mirror of
https://github.com/lvgl/lvgl.git
synced 2025-01-14 06:42:58 +08:00
394 lines
11 KiB
C
394 lines
11 KiB
C
/**
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* @file lv_btnm.c
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include "lv_conf.h"
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#if USE_LV_BTNM != 0
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#include "lv_btnm.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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#if 0 /*Not necessary*/
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static bool lv_btnm_design(lv_obj_t * btnm, const area_t * mask, lv_design_mode_t mode);
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#endif
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static uint8_t lv_btnm_get_width_unit(const char * btn_str);
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static void lv_btnm_create_btns(lv_obj_t * btnm, const char ** map);
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static bool lv_btnm_btn_release_action(lv_obj_t * btnm, lv_dispi_t * dispi);
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static void lv_btnms_init(void);
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/**********************
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* STATIC VARIABLES
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**********************/
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static lv_btnms_t lv_btnms_def;
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static const char * lv_btnm_def_map[] = {"Btn1","Btn2", "Btn3","\n",
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"\002Btn4","Btn5", ""};
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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/*-----------------
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* Create function
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*-----------------*/
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/**
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* Create a button matrix objects
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* @param par pointer to an object, it will be the parent of the new button matrix
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* @param copy pointer to a button matrix object, if not NULL then the new object will be copied from it
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* @return pointer to the created button matrix
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*/
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lv_obj_t * lv_btnm_create(lv_obj_t * par, lv_obj_t * copy)
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{
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/*Create the ancestor object*/
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lv_obj_t * new_btnm = lv_rect_create(par, copy);
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dm_assert(new_btnm);
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/*Allocate the object type specific extended data*/
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lv_btnm_ext_t * ext = lv_obj_alloc_ext(new_btnm, sizeof(lv_btnm_ext_t));
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dm_assert(ext);
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lv_obj_set_signal_f(new_btnm, lv_btnm_signal);
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/* Keep the rectangle design function
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* lv_obj_set_design_f(new_obj, lv_btnm_design); */
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/*Init the new button matrix object*/
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if(copy == NULL) {
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lv_obj_set_size(new_btnm, LV_HOR_RES / 2, LV_VER_RES / 2);
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lv_obj_set_style(new_btnm, lv_btnms_get(LV_BTNMS_DEF, NULL));
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lv_btnm_set_map(new_btnm, lv_btnm_def_map);
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}
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/*Copy an existing object*/
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else {
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}
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return new_btnm;
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}
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/**
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* Signal function of the button matrix
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* @param btnm pointer to a button matrix object
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* @param sign a signal type from lv_signal_t enum
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* @param param pointer to a signal specific variable
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* @return true: the object is still valid (not deleted), false: the object become invalid
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*/
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bool lv_btnm_signal(lv_obj_t * btnm, lv_signal_t sign, void * param)
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{
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bool valid;
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/* Include the ancient signal function */
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valid = lv_rect_signal(btnm, sign, param);
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/* The object can be deleted so check its validity and then
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* make the object specific signal handling */
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if(valid != false) {
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switch(sign) {
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case LV_SIGNAL_CLEANUP:
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/*Nothing to cleanup. (No dynamically allocated memory in 'ext')*/
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break;
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case LV_SIGNAL_STYLE_CHG:
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case LV_SIGNAL_CORD_CHG:
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lv_btnm_set_map(btnm, LV_EA(btnm, lv_btnm_ext_t)->map_p);
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break;
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default:
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break;
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}
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}
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return valid;
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}
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/*=====================
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* Setter functions
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*====================*/
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/**
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* Set a new map. Buttons will be created/deleted according to the map.
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* @param btnm pointer to a button matrix object
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* @param map pointer a string array. Tha last string hast be: "".
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* Use "\n" to begin a new line.
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* Use "\003" octal numbers to set relative
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* the width of a button. (max. 9 -> \011)
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* (e.g. const char * str[] = {"a", "b", "\n", "\004c", "d", ""}).
