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lvgl/lv_draw/lv_draw.h

145 lines
4.3 KiB
C

/**
* @file lv_draw.h
*
*/
#ifndef LV_DRAW_H
#define LV_DRAW_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#if LV_CONF_INCLUDE_SIMPLE
#include "lv_conf.h"
#else
#include "../../lv_conf.h"
#endif
#include "../lv_core/lv_style.h"
#include "../lv_misc/lv_txt.h"
/*********************
* DEFINES
*********************/
/*If image pixels contains alpha we need to know how much byte is a pixel*/
#if LV_COLOR_DEPTH == 1 || LV_COLOR_DEPTH == 8
# define LV_IMG_PX_SIZE_ALPHA_BYTE 2
#elif LV_COLOR_DEPTH == 16
# define LV_IMG_PX_SIZE_ALPHA_BYTE 3
#elif LV_COLOR_DEPTH == 24
# define LV_IMG_PX_SIZE_ALPHA_BYTE 4
#endif
/**********************
* TYPEDEFS
**********************/
/* Image header it is compatible with
* the result image converter utility*/
typedef struct
{
union {
struct {
uint32_t chroma_keyed:1; /*1: The image contains transparent pixels with LV_COLOR_TRANSP color*/
uint32_t alpha_byte :1; /*Every pixel is extended with a 8 bit alpha channel*/
uint32_t format :6; /*See: lv_img_px_format*/
uint32_t w:12; /*Width of the image map*/
uint32_t h:12; /*Height of the image map*/
} header;
uint8_t src_type;
};
union {
const uint8_t * pixel_map; /*For internal images (c arrays) pointer to the pixels array*/
uint8_t first_pixel; /*For external images (binary) the first byte of the pixels (just for convenient)*/
};
} lv_img_t;
typedef enum {
LV_IMG_FORMAT_UNKOWN = 0,
LV_IMG_FORMAT_INTERNAL_RAW, /*'lv_img_t' variable compiled with the code*/
LV_IMG_FORMAT_FILE_RAW_RGB332, /*8 bit*/
LV_IMG_FORMAT_FILE_RAW_RGB565, /*16 bit*/
LV_IMG_FORMAT_FILE_RAW_RGB888, /*24 bit (stored on 32 bit)*/
} lv_img_format_t;
typedef enum {
LV_IMG_SRC_VARIABLE,
LV_IMG_SRC_FILE,
LV_IMG_SRC_SYMBOL,
LV_IMG_SRC_UNKNOWN,
} lv_img_src_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
#if LV_ANTIALIAS != 0
/**
* Get the opacity of a pixel based it's position in a line segment
* @param seg segment length
* @param px_id position of of a pixel which opacity should be get [0..seg-1]
* @param base_opa the base opacity
* @return the opacity of the given pixel
*/
lv_opa_t lv_draw_aa_get_opa(lv_coord_t seg, lv_coord_t px_id, lv_opa_t base_opa);
/**
* Add a vertical anti-aliasing segment (pixels with decreasing opacity)
* @param x start point x coordinate
* @param y start point y coordinate
* @param length length of segment (negative value to start from 0 opacity)
* @param mask draw only in this area
* @param color color of pixels
* @param opa maximum opacity
*/
void lv_draw_aa_ver_seg(lv_coord_t x, lv_coord_t y, lv_coord_t length, const lv_area_t * mask, lv_color_t color, lv_opa_t opa);
/**
* Add a horizontal anti-aliasing segment (pixels with decreasing opacity)
* @param x start point x coordinate
* @param y start point y coordinate
* @param length length of segment (negative value to start from 0 opacity)
* @param mask draw only in this area
* @param color color of pixels
* @param opa maximum opacity
*/
void lv_draw_aa_hor_seg(lv_coord_t x, lv_coord_t y, lv_coord_t length, const lv_area_t * mask, lv_color_t color, lv_opa_t opa);
#endif
/**********************
* GLOBAL VARIABLES
**********************/
void (*px_fp)(lv_coord_t x, lv_coord_t y, const lv_area_t * mask, lv_color_t color, lv_opa_t opa);
void (*fill_fp)(const lv_area_t * coords, const lv_area_t * mask, lv_color_t color, lv_opa_t opa);
void (*letter_fp)(const lv_point_t * pos_p, const lv_area_t * mask, const lv_font_t * font_p, uint32_t letter, lv_color_t color, lv_opa_t opa);
void (*map_fp)(const lv_area_t * cords_p, const lv_area_t * mask_p,
const uint8_t * map_p, lv_opa_t opa, bool chroma_key, bool alpha_byte,
lv_color_t recolor, lv_opa_t recolor_opa);
/**********************
* MACROS
**********************/
/**********************
* POST INCLUDES
*********************/
#include "lv_draw_rect.h"
#include "lv_draw_label.h"
#include "lv_draw_img.h"
#include "lv_draw_line.h"
#include "lv_draw_triangle.h"
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_DRAW_H*/