mirror of
https://github.com/lvgl/lvgl.git
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707 lines
24 KiB
C
707 lines
24 KiB
C
/**
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* @file lv_refr.c
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include <stddef.h>
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#include "lv_refr.h"
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#include "lv_disp.h"
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#include "../lv_hal/lv_hal_tick.h"
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#include "../lv_hal/lv_hal_disp.h"
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#include "../lv_misc/lv_task.h"
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#include "../lv_misc/lv_mem.h"
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#include "../lv_misc/lv_math.h"
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#include "../lv_misc/lv_gc.h"
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#include "../lv_draw/lv_draw.h"
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#include "../lv_font/lv_font_fmt_txt.h"
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#include "../lv_gpu/lv_gpu_stm32_dma2d.h"
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#if LV_USE_PERF_MONITOR
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#include "../lv_widgets/lv_label.h"
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#endif
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#if defined(LV_GC_INCLUDE)
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#include LV_GC_INCLUDE
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#endif /* LV_ENABLE_GC */
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/*********************
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* DEFINES
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*********************/
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/* Draw translucent random colored areas on the invalidated (redrawn) areas*/
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#define MASK_AREA_DEBUG 0
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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static void lv_refr_join_area(void);
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static void lv_refr_areas(void);
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static void lv_refr_area(const lv_area_t * area_p);
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static void lv_refr_area_part(const lv_area_t * area_p);
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static lv_obj_t * lv_refr_get_top_obj(const lv_area_t * area_p, lv_obj_t * obj);
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static void lv_refr_obj_and_children(lv_obj_t * top_p, const lv_area_t * mask_p);
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static void lv_refr_obj(lv_obj_t * obj, const lv_area_t * mask_ori_p);
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static void lv_refr_vdb_flush(void);
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/**********************
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* STATIC VARIABLES
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**********************/
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static uint32_t px_num;
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static lv_disp_t * disp_refr; /*Display being refreshed*/
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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/**
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* Initialize the screen refresh subsystem
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*/
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void _lv_refr_init(void)
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{
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/*Nothing to do*/
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}
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/**
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* Redraw the invalidated areas now.
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* Normally the redrawing is periodically executed in `lv_task_handler` but a long blocking process
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* can prevent the call of `lv_task_handler`. In this case if the the GUI is updated in the process
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* (e.g. progress bar) this function can be called when the screen should be updated.
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* @param disp pointer to display to refresh. NULL to refresh all displays.
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*/
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void lv_refr_now(lv_disp_t * disp)
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{
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#if LV_USE_ANIMATION
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lv_anim_refr_now();
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#endif
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if(disp) {
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_lv_disp_refr_task(disp->refr_task);
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}
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else {
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lv_disp_t * d;
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d = lv_disp_get_next(NULL);
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while(d) {
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_lv_disp_refr_task(d->refr_task);
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d = lv_disp_get_next(d);
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}
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}
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}
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/**
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* Invalidate an area on display to redraw it
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* @param area_p pointer to area which should be invalidated (NULL: delete the invalidated areas)
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* @param disp pointer to display where the area should be invalidated (NULL can be used if there is
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* only one display)
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*/
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void _lv_inv_area(lv_disp_t * disp, const lv_area_t * area_p)
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{
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if(!disp) disp = lv_disp_get_default();
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if(!disp) return;
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/*Clear the invalidate buffer if the parameter is NULL*/
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if(area_p == NULL) {
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disp->inv_p = 0;
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return;
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}
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lv_area_t scr_area;
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scr_area.x1 = 0;
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scr_area.y1 = 0;
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scr_area.x2 = lv_disp_get_hor_res(disp) - 1;
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scr_area.y2 = lv_disp_get_ver_res(disp) - 1;
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lv_area_t com_area;
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bool suc;
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suc = _lv_area_intersect(&com_area, area_p, &scr_area);
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/*The area is truncated to the screen*/
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if(suc != false) {
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if(disp->driver.rounder_cb) disp->driver.rounder_cb(&disp->driver, &com_area);
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/*Save only if this area is not in one of the saved areas*/
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uint16_t i;
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for(i = 0; i < disp->inv_p; i++) {
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if(_lv_area_is_in(&com_area, &disp->inv_areas[i], 0) != false) return;
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}
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/*Save the area*/
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if(disp->inv_p < LV_INV_BUF_SIZE) {
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lv_area_copy(&disp->inv_areas[disp->inv_p], &com_area);
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}
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else { /*If no place for the area add the screen*/
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disp->inv_p = 0;
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lv_area_copy(&disp->inv_areas[disp->inv_p], &scr_area);
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}
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disp->inv_p++;
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lv_task_set_prio(disp->refr_task, LV_REFR_TASK_PRIO);
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}
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}
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/**
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* Get the display which is being refreshed
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* @return the display being refreshed
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*/
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lv_disp_t * _lv_refr_get_disp_refreshing(void)
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{
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return disp_refr;
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}
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/**
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* Set the display which is being refreshed.