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*/
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void lv_btnm_set_map(lv_obj_t * btnm, const char ** map)
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{
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if(map == NULL) return;
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LV_EA(btnm, lv_btnm_ext_t)->map_p = map;
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/*Analyze the map and create the required number of buttons*/
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lv_btnm_create_btns(btnm, map);
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/*Set size and positions of the buttons*/
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lv_btnms_t * btnms = lv_obj_get_style(btnm);
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cord_t max_w = lv_obj_get_width(btnm) - 2 * btnms->bg.hpad;
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cord_t max_h = lv_obj_get_height(btnm) - 2 * btnms->bg.vpad;
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cord_t act_y = btnms->bg.vpad;
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uint8_t btn_cnt_tot = 0; /*Used to set free number of the buttons*/
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/*Count the lines to calculate button height*/
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uint8_t line_cnt = 1;
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uint8_t li;
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for(li = 0; strlen(map[li]) != 0; li++) {
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if(strcmp(map[li], "\n") == 0) line_cnt ++;
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}
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cord_t btn_h = max_h - ((line_cnt - 1) * btnms->bg.opad);
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btn_h = btn_h / line_cnt;
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/* Count the units and the buttons in a line
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* (A button can be 1,2,3... unit wide)*/
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uint16_t unit_cnt;
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uint16_t btn_cnt;
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const char ** map_p_tmp = map;
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lv_obj_t * btn;
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btn = ll_get_head(&btnm->child_ll);
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/*Count the units and the buttons in a line*/
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while(1) {
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unit_cnt = 0;
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btn_cnt = 0;
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while(strcmp(map_p_tmp[btn_cnt], "\n") != 0 &&
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strlen(map_p_tmp[btn_cnt]) != 0) { /*Check a line*/
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unit_cnt += lv_btnm_get_width_unit(map_p_tmp[btn_cnt]);
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btn_cnt ++;
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}
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/*Only deal with the non empty lines*/
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if(btn_cnt != 0) {
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/*Calculate the unit width*/
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cord_t unit_w = max_w - ((btn_cnt-1) * btnms->bg.opad);
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unit_w = unit_w / unit_cnt;
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/*Set the button size and positions and set the texts*/
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uint16_t i;
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lv_obj_t * label;
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cord_t act_x = btnms->bg.hpad;
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for(i = 0; i < btn_cnt; i++) {
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lv_obj_set_size(btn, unit_w * lv_btnm_get_width_unit(map_p_tmp[i]), btn_h);
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lv_obj_align(btn, NULL, LV_ALIGN_IN_TOP_LEFT, act_x, act_y);
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lv_obj_set_free_num(btn, btn_cnt_tot);
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lv_obj_set_style(btn, &btnms->btn);
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act_x += lv_obj_get_width(btn) + btnms->bg.opad;
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label = lv_obj_get_child(btn, NULL); /*Get the label on the button (the only child)*/
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lv_obj_set_style(label, &btnms->btn_label);
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lv_label_set_text(label, map_p_tmp[i]);
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btn = ll_get_next(&btnm->child_ll, btn); /*Go to the next button*/
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btn_cnt_tot ++;
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}
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}
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act_y += btn_h + btnms->bg.opad;
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if(strlen(map_p_tmp[btn_cnt]) == 0) break; /*Break on end of map*/
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map_p_tmp = &map_p_tmp[btn_cnt + 1]; /*Set the map to the next line*/
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}
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}
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/**
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* Set a new callback function for the buttons (It will be called when a button is released)
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* @param btnm: pointer to button matrix object
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* @param cb pointer to a callback function
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*/
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void lv_btnm_set_cb(lv_obj_t * btnm, lv_btnm_callback_t cb)
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{
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LV_EA(btnm, lv_btnm_ext_t)->cb = cb;
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}
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/*=====================
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* Getter functions
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*====================*/
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/**
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* Get the current map of a button matrix
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* @param btnm pointer to a button matrix object
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* @return the current map
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*/
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const char ** lv_btnm_get_map(lv_obj_t * btnm)
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{
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return LV_EA(btnm, lv_btnm_ext_t)->map_p;
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}
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/**
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* Get a the callback function of the buttons on a button matrix
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* @param btnm: pointer to button matrix object
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* @return pointer to the callback function
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*/
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lv_btnm_callback_t lv_btnm_get_cb(lv_obj_t * btnm)
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{
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return LV_EA(btnm, lv_btnm_ext_t)->cb;
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}
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/**
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* Return with a pointer to a built-in style and/or copy it to a variable
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* @param style a style name from lv_btnms_builtin_t enum
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* @param copy copy the style to this variable. (NULL if unused)
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* @return pointer to an lv_btnms_t style
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*/
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lv_btnms_t * lv_btnms_get(lv_btnms_builtin_t style, lv_btnms_t * copy)
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{
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static bool style_inited = false;
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/*Make the style initialization if it is not done yet*/
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if(style_inited == false) {
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lv_btnms_init();
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style_inited = true;
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}
