_MATH_MAX(sw->ext_draw_pad, knob_size);
}
else if(sign == LV_SIGNAL_GET_EDITABLE) {
#if LV_USE_GROUP
bool * editable = (bool *)param;
*editable = false; /*The ancestor slider is editable the switch is not*/
#endif
}
return res;
}
static lv_style_list_t * lv_switch_get_style(lv_obj_t * sw, uint8_t part)
{
LV_ASSERT_OBJ(sw, LV_OBJX_NAME);
lv_switch_ext_t * ext = lv_obj_get_ext_attr(sw);
lv_style_list_t * style_dsc_p;
switch(part) {
case LV_SWITCH_PART_BG:
style_dsc_p = &sw->style_list;
break;
case LV_SWITCH_PART_INDIC:
style_dsc_p = &ext->bar.style_indic;
break;
case LV_SWITCH_PART_KNOB:
style_dsc_p = &ext->style_knob;
break;
default:
style_dsc_p = NULL;
}
return style_dsc_p;
}
#endif