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* It shouldn't be used directly by the user.
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* It can be used to trick the drawing functions about there is an active display.
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* @param the display being refreshed
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*/
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void _lv_refr_set_disp_refreshing(lv_disp_t * disp)
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{
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disp_refr = disp;
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}
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/**
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* Called periodically to handle the refreshing
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* @param task pointer to the task itself
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*/
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void _lv_disp_refr_task(lv_task_t * task)
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{
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LV_LOG_TRACE("lv_refr_task: started");
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uint32_t start = lv_tick_get();
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uint32_t elaps = 0;
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disp_refr = task->user_data;
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#if LV_USE_PERF_MONITOR == 0
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/* Ensure the task does not run again automatically.
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* This is done before refreshing in case refreshing invalidates something else.
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*/
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lv_task_set_prio(task, LV_TASK_PRIO_OFF);
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#endif
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/*Do nothing if there is no active screen*/
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if(disp_refr->act_scr == NULL) {
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disp_refr->inv_p = 0;
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return;
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}
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lv_refr_join_area();
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lv_refr_areas();
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/*If refresh happened ...*/
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if(disp_refr->inv_p != 0) {
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/* In true double buffered mode copy the refreshed areas to the new VDB to keep it up to date.
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* With set_px_cb we don't know anything about the buffer (even it's size) so skip copying.*/
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if(lv_disp_is_true_double_buf(disp_refr)) {
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if(disp_refr->driver.set_px_cb) {
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LV_LOG_WARN("Can't handle 2 screen sized buffers with set_px_cb. Display is not refreshed.");
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}
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else {
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lv_disp_buf_t * vdb = lv_disp_get_buf(disp_refr);
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/*Flush the content of the VDB*/
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lv_refr_vdb_flush();
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/* With true double buffering the flushing should be only the address change of the
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* current frame buffer. Wait until the address change is ready and copy the changed
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* content to the other frame buffer (new active VDB) to keep the buffers synchronized*/
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while(vdb->flushing);
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lv_color_t * copy_buf = NULL;
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#if LV_USE_GPU_STM32_DMA2D
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LV_UNUSED(copy_buf);
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#else
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copy_buf = _lv_mem_buf_get(disp_refr->driver.hor_res * sizeof(lv_color_t));
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#endif
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uint8_t * buf_act = (uint8_t *)vdb->buf_act;
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uint8_t * buf_ina = (uint8_t *)vdb->buf_act == vdb->buf1 ? vdb->buf2 : vdb->buf1;
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lv_coord_t hres = lv_disp_get_hor_res(disp_refr);
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uint16_t a;
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for(a = 0; a < disp_refr->inv_p; a++) {
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if(disp_refr->inv_area_joined[a] == 0) {
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uint32_t start_offs =
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(hres * disp_refr->inv_areas[a].y1 + disp_refr->inv_areas[a].x1) * sizeof(lv_color_t);
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#if LV_USE_GPU_STM32_DMA2D
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lv_gpu_stm32_dma2d_copy((lv_color_t *)(buf_act + start_offs), disp_refr->driver.hor_res,
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(lv_color_t *)(buf_ina + start_offs), disp_refr->driver.hor_res,
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lv_area_get_width(&disp_refr->inv_areas[a]),
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lv_area_get_height(&disp_refr->inv_areas[a]));
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#else
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lv_coord_t y;
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uint32_t line_length = lv_area_get_width(&disp_refr->inv_areas[a]) * sizeof(lv_color_t);
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for(y = disp_refr->inv_areas[a].y1; y <= disp_refr->inv_areas[a].y2; y++) {
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/* The frame buffer is probably in an external RAM where sequential access is much faster.