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lv_btnms_t *style_p;
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switch(style) {
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case LV_BTNMS_DEF:
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style_p = &lv_btnms_def;
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break;
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default:
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style_p = &lv_btnms_def;
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}
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if(copy != NULL) {
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if(style_p != NULL) memcpy(copy, style_p, sizeof(lv_btnms_t));
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else memcpy(copy, &lv_btnms_def, sizeof(lv_btnms_t));
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}
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return style_p;
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}
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/**********************
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* STATIC FUNCTIONS
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**********************/
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#if 0 /*Not necessary*/
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/**
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* Handle the drawing related tasks of the button matrixs
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* @param obj pointer to an object
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* @param mask the object will be drawn only in this area
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* @param mode LV_DESIGN_COVER_CHK: only check if the object fully covers the 'mask_p' area
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* (return 'true' if yes)
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* LV_DESIGN_DRAW: draw the object (always return 'true')
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* LV_DESIGN_DRAW_POST: drawing after every children are drawn
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* @param return true/false, depends on 'mode'
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*/
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static bool lv_btnm_design(lv_obj_t * obj, const area_t * mask, lv_design_mode_t mode)
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{
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if(mode == LV_DESIGN_COVER_CHK) {
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/*Return false if the object is not covers the mask_p area*/
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return false;
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}
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/*Draw the object*/
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return true;
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}
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#endif
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/**
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* Initialize the button matrix styles
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*/
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static void lv_btnms_init(void)
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{
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/*Default style*/
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lv_rects_get(LV_RECTS_DEF, &lv_btnms_def.bg); /*Background rectangle style*/
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lv_btns_get(LV_BTNS_DEF, &lv_btnms_def.btn); /*Button style*/
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lv_labels_get(LV_LABELS_BTN, &lv_btnms_def.btn_label); /*BUtton label style*/
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}
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/**
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* Create the required number of buttons according to a map
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* @param btnm pointer to button matrix object
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* @param map_p pointer to a string array
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*/
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static void lv_btnm_create_btns(lv_obj_t * btnm, const char ** map)
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{
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/*Count the buttons in the map*/
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uint16_t btn_cnt = 0;
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uint16_t i = 0;
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while(strlen(map[i]) != 0) {
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if(strcmp(map[i], "\n") != 0) { /*Not count line breaks*/
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btn_cnt ++;
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}
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i++;
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}
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/*Get the current number of children of the button matrix*/
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uint16_t child_cnt = 0;
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lv_obj_t * child = NULL;
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while(1) {
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child = lv_obj_get_child(btnm, child);
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if(child != NULL) child_cnt ++;
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else break;
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}
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/*Create or delete buttons to finally get 'btn_cnt' children*/
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if(child_cnt < btn_cnt) { /*Create buttons*/
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for(i = 0; i < btn_cnt - child_cnt; i++) {
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lv_obj_t * btn = lv_btn_create(btnm, NULL);
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lv_btn_set_rel_action(btn, lv_btnm_btn_release_action);
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lv_label_create(btn, NULL);
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}
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} else if(child_cnt > btn_cnt) { /*Delete buttons*/
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for(i = 0; i < child_cnt - btn_cnt; i++) {
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lv_obj_del(lv_obj_get_child(btnm, NULL));
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}
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}
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}
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/**
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* Get the width of a button in units. It comes from the first "letter".
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* @param btn_str The descriptor string of a button. E.g. "apple" or "\004banana"
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* @return the width of the button in units
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*/
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static uint8_t lv_btnm_get_width_unit(const char * btn_str)
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{
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if(btn_str[0] <= '\011') return btn_str[0];
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return 1;
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}
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/**
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* Called when button is released
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* @param btn pointer to the released button of the button matrix
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* @param dispi pointer to the caller display input.
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* @return true: if the button remains valid (the button matrix or the button is not deleted)
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*/
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static bool lv_btnm_btn_release_action(lv_obj_t * btn, lv_dispi_t * dispi)
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{
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lv_obj_t * btnm = lv_obj_get_parent(btn);
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lv_btnm_ext_t * ext = lv_obj_get_ext(btnm);
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uint8_t id = lv_obj_get_free_num(btn);
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bool ret;
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if(ext->cb != NULL) {
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ret = ext->cb(btnm, btn, id); /*Call the set callback function*/
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}
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return ret;
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}
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#endif
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