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181 lines
6.0 KiB
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181 lines
6.0 KiB
ReStructuredText
=============================
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Wayland Display/Inputs driver
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=============================
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Overview
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--------
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| The **Wayland** `driver <https://github.com/lvgl/lvgl/tree/master/src/drivers/wayland>`__ offers support for simulating the LVGL display and keyboard/mouse inputs in a desktop window.
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| It is an alternative to **X11** or **SDL2**
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The main purpose for this driver is for testing/debugging the LVGL application, it can also be used to run applications in 'kiosk mode'
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Dependencies
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------------
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The wayland driver requires some dependencies.
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On Ubuntu
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.. code:: bash
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sudo apt-get install libwayland-dev libxkbcommon-dev libwayland-bin wayland-protocols
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On Fedora
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.. code:: bash
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sudo dnf install wayland-devel libxkbcommon-devel wayland-utils wayland-protocols-devel
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Configuring the wayland driver
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------------------------------
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1. Enable the wayland driver in ``lv_conf.h``
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.. code:: c
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#define LV_USE_WAYLAND 1
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2. Optional configuration options:
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- Enable window decorations, only required on GNOME because out of all the available wayland compositors
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**only** Mutter/GNOME enforces the use of client side decorations
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.. code:: c
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#define LV_WAYLAND_WINDOW_DECORATIONS 1
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- Enable support for the deprecated 'wl_shell', Only useful when the BSP on the target has weston ``9.x``
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.. code:: c
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#define LV_WAYLAND_WL_SHELL 1
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Example
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-------
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An example simulator is available in this `repo <https://github.com/lvgl/lv_port_linux/>`__
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Usage
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-----
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#. In ``main.c`` ``#incude "lv_drivers/wayland/wayland.h"``
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#. Enable the Wayland driver in ``lv_conf.h`` with ``LV_USE_WAYLAND 1``
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#. ``LV_COLOR_DEPTH`` should be set either to ``32`` or ``16`` in ``lv_conf.h``
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#. Add a display using ``lv_wayland_window_create()``,
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possibly with a close callback to track the status of each display:
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.. code:: c
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#define H_RES (800)
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#define V_RES (480)
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/* Create a display */
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lv_disp_t * disp = lv_wayland_create_window(H_RES, V_RES, "Window Title", close_cb);
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As part of the above call, the Wayland driver will register four input devices
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for each display:
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* a KEYPAD connected to Wayland keyboard events
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* a POINTER connected to Wayland touch events
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* a POINTER connected to Wayland pointer events
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* an ENCODER connected to Wayland pointer axis events
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Handles for input devices of each display can be obtained using
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``lv_wayland_get_indev_keyboard()``, ``lv_wayland_get_indev_touchscreen()``,
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``lv_wayland_get_indev_pointer()`` and ``lv_wayland_get_indev_pointeraxis()`` respectively.
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Fullscreen mode
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^^^^^^^^^^^^^^^
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To programmatically fullscreen the window,
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use the ``lv_wayland_window_set_fullscreen()`` function respectively with ``true``
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or ``false`` for the ``fullscreen`` argument.
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Maximized mode
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^^^^^^^^^^^^^^
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To programmatically maximize the window,
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use the ``lv_wayland_window_set_maximized()`` function respectively with ``true``
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or ``false`` for the ``maximized`` argument.
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Custom timer handler
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^^^^^^^^^^^^^^^^^^^^
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Always call ``lv_wayland_timer_handler()`` in your timer loop instead of the regular ``lv_timer_handler()``.
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**Note:** ``lv_wayland_timer_handler()`` internally calls ``lv_timer_handler()``
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This allows the wayland client to work on well on weston, resizing shared memory buffers during
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a commit does not work well on weston.
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Wrapping the call to ``lv_timer_hander()`` is a necessity to have more control over
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when the LVGL flush callback is called.
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The custom timer handler returns ``false`` if the frame from previous cycle is not rendered.
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When this happens, it usually means that the application is minimized or hidden behind another window.
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Causing the driver to wait until the arrival of any message on the wayland socket, the process is in interruptible sleep.
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Building the wayland driver
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---------------------------
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An example simulator is available in this `repo <https://github.com/lvgl/lv_port_linux/>`__
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If there is a need to use driver with another build system. The source and header files for the XDG shell
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must be generated from the definitions for the XDG shell protocol.
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In the example Cmake is used to perform the operation by invoking the ``wayland-scanner`` utility
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To achieve this manually,
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Make sure the dependencies listed at the start of the article are installed.
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The wayland protocol is defined using XML files which are present in ``/usr/share/wayland-protocols``
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To generate the required files run the following commands:
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.. code-block:: sh
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wayland-scanner client-header </usr/share/wayland-protocols/stable/xdg-shell/xdg-shell.xml > wayland_xdg_shell.h
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wayland-scanner private-code </usr/share/wayland-protocols/stable/xdg-shell/xdg-shell.xml > wayland_xdg_shell.c
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The resulting files can then be integrated into the project, it's better to re-run ``wayland-scanner`` on
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each build to ensure that the correct versions are generated, they must match the version of the ``wayland-client``
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dynamically linked library installed on the system.
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Current state and objectives
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----------------------------
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* Add direct rendering mode
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* Refactor the shell integrations to avoid excessive conditional compilation
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* Technically, the wayland driver allows to create multiple windows - but this feature is experimental.
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* Eventually add enhanced support for XDG shell to allow the creation of desktop apps on Unix-like platforms,
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similar to what the win32 driver does.
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* Add a support for Mesa, currently wl_shm is used and it's not the most effective technique.
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Bug reports
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-----------
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The wayland driver is currently under construction, bug reports, contributions and feedback is always welcome.
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It is however important to create detailed issues when a problem is encountered, logs and screenshots of the problem are of great help.
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Please enable ``LV_USE_LOG`` and launch the simulator executable like so
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.. code::
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WAYLAND_DEBUG=1 ./path/to/simulator_executable > /tmp/debug 2>&1
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This will create a log file called ``debug`` in the ``/tmp`` directory, copy-paste the content of the file in the github issue.
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The log file contains LVGL logs and the wayland messages.
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Be sure to replicate the problem quickly otherwise the logs become too big
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