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* So first copy a line into a buffer and write it back the ext. RAM */
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_lv_memcpy(copy_buf, buf_ina + start_offs, line_length);
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_lv_memcpy(buf_act + start_offs, copy_buf, line_length);
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start_offs += hres * sizeof(lv_color_t);
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}
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#endif
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}
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}
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if(copy_buf) _lv_mem_buf_release(copy_buf);
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}
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} /*End of true double buffer handling*/
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/*Clean up*/
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_lv_memset_00(disp_refr->inv_areas, sizeof(disp_refr->inv_areas));
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_lv_memset_00(disp_refr->inv_area_joined, sizeof(disp_refr->inv_area_joined));
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disp_refr->inv_p = 0;
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elaps = lv_tick_elaps(start);
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/*Call monitor cb if present*/
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if(disp_refr->driver.monitor_cb) {
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disp_refr->driver.monitor_cb(&disp_refr->driver, elaps, px_num);
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}
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}
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_lv_mem_buf_free_all();
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_lv_font_clean_up_fmt_txt();
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#if LV_USE_PERF_MONITOR && LV_USE_LABEL
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static lv_obj_t * perf_label = NULL;
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if(perf_label == NULL) {
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perf_label = lv_label_create(lv_layer_sys(), NULL);
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lv_label_set_align(perf_label, LV_LABEL_ALIGN_RIGHT);
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lv_obj_set_style_local_bg_opa(perf_label, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_COVER);
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lv_obj_set_style_local_bg_color(perf_label, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_BLACK);
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lv_obj_set_style_local_text_color(perf_label, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
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lv_obj_set_style_local_pad_top(perf_label, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, 3);
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lv_obj_set_style_local_pad_bottom(perf_label, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, 3);
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lv_obj_set_style_local_pad_left(perf_label, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, 3);
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lv_obj_set_style_local_pad_right(perf_label, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, 3);
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lv_label_set_text(perf_label, "?");
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lv_obj_align(perf_label, NULL, LV_ALIGN_IN_BOTTOM_RIGHT, 0, 0);
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}
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static uint32_t perf_last_time = 0;
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static uint32_t elaps_max = 1;
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if(lv_tick_elaps(perf_last_time) < 300) {
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elaps_max = LV_MATH_MAX(elaps, elaps_max);
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}
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else {
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perf_last_time = lv_tick_get();
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uint32_t fps = 1000 / (elaps_max == 0 ? 1 : elaps_max);
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elaps_max = 1;
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uint32_t fps_limit = 1000 / disp_refr->refr_task->period;
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if(fps > fps_limit) fps = fps_limit;
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uint32_t cpu = 100 - lv_task_get_idle();
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lv_label_set_text_fmt(perf_label, "%d FPS\n%d%% CPU", fps, cpu);
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lv_obj_align(perf_label, NULL, LV_ALIGN_IN_BOTTOM_RIGHT, 0, 0);
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}
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#endif
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LV_LOG_TRACE("lv_refr_task: ready");
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}
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/**********************
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* STATIC FUNCTIONS
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**********************/
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/**
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* Join the areas which has got common parts
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*/
