1
0
mirror of https://github.com/lvgl/lvgl.git synced 2025-01-14 06:42:58 +08:00
lvgl/docs/widgets/obj.md
Gabor Kiss-Vamosi 88c485949f feat(event, widgets) improve the paramter of LV_EVENT_DRAW_PART_BEGIN/END
Add lv_<widget>_draw_part_type_t to widgets to precisly describe the hooked drawings.
Also add class_p element to lv_obj_draw_part_dsc_t to show what widgets lv_<widget>_draw_part_type_t needs to be used.

Related to: https://forum.lvgl.io/t/how-to-add-minor-division-lines-to-a-chart/5366/
2021-07-07 16:19:06 +02:00

7.7 KiB

.. include:: /header.rst 
:github_url: |github_link_base|/widgets/obj.md

Base object (lv_obj)

Overview

The 'Base Object' implements the basic properties of widgets on a screen, such as:

  • coordinates
  • parent object
  • children
  • contains the styles
  • attributes like Clickable, Scrollable, etc.

In object-oriented thinking, it is the base class from which all other objects in LVGL are inherited.

The functions and functionalities of the Base object can be used with other widgets too. For example lv_obj_set_width(slider, 100)

The Base object can be directly used as a simple widget: it nothing else than a rectangle. In HTML terms, think of it as a <div>.

Coordinates

Only a small subset of coordinate settings is described here. To see all the features of LVGL (padding, coordinates in styles, layouts, etc) visit the Coordinates page.

Size

The object size can be modified on individual axes with lv_obj_set_width(obj, new_width) and lv_obj_set_height(obj, new_height), or both axes can be modified at the same time with lv_obj_set_size(obj, new_width, new_height).

Position

You can set the position relative to the parent with lv_obj_set_x(obj, new_x) and lv_obj_set_y(obj, new_y), or both axes at the same time with lv_obj_set_pos(obj, new_x, new_y).

Alignment

You can align the object on its parent with lv_obj_set_align(obj, LV_ALIGN_...). After this every x and y setting will be ralitive to the set alignment mode. For example a this will shift the object by 10;20 px from the center of its parent.

lv_obj_set_align(obj, LV_ALIGN_CENTER);
lv_obj_set_pos(obj, 10, 20);

//Or in one function
lv_obj_align(obj, LV_ALIGN_CENTER, 10, 20);

To align one object to another use lv_obj_align_to(obj_to_align, obj_referece, LV_ALIGN_..., x, y)

For example, to align a text below an image: lv_obj_align(text, image, LV_ALIGN_OUT_BOTTOM_MID, 0, 10).

The following align types exist:

Parents and children

You can set a new parent for an object with lv_obj_set_parent(obj, new_parent). To get the current parent, use lv_obj_get_parent(obj).

To get a specific children of a parent use lv_obj_get_child(parent, idx). Some examples for idx:

  • 0 get the child created first child
  • 1 get the child created second
  • -1 get the child created last

The children can be iterated lke this

uint32_t i;
for(i = 0; i < lv_obj_get_child_cnt(parent); i++) {
  lv_obj_t * child = lv_obj_get_child(paernt, i);
  /*Do something with child*/
}

lv_obj_get_child_id(obj) returns the index of the object. That is how many younger children its parent has.

You can bring an object to the foreground or send it to the background with lv_obj_move_foreground(obj) and lv_obj_move_background(obj).

Screens

When you have created a screen like lv_obj_t * screen = lv_obj_create(NULL), you can load it with lv_scr_load(screen). The lv_scr_act() function gives you a pointer to the current screen.

If you have multiple displays then it's important to know that these functions operate on the most-recently created or on the explicitly selected (with lv_disp_set_default) display.

To get an object's screen use the lv_obj_get_screen(obj) function.

Events

To set an event callback for an object, use lv_obj_add_event_cb(obj, event_cb, LV_EVENT_..., user_data),

To manually send an event to an object, use lv_event_send(obj, LV_EVENT_..., param)

Read the Event overview to learn more about the events.

Styles

Be sure to read the Style overview. Here only the most essential functions are described.

A new style can be added to an object with lv_obj_add_style(obj, &new_style, selector) function. selector is a combination of part and state(s). E.g. LV_PART_SCROLLBAR | LV_STATE_PRESSED.

The base objects use LV_PART_MAIN style properties and LV_PART_SCROLLBAR with the typical backgroud style properties.

