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lvgl/lv_objx/lv_kb.h
2017-11-10 15:01:40 +01:00

199 lines
5.3 KiB
C

/**
* @file lv_kb.h
*
*/
#ifndef LV_KB_H
#define LV_KB_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "lv_conf.h"
#if USE_LV_KB != 0
#include "../lv_obj/lv_obj.h"
#include "lv_btnm.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
typedef enum {
LV_KB_MODE_TEXT,
LV_KB_MODE_NUM,
}lv_kb_mode_t;
/*Data of keyboard*/
typedef struct {
lv_btnm_ext_t btnm; /*Ext. of ancestor*/
/*New data for this type */
lv_obj_t *ta; /*Pointer to the assigned text area*/
lv_kb_mode_t mode; /*Key map type*/
uint8_t cur_mng :1; /*1: automatically show/hide cursor when a text area is assigned or left*/
lv_action_t ok_action; /*Called when the "Ok" button is clicked*/
lv_action_t close_action; /*Called when the "Hide" button is clicked*/
}lv_kb_ext_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/*-----------------
* Create function
*-----------------*/
/**
* Create a keyboard objects
* @param par pointer to an object, it will be the parent of the new keyboard
* @param copy pointer to a keyboard object, if not NULL then the new object will be copied from it
* @return pointer to the created keyboard
*/
lv_obj_t * lv_kb_create(lv_obj_t * par, lv_obj_t * copy);
/*=====================
* Setter functions
*====================*/
/**
* Assign a Text Area to the Keyboard. The pressed characters will be put there.
* @param kb pointer to a Keyboard object
* @param ta pointer to a Text Area object to write there
*/
void lv_kb_set_ta(lv_obj_t * kb, lv_obj_t * ta);
/**
* Set a new a mode (text or number map)
* @param kb pointer to a Keyboard object
* @param mode the mode from 'lv_kb_mode_t'
*/
void lv_kb_set_mode(lv_obj_t * kb, lv_kb_mode_t mode);
/**
* Automatically hide or show the cursor of the current Text Area
* @param kb pointer to a Keyboard object
* @param en true: show cursor on the current text area, false: hide cursor
*/
void lv_kb_set_cursor_manage(lv_obj_t * kb, bool en);
/**
* Set call back to call when the "Ok" button is pressed
* @param kb pointer to Keyboard object
* @param action a callback with 'lv_action_t' type
*/
void lv_kb_set_ok_action(lv_obj_t * kb, lv_action_t action);
/**
* Set call back to call when the "Hide" button is pressed
* @param kb pointer to Keyboard object
* @param action a callback with 'lv_action_t' type
*/
void lv_kb_set_close_action(lv_obj_t * kb, lv_action_t action);
/**
* Set the style of a keyboards's background
* @param kb pointer to a keyboard object
* @param bg pointer to the background style
*/
static inline void lv_kb_set_style(lv_obj_t *kb, lv_style_t * bg)
{
lv_btnm_set_style(kb, bg);
}
/**
* Set styles of the buttons is each state. Use NULL for any style to leave it unchanged.
* @param kb pointer to keyboard object
* @param rel pointer to a style for releases state
* @param pr pointer to a style for pressed state
* @param tgl_rel pointer to a style for toggled releases state
* @param tgl_pr pointer to a style for toggled pressed state
* @param ina pointer to a style for inactive state
*/
static inline void lv_kb_set_style_btn(lv_obj_t *kb, lv_style_t *rel, lv_style_t *pr,
lv_style_t *tgl_rel, lv_style_t *tgl_pr,
lv_style_t *ina)
{
lv_btnm_set_style_btn(kb, rel, pr, tgl_rel, tgl_pr, ina);
}
/*=====================
* Getter functions
*====================*/
/**
* Assign a Text Area to the Keyboard. The pressed characters will be put there.
* @param kb pointer to a Keyboard object
* @return pointer to the assigned Text Area object
*/
lv_obj_t * lv_kb_get_ta(lv_obj_t * kb);
/**
* Set a new a mode (text or number map)
* @param kb pointer to a Keyboard object
* @return the current mode from 'lv_kb_mode_t'
*/
lv_kb_mode_t lv_kb_get_mode(lv_obj_t * kb);
/**
* Get the current cursor manage mode.
* @param kb pointer to a Keyboard object
* @return true: show cursor on the current text area, false: hide cursor
*/
bool lv_kb_get_cursor_manage(lv_obj_t * kb, bool en);
/**
* Get the callback to call when the "Ok" button is pressed
* @param kb pointer to Keyboard object
* @return the ok callback
*/
lv_action_t lv_kb_get_ok_action(lv_obj_t * kb, lv_action_t action);
/**
* Get the callback to call when the "Hide" button is pressed
* @param kb pointer to Keyboard object
* @return the close callback
*/
lv_action_t lv_kb_get_close_action(lv_obj_t * kb, lv_action_t action);
/**
* Get the style of a keyboard
* @param kb pointer to a keyboard object
* @return pointer to the background style
*/
static inline lv_style_t * lv_kb_get_style_bg(lv_obj_t *kb)
{
return lv_btnm_get_style_bg(kb);
}
/**
* Get the style of the buttons of keyboard
* @param kb pointer to a keyboard object
* @param state style in this state (LV_BTN_STATE_PR or LV_BTN_STATE_REL)
* @return pointer the button style in the given state
*/
static inline lv_style_t * lv_kb_kb_style_btn(lv_obj_t *kb, lv_btn_state_t state)
{
return lv_btnm_get_style_btn(kb, state);
}
/**********************
* MACROS
**********************/
#endif /*USE_LV_KB*/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_KB_H*/