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static void lv_refr_join_area(void)
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{
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uint32_t join_from;
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uint32_t join_in;
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lv_area_t joined_area;
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for(join_in = 0; join_in < disp_refr->inv_p; join_in++) {
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if(disp_refr->inv_area_joined[join_in] != 0) continue;
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/*Check all areas to join them in 'join_in'*/
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for(join_from = 0; join_from < disp_refr->inv_p; join_from++) {
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/*Handle only unjoined areas and ignore itself*/
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if(disp_refr->inv_area_joined[join_from] != 0 || join_in == join_from) {
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continue;
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}
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/*Check if the areas are on each other*/
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if(_lv_area_is_on(&disp_refr->inv_areas[join_in], &disp_refr->inv_areas[join_from]) == false) {
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continue;
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}
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_lv_area_join(&joined_area, &disp_refr->inv_areas[join_in], &disp_refr->inv_areas[join_from]);
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/*Join two area only if the joined area size is smaller*/
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if(lv_area_get_size(&joined_area) < (lv_area_get_size(&disp_refr->inv_areas[join_in]) +
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lv_area_get_size(&disp_refr->inv_areas[join_from]))) {
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lv_area_copy(&disp_refr->inv_areas[join_in], &joined_area);
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/*Mark 'join_form' is joined into 'join_in'*/
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disp_refr->inv_area_joined[join_from] = 1;
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}
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}
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}
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}
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/**
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* Refresh the joined areas
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*/
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static void lv_refr_areas(void)
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{
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px_num = 0;
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if(disp_refr->inv_p == 0) return;
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/*Find the last area which will be drawn*/
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int32_t i;
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int32_t last_i = 0;
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for(i = disp_refr->inv_p - 1; i >= 0; i--) {
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if(disp_refr->inv_area_joined[i] == 0) {
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last_i = i;
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break;
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}
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}
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disp_refr->driver.buffer->last_area = 0;
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disp_refr->driver.buffer->last_part = 0;
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for(i = 0; i < disp_refr->inv_p; i++) {
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/*Refresh the unjoined areas*/
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if(disp_refr->inv_area_joined[i] == 0) {
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if(i == last_i) disp_refr->driver.buffer->last_area = 1;
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disp_refr->driver.buffer->last_part = 0;
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lv_refr_area(&disp_refr->inv_areas[i]);
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if(disp_refr->driver.monitor_cb) px_num += lv_area_get_size(&disp_refr->inv_areas[i]);
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}
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}
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}
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/**
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* Refresh an area if there is Virtual Display Buffer
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* @param area_p pointer to an area to refresh
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*/
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static void lv_refr_area(const lv_area_t * area_p)
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{
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/*True double buffering: there are two screen sized buffers. Just redraw directly into a
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* buffer*/
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if(lv_disp_is_true_double_buf(disp_refr)) {
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lv_disp_buf_t * vdb = lv_disp_get_buf(disp_refr);
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vdb->area.x1 = 0;