Flags

There are some attributes which can be enabled/disabled by lv_obj_add/clear_flag(obj, LV_OBJ_FLAG_...):

  • LV_OBJ_FLAG_HIDDEN Make the object hidden. (Like it wasn't there at all)

  • LV_OBJ_FLAG_CLICKABLE Make the object clickable by the input devices

  • LV_OBJ_FLAG_CLICK_FOCUSABLE Add focused state to the object when clicked

  • LV_OBJ_FLAG_CHECKABLE Toggle checked state when the object is clicked

  • LV_OBJ_FLAG_SCROLLABLE Make the object scrollable

  • LV_OBJ_FLAG_SCROLL_ELASTIC Allow scrolling inside but with slower speed

  • LV_OBJ_FLAG_SCROLL_MOMENTUM Make the object scroll further when "thrown"

  • LV_OBJ_FLAG_SCROLL_ONE Allow scrolling only one snappable children

  • LV_OBJ_FLAG_SCROLL_CHAIN Allow propagating the scroll to a parent

  • LV_OBJ_FLAG_SCROLL_ON_FOCUS Automatically scroll object to make it visible when focused

  • LV_OBJ_FLAG_SNAPPABLE If scroll snap is enabled on the parent it can snap to this object

  • LV_OBJ_FLAG_PRESS_LOCK Keep the object pressed even if the press slid from the object

  • LV_OBJ_FLAG_EVENT_BUBBLE Propagate the events to the parent too

  • LV_OBJ_FLAG_GESTURE_BUBBLE Propagate the gestures to the parent

  • LV_OBJ_FLAG_ADV_HITTEST Allow performing more accurate hit (click) test. E.g. consider rounded corners.

  • LV_OBJ_FLAG_IGNORE_LAYOUT Make the object position-able by the layouts

  • LV_OBJ_FLAG_FLOATING Do not scroll the object when the parent scrolls and ignore layout

  • LV_OBJ_FLAG_LAYOUT_1 Custom flag, free to use by layouts

  • LV_OBJ_FLAG_LAYOUT_2 Custom flag, free to use by layouts

  • LV_OBJ_FLAG_WIDGET_1 Custom flag, free to use by widget

  • LV_OBJ_FLAG_WIDGET_2 Custom flag, free to use by widget

  • LV_OBJ_FLAG_USER_1 Custom flag, free to use by user

  • LV_OBJ_FLAG_USER_2 Custom flag, free to use by user

  • LV_OBJ_FLAG_USER_3 Custom flag, free to use by user

  • LV_OBJ_FLAG_USER_4 Custom flag, free to use by usersection.

Some examples:

/*Hide on object*/
lv_obj_add_flag(obj, LV_OBJ_FLAG_HIDDEN);

/*Make an obejct non-clickable*/
lv_obj_clear_flag(obj, LV_OBJ_FLAG_CLICKABLE);

Groups

Read the Input devices overview to learn more about the Groups.

Objects are added to a group with lv_group_add_obj(group, obj), and you can use lv_obj_get_group(obj) to see which group an object belongs to.

lv_obj_is_focused(obj) returns if the object is currently focused on its group or not. If the object is not added to a group, false will be returned.

Extended click area

By default, the objects can be clicked only on their coordinates, however, this area can be extended with lv_obj_set_ext_click_area(obj, size).

Events

  • LV_EVENT_VALUE_CHANGED when the LV_OBJ_FLAG_CHECKABLE flag is enabled and the object clicked (on transition to/from the checked state)
  • LV_EVENT_DRAW_PART_BEGIN and LV_EVENT_DRAW_PART_END is sent for the following types:
    • LV_OBJ_DRAW_PART_RECTANGLE The main rectangle
      • part: LV_PART_MAIN
      • rect_dsc
      • draw_area: the area of the rectangle
    • LV_OBJ_DRAW_PART_BORDER_POST The border if the border_post style property is true
      • part: LV_PART_MAIN
      • rect_dsc
      • draw_area: the area of the rectangle
    • LV_OBJ_DRAW_PART_SCROLLBAR the scrollbars
      • part: LV_PART_SCROLLBAR
      • rect_dsc
      • draw_area: the area of the rectangle

Learn more about Events.

Keys

If LV_OBJ_FLAG_CHECKABLE is enabled LV_KEY_RIGHT and LV_KEY_UP make the object checked, and LV_KEY_LEFT and LV_KEY_DOWN make it unchecked.

Learn more about Keys.

Example


.. include:: ../../examples/widgets/obj/index.rst

API


.. doxygenfile:: lv_obj.h
  :project: lvgl