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vdb->area.x2 = lv_disp_get_hor_res(disp_refr) - 1;
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vdb->area.y1 = 0;
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vdb->area.y2 = lv_disp_get_ver_res(disp_refr) - 1;
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disp_refr->driver.buffer->last_part = 1;
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lv_refr_area_part(area_p);
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}
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/*The buffer is smaller: refresh the area in parts*/
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else {
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lv_disp_buf_t * vdb = lv_disp_get_buf(disp_refr);
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/*Calculate the max row num*/
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lv_coord_t w = lv_area_get_width(area_p);
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lv_coord_t h = lv_area_get_height(area_p);
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lv_coord_t y2 =
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area_p->y2 >= lv_disp_get_ver_res(disp_refr) ? lv_disp_get_ver_res(disp_refr) - 1 : area_p->y2;
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int32_t max_row = (uint32_t)vdb->size / w;
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if(max_row > h) max_row = h;
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/*Round down the lines of VDB if rounding is added*/
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if(disp_refr->driver.rounder_cb) {
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lv_area_t tmp;
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tmp.x1 = 0;
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tmp.x2 = 0;
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tmp.y1 = 0;
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lv_coord_t h_tmp = max_row;
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do {
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tmp.y2 = h_tmp - 1;
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disp_refr->driver.rounder_cb(&disp_refr->driver, &tmp);
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/*If this height fits into `max_row` then fine*/
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if(lv_area_get_height(&tmp) <= max_row) break;
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/*Decrement the height of the area until it fits into `max_row` after rounding*/
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h_tmp--;
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} while(h_tmp > 0);
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if(h_tmp <= 0) {
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LV_LOG_WARN("Can't set VDB height using the round function. (Wrong round_cb or to "
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"small VDB)");
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return;
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}
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else {
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max_row = tmp.y2 + 1;
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}
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}
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/*Always use the full row*/
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lv_coord_t row;
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lv_coord_t row_last = 0;
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for(row = area_p->y1; row + max_row - 1 <= y2; row += max_row) {
|
|
/*Calc. the next y coordinates of VDB*/
|
|
vdb->area.x1 = area_p->x1;
|
|
vdb->area.x2 = area_p->x2;
|
|
vdb->area.y1 = row;
|
|
vdb->area.y2 = row + max_row - 1;
|
|
if(vdb->area.y2 > y2) vdb->area.y2 = y2;
|
|
row_last = vdb->area.y2;
|
|
if(y2 == row_last) disp_refr->driver.buffer->last_part = 1;
|
|
lv_refr_area_part(area_p);
|
|
}
|
|
|
|
/*If the last y coordinates are not handled yet ...*/
|
|
if(y2 != row_last) {
|
|
/*Calc. the next y coordinates of VDB*/
|
|
vdb->area.x1 = area_p->x1;
|
|
vdb->area.x2 = area_p->x2;
|
|
vdb->area.y1 = row;
|
|
vdb->area.y2 = y2;
|
|
|
|
disp_refr->driver.buffer->last_part = 1;
|
|
lv_refr_area_part(area_p);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Refresh a part of an area which is on the actual Virtual Display Buffer
|
|
* @param area_p pointer to an area to refresh
|
|
*/
|
|
static void lv_refr_area_part(const lv_area_t * area_p)
|
|
{
|
|
lv_disp_buf_t * vdb = lv_disp_get_buf(disp_refr);
|
|
|
|
/*In non double buffered mode, before rendering the next part wait until the previous image is
|
|
* flushed*/
|
|
if(lv_disp_is_double_buf(disp_refr) == false) {
|
|
while(vdb->flushing) {
|
|
if(disp_refr->driver.wait_cb) disp_refr->driver.wait_cb(&disp_refr->driver);
|
|
}
|
|
}
|
|
|
|
lv_obj_t * top_p;
|
|
|
|
/*Get the new mask from the original area and the act. VDB
|
|
It will be a part of 'area_p'*/
|
|
lv_area_t start_mask;
|
|
_lv_area_intersect(&start_mask, area_p, &vdb->area);
|
|
|
|
/*Get the most top object which is not covered by others*/
|
|
top_p = lv_refr_get_top_obj(&start_mask, lv_disp_get_scr_act(disp_refr));
|
|
|
|
/*Do the refreshing from the top object*/
|
|
lv_refr_obj_and_children(top_p, &start_mask);
|
|
|
|
/*Also refresh top and sys layer unconditionally*/
|
|
lv_refr_obj_and_children(lv_disp_get_layer_top(disp_refr), &start_mask);
|
|
lv_refr_obj_and_children(lv_disp_get_layer_sys(disp_refr), &start_mask);
|
|
|
|
/* In true double buffered mode flush only once when all areas were rendered.
|
|
* In normal mode flush after every area */
|
|
if(lv_disp_is_true_double_buf(disp_refr) == false) {
|
|
lv_refr_vdb_flush();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Search the most top object which fully covers an area
|
|
* @param area_p pointer to an area
|
|
* @param obj the first object to start the searching (typically a screen)
|
|
* @return
|
|
*/
|
|
static lv_obj_t * lv_refr_get_top_obj(const lv_area_t * area_p, lv_obj_t * obj)
|
|
{
|
|
lv_obj_t * found_p = NULL;
|
|
|
|
/*If this object is fully cover the draw area check the children too */
|
|
if(_lv_area_is_in(area_p, &obj->coords, 0) && obj->hidden == 0) {
|
|
lv_design_res_t design_res = obj->design_cb ? obj->design_cb(obj, area_p,
|
|
LV_DESIGN_COVER_CHK) : LV_DESIGN_RES_NOT_COVER;
|
|
if(design_res == LV_DESIGN_RES_MASKED) return NULL;
|
|
|
|
lv_obj_t * i;
|
|
_LV_LL_READ(obj->child_ll, i) {
|
|
found_p = lv_refr_get_top_obj(area_p, i);
|
|
|
|
/*If a children is ok then break*/
|
|
if(found_p != NULL) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*If no better children use this object*/
|
|
if(found_p == NULL) {
|
|
if(design_res == LV_DESIGN_RES_COVER) {
|
|
found_p = obj;
|
|
}
|
|
}
|
|
}
|
|
|
|
return found_p;
|
|
}
|
|
|
|
/**
|
|
* Make the refreshing from an object. Draw all its children and the youngers too.
|
|
* @param top_p pointer to an objects. Start the drawing from it.
|
|
* @param mask_p pointer to an area, the objects will be drawn only here
|
|
*/
|
|
static void lv_refr_obj_and_children(lv_obj_t * top_p, const lv_area_t * mask_p)
|
|
{
|
|
/* Normally always will be a top_obj (at least the screen)
|
|
* but in special cases (e.g. if the screen has alpha) it won't.
|
|
* In this case use the screen directly */
|
|
if(top_p == NULL) top_p = lv_disp_get_scr_act(disp_refr);
|
|
if(top_p == NULL) return; /*Shouldn't happen*/
|
|
|
|
/*Refresh the top object and its children*/
|
|
lv_refr_obj(top_p, mask_p);
|
|
|
|
/*Draw the 'younger' sibling objects because they can be on top_obj */
|
|
lv_obj_t * par;
|
|
lv_obj_t * border_p = top_p;
|
|
|
|
par = lv_obj_get_parent(top_p);
|
|
|
|
/*Do until not reach the screen*/
|
|
while(par != NULL) {
|
|
/*object before border_p has to be redrawn*/
|
|
lv_obj_t * i = _lv_ll_get_prev(&(par->child_ll), border_p);
|
|
|
|
while(i != NULL) {
|
|
/*Refresh the objects*/
|
|
lv_refr_obj(i, mask_p);
|
|
i = _lv_ll_get_prev(&(par->child_ll), i);
|
|
}
|
|
|
|
/*Call the post draw design function of the parents of the to object*/
|
|
if(par->design_cb) par->design_cb(par, mask_p, LV_DESIGN_DRAW_POST);
|
|
|
|
/*The new border will be there last parents,
|
|
*so the 'younger' brothers of parent will be refreshed*/
|
|
border_p = par;
|
|
/*Go a level deeper*/
|
|
par = lv_obj_get_parent(par);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Refresh an object an all of its children. (Called recursively)
|
|
* @param obj pointer to an object to refresh
|
|
* @param mask_ori_p pointer to an area, the objects will be drawn only here
|
|
*/
|
|
static void lv_refr_obj(lv_obj_t * obj, const lv_area_t * mask_ori_p)
|
|
{
|
|
/*Do not refresh hidden objects*/
|
|
if(obj->hidden != 0) return;
|
|
|
|
bool union_ok; /* Store the return value of area_union */
|
|
/* Truncate the original mask to the coordinates of the parent
|
|
* because the parent and its children are visible only here */
|
|
lv_area_t obj_mask;
|
|
lv_area_t obj_ext_mask;
|
|
lv_area_t obj_area;
|
|
lv_coord_t ext_size = obj->ext_draw_pad;
|
|
lv_obj_get_coords(obj, &obj_area);
|
|
obj_area.x1 -= ext_size;
|
|
obj_area.y1 -= ext_size;
|
|
obj_area.x2 += ext_size;
|
|
obj_area.y2 += ext_size;
|
|
union_ok = _lv_area_intersect(&obj_ext_mask, mask_ori_p, &obj_area);
|
|
|
|
/*Draw the parent and its children only if they ore on 'mask_parent'*/
|
|
if(union_ok != false) {
|
|
|
|
/* Redraw the object */
|
|
if(obj->design_cb) obj->design_cb(obj, &obj_ext_mask, LV_DESIGN_DRAW_MAIN);
|
|
|
|
#if MASK_AREA_DEBUG
|
|
static lv_color_t debug_color = LV_COLOR_RED;
|
|
lv_draw_rect_dsc_t draw_dsc;
|
|
lv_draw_rect_dsc_init(&draw_dsc);
|
|
draw_dsc.bg_color.full = debug_color.full;
|
|
draw_dsc.bg_opa = LV_OPA_20;
|
|
draw_dsc.border_width = 2;
|
|
draw_dsc.border_opa = LV_OPA_50;
|
|
draw_dsc.border_color.full = (debug_color.full + 0x13) * 9;
|
|
|
|
lv_draw_rect(&obj_ext_mask, &obj_ext_mask, &draw_dsc);
|
|
debug_color.full *= 17;
|
|
debug_color.full += 0xA1;
|
|
#if LV_COLOR_DEPTH == 32
|
|
debug_color.ch.alpha = 0xff;
|
|
#endif
|
|
#endif
|
|
/*Create a new 'obj_mask' without 'ext_size' because the children can't be visible there*/
|
|
lv_obj_get_coords(obj, &obj_area);
|
|
union_ok = _lv_area_intersect(&obj_mask, mask_ori_p, &obj_area);
|
|
if(union_ok != false) {
|
|
lv_area_t mask_child; /*Mask from obj and its child*/
|
|
lv_obj_t * child_p;
|
|
lv_area_t child_area;
|
|
_LV_LL_READ_BACK(obj->child_ll, child_p) {
|
|
lv_obj_get_coords(child_p, &child_area);
|
|
ext_size = child_p->ext_draw_pad;
|
|
child_area.x1 -= ext_size;
|
|
child_area.y1 -= ext_size;
|
|
child_area.x2 += ext_size;
|
|
child_area.y2 += ext_size;
|
|
/* Get the union (common parts) of original mask (from obj)
|
|
* and its child */
|
|
union_ok = _lv_area_intersect(&mask_child, &obj_mask, &child_area);
|
|
|
|
/*If the parent and the child has common area then refresh the child */
|
|
if(union_ok) {
|
|
/*Refresh the next children*/
|
|
lv_refr_obj(child_p, &mask_child);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* If all the children are redrawn make 'post draw' design */
|
|
if(obj->design_cb) obj->design_cb(obj, &obj_ext_mask, LV_DESIGN_DRAW_POST);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Flush the content of the VDB
|
|
*/
|
|
static void lv_refr_vdb_flush(void)
|
|
{
|
|
lv_disp_buf_t * vdb = lv_disp_get_buf(disp_refr);
|
|
|
|
/*In double buffered mode wait until the other buffer is flushed before flushing the current
|
|
* one*/
|
|
if(lv_disp_is_double_buf(disp_refr)) {
|
|
while(vdb->flushing) {
|
|
if(disp_refr->driver.wait_cb) disp_refr->driver.wait_cb(&disp_refr->driver);
|
|
}
|
|
}
|
|
|
|
vdb->flushing = 1;
|
|
|
|
if(disp_refr->driver.buffer->last_area && disp_refr->driver.buffer->last_part) vdb->flushing_last = 1;
|
|
else vdb->flushing_last = 0;
|
|
|
|
/*Flush the rendered content to the display*/
|
|
lv_disp_t * disp = _lv_refr_get_disp_refreshing();
|
|
if(disp->driver.flush_cb) disp->driver.flush_cb(&disp->driver, &vdb->area, vdb->buf_act);
|
|
|
|
if(vdb->buf1 && vdb->buf2) {
|
|
if(vdb->buf_act == vdb->buf1)
|
|
vdb->buf_act = vdb->buf2;
|
|
else
|
|
vdb->buf_act = vdb->buf1;
|
|
}
|
|
}
|